Popular Post sebastian_starttrbts Posted December 27, 2020 Popular Post Share Posted December 27, 2020 (edited) Over the past couple of years Sports Interactive made me fall in love with their Football Manager series, resulting in many thousands of hours trying to manage my way to the top. The only thing I could imagine to expand the Football Manager experience even more was the idea of a playing-style without numeric attributes. Inspired by Cleon’s “The no attribute way”, wkdsouls bars- and attributeless-skin as well as Oliver Jensen’s article on “how to play without attributes” back in FM19, I finally decided to try myself in creating a non-numeric attributes-skin with the release of Football Manager 21 and here we go ... Remarks: creating a manager shows numeric attributes, but they'll be displayed as stars in your profile once you start your career adjust the thresholds in the custom skin colour-section and define the areas covering an excellent, good, average or low attribute on your personal preferences without any problem in-game customise the colour of the stars by following the step-by-step instruction at the bottom of this post this skin was created on a resolution of [1920*1080] Changelog: (all) numeric attributes replaced by a star with its colour depending on a certain threshold (low, average, good and excellent) now you can distinguish between un-scouted and low attribute values, however the colour of a star can change with an increase in player knowledge player- and staff-comparison rearranged overhaul in player- and staff-search with the intention to use the advanced search and statistical data to identify potential transfer targets removed any information of numerical player development custom views as well as specific player role views show non-numeric attributes left and right foot ability instead of preferred foot in player overview added coach report information (pros and cons) to player profile as well as information on nation trained in and club trained at replaced letters with club badges in match score panel enabled to access the graphical representation of general performance and stats related to defending, pressing, creativity et cetera directly from the player profile added an alternative approach without any information on potential ability (NoPA-version) Personal Note: I am not an advanced skin editor. Thanks to the Skinning Hideout community and their awesome guides I was able to enjoy working on this and I hope it can somehow contribute to this awesome Football Manager series. You can use these panels for your private usage of course. If there are plans on releasing a skin using my panels, please feel free to send me a message and ask for permission first, since it was a lot of work. Huge thanks @michaeltmurrayukfor his Scoreboard Mod, based on which I replaced the letters with club badges in the match score panel and especially for everything he's doing for the Skinning-community. Special thanks @wkdsoul for giving me permission to include his star-graphic in order to make this skin available for the community as well. Download: Google Drive StarAttributes.zip StarAttributes_dark.zip IMPORTANT: How to make it work after Downloading: Put "StarAttributes" in your skin-folder open Football Manager, go to Preferences, choose "StarAttributes" and reload skin -> now player and staff profiles show stars, while the different views still show numeric attributes exit Football Manager and reopen for person properties.xml to load finally custom views as well as specific player role views show non-numeric attributes How to customise the colour of the attribute stars: Spoiler go to Preferences/Advanced/All and make sure "Use caching to decrease page loading time" is unticked choose another skin than "StarAttributes" in your FM Preferences, for example the default Football Manager-skin go to StarAttributes-folder in your skins-section and temporarily remove the properties-folder open the StarAttributes settings.xml and adjust the rgb-code in <!-- Profile attribute colours --> for the particular attribute in: <colour name="~ attribute" value="rgb(r,g,b)"/> as well as in: <colour name="~ attribute background" value="rgb(r,g,b)"/> with ~ = low, average, good or excellent save the xml-file, make StarAttributes the skin of your choice again and reload now go back to your skins-folder and put the properties-folder back into StarAttributes close and restart Football Manager for properties.xml to properly reload Contact: Twitter: https://twitter.com/StarAttributes I hope you'll enjoy it the way I do Edited August 29, 2021 by sebastian_starttrbts 24 Link to post Share on other sites More sharing options...
EnigMattic1 Posted December 27, 2020 Share Posted December 27, 2020 (edited) Now this could be interesting. If I wasn't working on my own skin, I would take a look at this. How hard was it to change from numbers to stars? Edited December 27, 2020 by EnigMattic1 Link to post Share on other sites More sharing options...
sebastian_starttrbts Posted December 27, 2020 Author Share Posted December 27, 2020 (edited) 13 minutes ago, EnigMattic1 said: Now this could be interesting. If I wasn't working on my own skin, I would take a look at this. How hard was it to change from numbers to stars? Since it was the first time I tried myself on editing a skin, it was a lot of "changing the xml-file, reload the skin and change the xml-file again". But I assume this will never change. Thanks to the Skinning Hideout it was a lot of fun and I guess it didn't go that bad. There may still be some potential to improve in the future, but for now it should be playable at least. Edited December 27, 2020 by Fritzle_1893 Link to post Share on other sites More sharing options...
Mikal Posted December 27, 2020 Share Posted December 27, 2020 Legend. Thanks for the time and effort gone into this. Will be using this straight away. 1 Link to post Share on other sites More sharing options...
sebastian_starttrbts Posted December 27, 2020 Author Share Posted December 27, 2020 7 minutes ago, Mikal said: Legend. Thanks for the time and effort gone into this. Will be using this straight away. Did you change the star-colour for the "low" attributes? In this case you should remember that unscouted players will show a lot of red stars, although their attributes may not be that bad, since unscouted values are displayed as "low" values. Link to post Share on other sites More sharing options...
Mikal Posted December 27, 2020 Share Posted December 27, 2020 2 minutes ago, Fritzle_1893 said: Did you change the star-colour for the "low" attributes? In this case you should remember that unscouted players will show a lot of red stars, although their attributes may not be that bad, since unscouted values are displayed as "low" values. I did yeah. I didn't start the game with attribute masking on, so it's not a problem! 1 Link to post Share on other sites More sharing options...
Svartowiz Posted December 27, 2020 Share Posted December 27, 2020 (edited) I will give this a try, looks amazing. I don’t know if it will fit my MacBook Pro 16 inch resolution though, but there’s only one way to find out. Edited December 27, 2020 by Svartowiz Link to post Share on other sites More sharing options...
sebastian_starttrbts Posted December 27, 2020 Author Share Posted December 27, 2020 1 hour ago, Svartowiz said: I will give this a try, looks amazing. I don’t know if it will fit my MacBook Pro 16 inch resolution though, but there’s only one way to find out. So, how does it work on your MacBook Pro 16 inch? I edited the skin on my MacBook Pro 13 inch and tested it via AirPlay on another display in 1920*1080, so I hope it'll fit you as well Link to post Share on other sites More sharing options...
Svartowiz Posted December 28, 2020 Share Posted December 28, 2020 (edited) I've not tested it over a long period, but it looks great right away. I play on 125% zoom and it still works perfectly from what I've seen. Thanks for sharing this, I will use it in my next save! Edited December 28, 2020 by Svartowiz 1 Link to post Share on other sites More sharing options...
Bahamontes Posted December 28, 2020 Share Posted December 28, 2020 Get in mate, this is great. Thank you for sharing. 1 Link to post Share on other sites More sharing options...
EnigMattic1 Posted December 28, 2020 Share Posted December 28, 2020 @Fritzle_1893 I have a question. With the main squad screen, do the attributes have to be replaced with a * or can it be something like a square? Link to post Share on other sites More sharing options...
sebastian_starttrbts Posted December 28, 2020 Author Share Posted December 28, 2020 (edited) 28 minutes ago, EnigMattic1 said: @Fritzle_1893 I have a question. With the main squad screen, do the attributes have to be replaced with a * or can it be something like a square? I haven't tried a different sign yet, but in theory the star should be replaceable without any problem. I picked a star to match with the PA- und CA-presentation Edited December 28, 2020 by Fritzle_1893 Link to post Share on other sites More sharing options...
EnigMattic1 Posted December 28, 2020 Share Posted December 28, 2020 9 minutes ago, Fritzle_1893 said: I haven't tried a different sign before, but in theory the star should be replaceable without any problem. I picked a star to match with the PA und CA How did you choose the stars? I want to use this, but stars probably wouldn't fit with what I'm doing Link to post Share on other sites More sharing options...
sebastian_starttrbts Posted December 28, 2020 Author Share Posted December 28, 2020 26 minutes ago, EnigMattic1 said: How did you choose the stars? I want to use this, but stars probably wouldn't fit with what I'm doing The stars are png-files, located in the graphics folder. Link to post Share on other sites More sharing options...
EnigMattic1 Posted December 29, 2020 Share Posted December 29, 2020 (edited) Mate, your second screenshot, what panel is that? The squad view with attributes on. And do you have any idea how I would change the star to, for example, a square? Edited December 29, 2020 by EnigMattic1 Link to post Share on other sites More sharing options...
sebastian_starttrbts Posted December 29, 2020 Author Share Posted December 29, 2020 (edited) 2 hours ago, EnigMattic1 said: Mate, your second screenshot, what panel is that? The squad view with attributes on. And do you have any idea how I would change the star to, for example, a square? The panel should be the team squad.xml if I remember correctly, but there are several panels responsible depending on the view you want to edit (registration, numbers, ...). And to change the stars you could replace them in the graphics folder for example. Edited December 29, 2020 by Fritzle_1893 Link to post Share on other sites More sharing options...
EnigMattic1 Posted December 29, 2020 Share Posted December 29, 2020 1 minute ago, Fritzle_1893 said: The panel should be the team squad.xml if I remember correctly. And to change the stars you could replace them in the graphics folder for example. Would the graphic have to be the same size? I know what I am trying to do, but I couldn't get the picture to work Link to post Share on other sites More sharing options...
sebastian_starttrbts Posted December 29, 2020 Author Share Posted December 29, 2020 1 minute ago, EnigMattic1 said: Would the graphic have to be the same size? I know what I am trying to do, but I couldn't get the picture to work For the symbol to properly fit into the lines, it would be wise to choose a size similar to the graphic I took. To clarify: the stars in my fifth screenshot (assignment) have a different size in the graphics-folder for example. Link to post Share on other sites More sharing options...
EnigMattic1 Posted December 29, 2020 Share Posted December 29, 2020 1 hour ago, Fritzle_1893 said: For the symbol to properly fit into the lines, it would be wise to choose a size similar to the graphic I took. To clarify: the stars in my fifth screenshot (assignment) have a different size in the graphics-folder for example. Yeah, the graphic I tried to use didn't show. It didn't even change the numbers. I don't know what I did wrong. Link to post Share on other sites More sharing options...
sebastian_starttrbts Posted December 29, 2020 Author Share Posted December 29, 2020 (edited) 15 minutes ago, EnigMattic1 said: Yeah, the graphic I tried to use didn't show. It didn't even change the numbers. I don't know what I did wrong. There should be no problem exchanging the star... Edited December 29, 2020 by Fritzle_1893 Link to post Share on other sites More sharing options...
EnigMattic1 Posted December 29, 2020 Share Posted December 29, 2020 23 minutes ago, Fritzle_1893 said: There should be no problem exchanging the star... Maybe it was just the graphic I was trying to use? I basically used the code you have in your skin, but it didn't change. Link to post Share on other sites More sharing options...
sebastian_starttrbts Posted December 30, 2020 Author Share Posted December 30, 2020 (edited) *updated December 30th* Changelog: fixed an issue concerning duplicated match score presentation in highlight view (purple skin) replaced numeric attributes in "change penalty taker for this penalty?"-screen Edited December 30, 2020 by Fritzle_1893 Link to post Share on other sites More sharing options...
EnigMattic1 Posted December 30, 2020 Share Posted December 30, 2020 OK, I was able to get something similar to work, however, it would revert to normal on a custom view. Do I have to exit a different xml? Link to post Share on other sites More sharing options...
sebastian_starttrbts Posted December 30, 2020 Author Share Posted December 30, 2020 (edited) 10 minutes ago, EnigMattic1 said: OK, I was able to get something similar to work, however, it would revert to normal on a custom view. Do I have to exit a different xml? Remarks: in individual views as well as in the player role-view the numeric attributes still appear. I guess individual views have to be added in the xml-files to work properly I guess you have to add your custom view the same way the default views are displayed in the xml-file, but I did not try it yet, since I don't use custom views. In addition you may have to create new ids... <record id="phat"> <translation id="name" translation_id="230003" type="use" value="Physical" /> <record id="view"> <flags id="PtsL" /> <!-- picked info --> <flags id="Pnfo" /> <!-- player status/info --> <flags id="Pnms" /> <!-- person name --> <record id="Pacc" alignment="centre" size="0" appearance="boxes/custom/attributes/star" /> <!-- (p) acceleration --> (...) </record> </record> Edited December 30, 2020 by Fritzle_1893 Link to post Share on other sites More sharing options...
EnigMattic1 Posted December 30, 2020 Share Posted December 30, 2020 25 minutes ago, Fritzle_1893 said: Remarks: in individual views as well as in the player role-view the numeric attributes still appear. I guess individual views have to be added in the xml-files to work properly I guess you have to add your custom view the same way the default views are displayed in the xml-file, but I did not try it yet, since I don't use custom views. In addition you may have to create new ids... <record id="phat"> <translation id="name" translation_id="230003" type="use" value="Physical" /> <record id="view"> <flags id="PtsL" /> <!-- picked info --> <flags id="Pnfo" /> <!-- player status/info --> <flags id="Pnms" /> <!-- person name --> <record id="Pacc" alignment="centre" size="0" appearance="boxes/custom/attributes/star" /> <!-- (p) acceleration --> (...) </record> </record> So, basically, add my custom view into the xml and check it? I thought about trying that, but I didn't think it would be that simple. I will have a look and let you know. Link to post Share on other sites More sharing options...
ktav1863 Posted December 30, 2020 Share Posted December 30, 2020 If I understand your question right; you do not want to show numeric values even on the custom views that you create on the squad view. Did you try changing it under "skin folder"/properties/"person properties" file ? You can change the display mode for each attribute there. I'm sharing mine just to give you an idea. you need to change this value accordingly per how you want your attributes to be displayed. Hope this helps. person properties.xml 1 Link to post Share on other sites More sharing options...
EnigMattic1 Posted December 30, 2020 Share Posted December 30, 2020 18 minutes ago, ktavman said: If I understand your question right; you do not want to show numeric values even on the custom views that you create on the squad view. Did you try changing it under "skin folder"/properties/"person properties" file ? You can change the display mode for each attribute there. I'm sharing mine just to give you an idea. you need to change this value accordingly per how you want your attributes to be displayed. Hope this helps. person properties.xml 1.12 MB · 2 downloads Here is the thing, if I use the tab to cycle through the views for the attributes (mental, technical, attacking etc) and then switch to my custom view, it has the changes I made to the xml. But, if I leave the screen and then go back, it is as it was before. Link to post Share on other sites More sharing options...
sebastian_starttrbts Posted December 30, 2020 Author Share Posted December 30, 2020 6 hours ago, ktavman said: If I understand your question right; you do not want to show numeric values even on the custom views that you create on the squad view. Did you try changing it under "skin folder"/properties/"person properties" file ? You can change the display mode for each attribute there. I'm sharing mine just to give you an idea. you need to change this value accordingly per how you want your attributes to be displayed. Hope this helps. person properties.xml 1.12 MB · 6 downloads Person properties.xml seems to be the right file to address custom views as well as the different player roles views. I just need to figure out how to change the position of the attribute-replacement-object, because my stars way to far to the left at the moment. Moreover it seems that changes to xml-files located in the properties-folder are not displayed until shutting FM down and opening it again. Link to post Share on other sites More sharing options...
EnigMattic1 Posted December 30, 2020 Share Posted December 30, 2020 23 minutes ago, Fritzle_1893 said: Person properties.xml seems to be the right file to address custom views as well as the different player roles views. I just need to figure out how to change the position of the attribute-replacement-object, because my stars way to far to the left at the moment. Moreover it seems that changes to xml-files located in the properties-folder are not displayed until shutting FM down and opening it again. @ktavman, @Fritzle_1893. Thanks for that, I will take a look and see what it does and whether it solves my problem. Link to post Share on other sites More sharing options...
EnigMattic1 Posted December 31, 2020 Share Posted December 31, 2020 (edited) @ktavman@Fritzle_1893 This is what I am trying to do, but it doesn't work on a custom view unless I look this way first, but then it doesn't work if I leave the screen. You can see on the screenshot below that, as I have already viewed the mental attributes, they show in this format, but other stats don't. Edited December 31, 2020 by EnigMattic1 Link to post Share on other sites More sharing options...
sebastian_starttrbts Posted December 31, 2020 Author Share Posted December 31, 2020 (edited) On 31/12/2020 at 12:15, EnigMattic1 said: @ktavman@Fritzle_1893 This is what I am trying to do, but it doesn't work on a custom view unless I look this way first, but then it doesn't work if I leave the screen. You can see on the screenshot below that, as I have already viewed the mental attributes, they show in this format, but other stats don't. Using the person properties.xml you don't need the xml-files to edit the views anymore. Just remember, that the person property.xml seems to be loaded merely when you start FM. So after editing something in there, you need to restart Football Manager. Afterwards custom views as well as the specific player role views should work without any problem. I'm adjusting my skin at the moment to be able to supply a working update soon. Edited January 1, 2021 by Fritzle_1893 Link to post Share on other sites More sharing options...
EnigMattic1 Posted December 31, 2020 Share Posted December 31, 2020 19 minutes ago, Fritzle_1893 said: Using the person properties.xml you don't need the xml-files to edit the views anymore. Just remember, that the person property.xml seems to be loaded merely when you start FM. So after editing something in there, you need to restart Football Manager. Afterwards custom views as well as the specific player role views should work without any problem. I'm adjusting my skin at the moment to be able to supply a working update soon. Where does the person property xml go? I can't even find one in my files Link to post Share on other sites More sharing options...
sebastian_starttrbts Posted December 31, 2020 Author Share Posted December 31, 2020 40 minutes ago, EnigMattic1 said: Where does the person property xml go? I can't even find one in my files Like ktavman said, the person properties.xml has to be located in skin folder/properties/. To extract this file from the football manager-data you need to use Resource Archiver. If you don't know how to use it, you may have a look at the [FM21] Skinning & Graphics Knowledge Base by michaeltmurrayuk here in the Skinning Hideout. Link to post Share on other sites More sharing options...
EnigMattic1 Posted December 31, 2020 Share Posted December 31, 2020 22 minutes ago, Fritzle_1893 said: Like ktavman said, the person properties.xml has to be located in skin folder/properties/. To extract this file from the football manager-data you need to use Resource Archiver. If you don't know how to use it, you may have a look at the [FM21] Skinning & Graphics Knowledge Base by michaeltmurrayuk here in the Skinning Hideout. I've extracted all the base skin files, but I don't have a 'properties' folder. This is frustration me now. And I apologise for somewhat hijacking your thread. Link to post Share on other sites More sharing options...
sebastian_starttrbts Posted December 31, 2020 Author Share Posted December 31, 2020 2 hours ago, EnigMattic1 said: I've extracted all the base skin files, but I don't have a 'properties' folder. This is frustration me now. And I apologise for somewhat hijacking your thread. Maybe it would be beneficial for you as well to open a separate thread, so that people who aren't interested in "non-numeric attributes" at all are able to contribute. Link to post Share on other sites More sharing options...
wakey Posted December 31, 2020 Share Posted December 31, 2020 5 hours ago, Fritzle_1893 said: Like ktavman said, the person properties.xml has to be located in skin folder/properties/. To extract this file from the football manager-data you need to use Resource Archiver. If you don't know how to use it, you may have a look at the [FM21] Skinning & Graphics Knowledge Base by michaeltmurrayuk here in the Skinning Hideout. What exactly are you changing in the file? I've tried changing the apperance for each of the attributes to "boxes/custom/attributes/star" but I shut the game down, reopen and its still showing the numbers Link to post Share on other sites More sharing options...
sebastian_starttrbts Posted December 31, 2020 Author Share Posted December 31, 2020 (edited) 1 hour ago, wakey said: What exactly are you changing in the file? I've tried changing the apperance for each of the attributes to "boxes/custom/attributes/star" but I shut the game down, reopen and its still showing the numbers I also changed the attributes' appearance in this file. With the person properties.xml some of the xml-files I edited before become redundant. Keeping them both in the skin-folder seems to create some irritation and bring the numbers back in some cases, I assume. Therefore I had to recreate my skin based on the person properties.xml and for now, it seems that custom views as well as the specific player role views aren't an issue anymore. So there will be another update available on this skin tomorrow. Edited December 31, 2020 by Fritzle_1893 Link to post Share on other sites More sharing options...
sebastian_starttrbts Posted January 1, 2021 Author Share Posted January 1, 2021 *updated January 1st* Changelog: recreated my skin based on the person properties.xml for custom views as well as specific player role views to show non-numeric attributes as well. Special thanks to @ktavman for this great idea. IMPORTANT: How to make it work after Downloading: Put "StarAttributes" in your skin-folder open Football Manager, go to Preferences, choose "StarAttributes" and reload skin -> now player and staff profiles show stars, while the different views still show numeric attributes exit Football Manager and reopen for person properties.xml to load finally custom views as well as specific player role views show non-numeric attributes 3 Link to post Share on other sites More sharing options...
Nahuelzn Posted January 2, 2021 Share Posted January 2, 2021 This is great! Now I can finally start my saves in FM21. And you fixed the issues I had in FM20 without knowing them. You rock! 1 Link to post Share on other sites More sharing options...
Platinum Posted January 2, 2021 Share Posted January 2, 2021 (edited) As I manage in lower leagues how can I tell the difference between an unscouted attribute and a low attribute? Also just in general how can you know the difference between a low and unscouted attribute? Edited January 2, 2021 by francis#17 Link to post Share on other sites More sharing options...
sebastian_starttrbts Posted January 2, 2021 Author Share Posted January 2, 2021 (edited) 1 hour ago, francis#17 said: As I manage in lower leagues how can I tell the difference between an unscouted attribute and a low attribute? Also just in general how can you know the difference between a low and unscouted attribute? In my testing savegame I sent my scouts to get rid of any uncertainty concerning unscouted or low attribute values. Unfortunately having scouts employed might be an exception in lower league management. Therefore I would recommend you to manually adjust the attribute thresholds for low, average, good and excellent in the "custom skin colour"-section with the lowest/unscouted from 0-1, 2-5 (not that good), 6-10 (average) and 11-20 (excellent for lower league football) for example. Just decide what you consider "low, good and excellent". Edited January 2, 2021 by Fritzle_1893 1 Link to post Share on other sites More sharing options...
Platinum Posted January 2, 2021 Share Posted January 2, 2021 (edited) 2 hours ago, Fritzle_1893 said: In my testing savegame I sent my scouts to get rid of any uncertainty concerning unscouted or low attribute values. Unfortunately having scouts employed might be an exception in lower league management. Therefore I would recommend you to manually adjust the attribute thresholds for low, average, good and excellent in the "custom skin colour"-section with the lowest/unscouted from 0-1, 2-5 (not that good), 6-10 (average) and 11-20 (excellent for lower league football) for example. Just decide what you consider "low, good and excellent". Thanks for getting back to me, yep I had done this. Unscouted attributes have a value of 0 (in the code) so if I change average to have a minimum of 1, good to have a minimum of 6 and excellent to have a minimum of 11 it works. Its not ideal as I would still like to know if players have an attribute of 16 or above but it will do for now. If only we could add an extra theshold range. Is it possible to detect the value of an attribute is 0 or has a '-' ? If its possible then it might be possible to workaround this as you can use 'if..else' statements in XML Edited January 2, 2021 by francis#17 Link to post Share on other sites More sharing options...
ktav1863 Posted January 2, 2021 Share Posted January 2, 2021 Can you add this to your setting to differentiate between unscouted and low attribute? This should make the unscouted value show as black. Hope this helps.. <colour name="unknown attribute background" red="0" green="0" blue="0"/> Link to post Share on other sites More sharing options...
Platinum Posted January 3, 2021 Share Posted January 3, 2021 (edited) 4 hours ago, ktav1863 said: Can you add this to your setting to differentiate between unscouted and low attribute? This should make the unscouted value show as black. Hope this helps.. <colour name="unknown attribute background" red="0" green="0" blue="0"/> Ive went to the StarAttributes skin.xml file and made it look like this: <!-- Profile attribute colours --> <colour name="low attribute" value="rgb(33,20,49)"/> <colour name="normal attribute" value="fg"/> <colour name="good attribute" value="fg range13" /> <colour name="excellent attribute" value="fg range20" /> <colour name="unknown attribute background" red="0" green="0" blue="0"/> <colour name="low attribute background" value="bg darker"/> <colour name="normal attribute background" value="bg lighter"/> <colour name="good attribute background" value="bg blue darker" /> <colour name="excellent attribute background" value="bg range20" /> <colour name="special attribute" value="fg blue" /> <colour name="attribute label" value="fg" /> <colour name="special attribute label" value="fg" /> <colour name="profile extra text" value="fg" /> However after I clear cache and reload skin there isnt a difference. I'm guessing Im doing something wrong as it seems that no mattter what I change in the settings file nothing changes Edited January 3, 2021 by francis#17 Link to post Share on other sites More sharing options...
ktav1863 Posted January 3, 2021 Share Posted January 3, 2021 I checked the skin files. They are not using the background attribute colors. it should have this statement added to all the records where the attribute star is displayed. size="0" colour="black" multiline="false" use_attribute_colour_as_bg="true" Please check if Fritzle81893 is planning to add this it as an upcoming version. Otherwise you will need to add this in many files. For example; here is what you would have on the player attributes panel.xml Just try it out there and see how it goes. Keep in mind that athe attribute coloring would follow what you would have on the settings file as colour after that <!-- Attribute value --> <record index="2" id="val " sort_disabled="true" column_alignment="centre" right="8"> <record id="widget_info" class="attribute_label" alignment="centre" style="semi_bold" size="0" colour="black" multiline="false" use_attribute_colour_as_bg="true" appearance="boxes/custom/attributes/star1"/> </record> 2 Link to post Share on other sites More sharing options...
sebastian_starttrbts Posted January 3, 2021 Author Share Posted January 3, 2021 (edited) 7 hours ago, ktav1863 said: I checked the skin files. They are not using the background attribute colors. it should have this statement added to all the records where the attribute star is displayed. size="0" colour="black" multiline="false" use_attribute_colour_as_bg="true" Please check if Fritzle81893 is planning to add this it as an upcoming version. Otherwise you will need to add this in many files. For example; here is what you would have on the player attributes panel.xml Just try it out there and see how it goes. Keep in mind that athe attribute coloring would follow what you would have on the settings file as colour after that <!-- Attribute value --> <record index="2" id="val " sort_disabled="true" column_alignment="centre" right="8"> <record id="widget_info" class="attribute_label" alignment="centre" style="semi_bold" size="0" colour="black" multiline="false" use_attribute_colour_as_bg="true" appearance="boxes/custom/attributes/star1"/> </record> That's a great idea @ktav1863 Thank you I tried this morning and after some configuration with the attributes' colour I managed to get a decent result, I guess. I kept the unscouted attribute values equal to the background colour and introduced a lighter purple for the low attributes. Edited January 3, 2021 by Fritzle_1893 1 Link to post Share on other sites More sharing options...
Platinum Posted January 3, 2021 Share Posted January 3, 2021 2 minutes ago, Fritzle_1893 said: That's a great idea @ktav1863 Thank you I tried this morning and after some configuration with the attributes' colour I managed to get a decent result, I guess. I kept the unscouted attribute values equal to the background colour and introduced a lighter purple for the low attributes. I got this working too but I haven't applied it to all the panels yet. Will you be making an update with it applied to all the panels and other places that star attributes appear? @ktav1863 Thanks very much Link to post Share on other sites More sharing options...
sebastian_starttrbts Posted January 3, 2021 Author Share Posted January 3, 2021 (edited) 40 minutes ago, francis#17 said: I got this working too but I haven't applied it to all the panels yet. Will you be making an update with it applied to all the panels and other places that star attributes appear? @ktav1863 Thanks very much Yes, there will be another release with the updated attribute-colours, once I figured out all the relevant panels as well as the left and right foot instead of just preferred foot in the player overview. Since unscouted attributes should only be an issue with opponents' player profiles, scouting reports, comparison-panels and team overviews, there should not be that much work left, I guess. Edited January 3, 2021 by Fritzle_1893 Link to post Share on other sites More sharing options...
sebastian_starttrbts Posted January 3, 2021 Author Share Posted January 3, 2021 *updated January 3rd* Changelog: fixed an issue concerning the colours of unscouted and low attributes added left and right foot ability to player overview IMPORTANT: How to make it work after Downloading: Put "StarAttributes" in your skin-folder open Football Manager, go to Preferences, choose "StarAttributes" and reload skin -> now player and staff profiles show stars, while the different views still show numeric attributes exit Football Manager and reopen for person properties.xml to load finally custom views as well as specific player role views show non-numeric attributes 5 Link to post Share on other sites More sharing options...
Hav3n_The_Hero Posted January 6, 2021 Share Posted January 6, 2021 This is legendary! The problem I have is I really need the other skin I currently use because it has the icons for the coach summary, and XG on the same view as the attributes. If this could include this I would argue it is a necessity for a realism save. Again, Great Job! Link to post Share on other sites More sharing options...
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