darthrodent Posted September 3, 2021 Share Posted September 3, 2021 Under 'When Possession Has Been Lost' there are two options: 1. Counter-Press, and 2. Regroup Under 'When Possession Has Been Won' there are also two options: 1. Counter, and 2. Hold Shape QUESTION: What happens for each setting if you leave it be and make no selection? Link to post Share on other sites More sharing options...
Johnny Ace Posted September 3, 2021 Share Posted September 3, 2021 Your team will just play out as per your instructions & roles Link to post Share on other sites More sharing options...
Lesterfan_Cambiasso Posted September 3, 2021 Share Posted September 3, 2021 To be honest, im starting to think less about a team instruction giving a uniform, predictable response, and more about what it does for the team im managing. Ill just adjust instructions based on what I see. If we go forward quick enough in transition without anything selected, then great. But maybe i might want to slow it down or speed it up. Depends on my team. Its not that i want to impose my "style" on the team, more about tweaking things depending on what they do naturally Link to post Share on other sites More sharing options...
YAMS Posted September 3, 2021 Share Posted September 3, 2021 4 minutes ago, Lesterfan_Cambiasso said: To be honest, im starting to think less about a team instruction giving a uniform, predictable response, and more about what it does for the team im managing. Ill just adjust instructions based on what I see. If we go forward quick enough in transition without anything selected, then great. But maybe i might want to slow it down or speed it up. Depends on my team. Its not that i want to impose my "style" on the team, more about tweaking things depending on what they do naturally Correct, you don't need to go mad with TI's, especially In Possession. The less the better actually. Important ones for me are Tempo & Creative Freedom. Link to post Share on other sites More sharing options...
CARRERA Posted September 3, 2021 Share Posted September 3, 2021 29 minutes ago, darthrodent said: QUESTION: What happens for each setting if you leave it be and make no selection? Simple spoken, you have to understand every aspect of the game as a scale (just imagine 1-20). The starting point is set by the team mentality you picked, which you can then adjust to your liking by increasing or lowering it. 1 Link to post Share on other sites More sharing options...
zabyl Posted September 3, 2021 Share Posted September 3, 2021 (edited) 1 saat önce, darthrodent said: QUESTION: What happens for each setting if you leave it be and make no selection? Players choose what they will do. But you can take advantage of team and player mentalities for deciding what they can choose mostly. I mean that players can take more risks with increasing team mentality and player role/duty. Both counter-press and counter are risky aspects of play. Edited September 3, 2021 by zabyl 1 Link to post Share on other sites More sharing options...
darthrodent Posted September 4, 2021 Author Share Posted September 4, 2021 I'm not sure I explained myself very well. I was referring specifically to the Possession Has Been Lost / Won Instructions. It seems there are SIX settings overall: 1. Counter Press 2. Leave 'Blank' 3. Regroup 4. Counter 5. Leave 'Blank' 6. Hold Shape My question is what happens when you choose Option 2 or Option 5 (leave 'blank') Link to post Share on other sites More sharing options...
zabyl Posted September 4, 2021 Share Posted September 4, 2021 52 dakika önce, darthrodent said: 1. Counter Press 2. Leave 'Blank' 3. Regroup 4. Counter 5. Leave 'Blank' 6. Hold Shape My question is what happens when you choose Option 2 or Option 5 (leave 'blank') If you choose option 2, players do both 1 and 3. If you choose option 5, players do both 4 and 6. If you don't leave these options as blank, players do your choosen option more. If you leave these options as blank, you can't know which option they will do more. But you can make an approximate guess about what they will do more with the risks you set by positions/roles/duties, team mentality, without ball TIs, etc. Link to post Share on other sites More sharing options...
CARRERA Posted September 4, 2021 Share Posted September 4, 2021 29 minutes ago, zabyl said: players do both If nothing is ticked, players behavior in transitions will be accordingly to the team mentality you choose. The more positive = the more aggressive. The more cautious = the faster they will regroup. Link to post Share on other sites More sharing options...
zabyl Posted September 4, 2021 Share Posted September 4, 2021 43 dakika önce, CARRERA said: If nothing is ticked, players behavior in transitions will be accordingly to the team mentality you choose. The more positive = the more aggressive. The more cautious = the faster they will regroup. Not all the time but yes a basic logic can be used when guessing their behavior. Link to post Share on other sites More sharing options...
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