paddypower Posted February 19, 2021 Share Posted February 19, 2021 I'd like to create set piece plans based on attributes rather than players. For example: rather than assign my DCR to attack near post, I assign my best aerial player. Similarly when defending corners I want my biggest guy defending the 6 yard box, that might be my DM who later gets subbed out for a small play maker. With this feature the game would know to move the now small DM out of the key zone and assign it to the next best in the air. Often I will have a target man on the bench as a plan B. Obviously when he comes on I want to exploit his heading, height, and strength. But it's a bit of a nuisance having to manually rework the set pieces every time as I usually play with a small quick striker. I think this feature would be more true to life as it's not the manager who does this. When you look at subs in real life, the coaches are taking them through the duties while they get changed. And the player relays the information on the pitch. Link to post Share on other sites More sharing options...
SI Staff Luke Hume Posted February 19, 2021 SI Staff Share Posted February 19, 2021 Reviewed so locked - duplicate. Link to post Share on other sites More sharing options...
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