Tasque Posted November 25, 2008 Share Posted November 25, 2008 SI You need to make this tool public for all players, not only 'Researchers'. Link to post Share on other sites More sharing options...
Doctor Who Posted November 25, 2008 Share Posted November 25, 2008 Why? How would SI benefit from doing that? Link to post Share on other sites More sharing options...
Ampalaea4 Posted November 30, 2008 Share Posted November 30, 2008 They give us an editor within the game we buy! They should have instructions how to use it right! Its rediculus to try to guess the ca in order to change some attributes...whats the point of the editor then? And what SI will lose if we know the correct ca we have to input in order to see the attributes we edited ingame? Link to post Share on other sites More sharing options...
Pompeyboyz Posted November 30, 2008 Share Posted November 30, 2008 Well it is pretty simple applied mathematics to me. CA and PA are out of 200. You want your Winger with Pace of 18. His PA is 145 so at CA=145 Pace=20 Therefore 145/20*18=130 or 131 depending on how you round numbers Link to post Share on other sites More sharing options...
hozhoz Posted November 30, 2008 Share Posted November 30, 2008 Doesn't work anything like that... weights for each stat are different and the weights make the stat 'eat' more of the CA so if that player had 1 in everything else he would keep 20 pace. Link to post Share on other sites More sharing options...
chris2403 Posted November 30, 2008 Share Posted November 30, 2008 something similar to the fifa manager would be good with every stat you increase (obviously depends on players position) the ca goes up and down with the pa decided by yourself if you so wish Link to post Share on other sites More sharing options...
Pompeyboyz Posted December 1, 2008 Share Posted December 1, 2008 Well it is pretty simple applied mathematics to me. CA and PA are out of 200. You want your Winger with Pace of 18. His PA is 145 so at CA=145 Pace=20 Therefore 145/20*18=130 or 131 depending on how you round numbers Having re-read my post there is slightly more to it. If you are using the supplied pregame editor, the value you put to a stat will be the maximum it can get to. So using the above again as an example. If a player has a PA=145 and you want to have the Pace at the value that you enter then the CA must be about the same as the PA If the CA=130 and the PA=145 and you put the Pace at 18 then when you run the game the Pace will show as 16. This is achieved by: Pace/PA*CA or 18/145*130=16 Link to post Share on other sites More sharing options...
No.25 Posted December 1, 2008 Share Posted December 1, 2008 Having re-read my post there is slightly more to it.If you are using the supplied pregame editor, the value you put to a stat will be the maximum it can get to. So using the above again as an example. If a player has a PA=145 and you want to have the Pace at the value that you enter then the CA must be about the same as the PA If the CA=130 and the PA=145 and you put the Pace at 18 then when you run the game the Pace will show as 16. This is achieved by: Pace/PA*CA or 18/145*130=16 I'm sorry to say, but it doesn't work that way. If it did, you could have a player with, say, 18's all over the place regardless of PA/CA. The sum of attributes will always be equal to CA*X, where X is an unknown that we sadly don't know. It can be figured out, but will just take some time. Link to post Share on other sites More sharing options...
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