FulchesterFred Posted December 5, 2021 Share Posted December 5, 2021 In a match my team dominated apparently we only had 1/3 possession…..Seeing as data is becoming a massive part of the game it would be a shame if it’s wrong. And this seems very wrong. 1 Link to post Share on other sites More sharing options...
FrazT Posted December 5, 2021 Share Posted December 5, 2021 This is an issue that has been reported and is under review. Link to post Share on other sites More sharing options...
FulchesterFred Posted December 5, 2021 Author Share Posted December 5, 2021 2 hours ago, FrazT said: This is an issue that has been reported and is under review. Appreciate the speedy reply. Can I ask if this applies to multiple stats, thereby leaving the data hub worthless, or just possession after a match? Link to post Share on other sites More sharing options...
FrazT Posted December 5, 2021 Share Posted December 5, 2021 The issues reported were: Defensive teams being able to retain possession whilst not being closed down or challenged, thereby being well beaten by good teams but still showing over 50% possession Beaten teams having a high ( 90%) pass rate success- possibly linked to the first item and their ability to pass the ball short between their defenders multiple times without losing possession It is perhaps worth reporting that SI have said that the end result was not affected by these issues, just the reported game stats. Link to post Share on other sites More sharing options...
MasterKano Posted December 5, 2021 Share Posted December 5, 2021 (edited) Not to be negative about the statistics in game but they've had problems with this in the last iteration of the game as well, the only issue now is that it completely borks the DataHub. Edited December 5, 2021 by MasterKano 2 Link to post Share on other sites More sharing options...
FulchesterFred Posted December 5, 2021 Author Share Posted December 5, 2021 33 minutes ago, FrazT said: The issues reported were: Defensive teams being able to retain possession whilst not being closed down or challenged, thereby being well beaten by good teams but still showing over 50% possession Beaten teams having a high ( 90%) pass rate success- possibly linked to the first item and their ability to pass the ball short between their defenders multiple times without losing possession It is perhaps worth reporting that SI have said that the end result was not affected by these issues, just the reported game stats. Thanks for explaining Link to post Share on other sites More sharing options...
FulchesterFred Posted December 5, 2021 Author Share Posted December 5, 2021 32 minutes ago, MasterKano said: Not to be negative about the statistics in game but they've had problems with this in the last iteration of the game as well, the only issue now is that it completely borks the DataHub. Yh hmmmmmmmmmmmm. Key feature as well! 1 Link to post Share on other sites More sharing options...
Prepper_Jack Posted December 5, 2021 Share Posted December 5, 2021 Statistics are accurate. Behavior of players can be a bit wonky at the moment, particularly in some lopsided matches, due to imbalances in what they believe is acceptable risky play. An intimidated defensive line will pass it between themselves endlessly, looking for the right moment to ping the ball forward (a moment that may never come). In response, the forward line of the opposing team refuses to go all in on pressing, which would lose them their advantage in positioning for intercepts, and allow a pass into midfield to complete. So you get standoffs, which I've seen last nearly 10 minutes. Link to post Share on other sites More sharing options...
Mars_Blackmon Posted December 5, 2021 Share Posted December 5, 2021 Mentality need to be removed or revamped for FM23... The new Data hub and changes to pressing only magnified a problem that have been in the game for awhile now... 3 Link to post Share on other sites More sharing options...
FulchesterFred Posted December 5, 2021 Author Share Posted December 5, 2021 Although funnily enough. Todays IRL spurs v Norwich match. Check possession and shot stats. Not a million miles apart from this above… Link to post Share on other sites More sharing options...
Mars_Blackmon Posted December 5, 2021 Share Posted December 5, 2021 7 minutes ago, FulchesterFred said: Although funnily enough. Todays IRL spurs v Norwich match. Check possession and shot stats. Not a million miles apart from this above… 59% possession with 10 shots. Id take that over 63% possession with 3 shots (with probably 90% pass completions) in FM any day. Link to post Share on other sites More sharing options...
FulchesterFred Posted December 5, 2021 Author Share Posted December 5, 2021 1 minute ago, Mars_Blackmon said: 59% possession with 10 shots. Id take that over 63% possession and 3 shots (With probably 90% pass completions) anyway... The 63%ers had more on target…… But actually quite similar. Too realistic haha Link to post Share on other sites More sharing options...
Mars_Blackmon Posted December 5, 2021 Share Posted December 5, 2021 6 minutes ago, FulchesterFred said: The 63%ers had more on target…… But actually quite similar. Too realistic haha By 1? lol and they had completed 94% of their passes? With only 0.09 XG! Yea not much attacking movement vs that real world example. Link to post Share on other sites More sharing options...
Prepper_Jack Posted December 5, 2021 Share Posted December 5, 2021 Perhaps the key in resolving the issue is with audience feedback. The passing behavior does make sense, but the problem is that in the real world nobody wants to sit there and watch the anti-football rubbish. Have boos and jeers till either side takes some action. Link to post Share on other sites More sharing options...
Obaaa Posted December 5, 2021 Share Posted December 5, 2021 Irrespective of the example provided, to answer the question the thread asks - no they aren't. And they haven't been for several iterations. It's a shame because a headline feature this year leverages the data in the game (Data Hub) and it just doesn't make sense at times. 1 Link to post Share on other sites More sharing options...
FulchesterFred Posted December 5, 2021 Author Share Posted December 5, 2021 40 minutes ago, Obaaa said: Irrespective of the example provided, to answer the question the thread asks - no they aren't. And they haven't been for several iterations. It's a shame because a headline feature this year leverages the data in the game (Data Hub) and it just doesn't make sense at times. Fair comment. If it’s going to be a fundamental part of the game it must be accurate. Otherwise it’s a complete red herring. Link to post Share on other sites More sharing options...
Mitja Posted December 5, 2021 Share Posted December 5, 2021 9 hours ago, FrazT said: It is perhaps worth reporting that SI have said that the end result was not affected by these issues, just the reported game stats. It does affect end results in terms that defensive teams are too sterile in attack they create nothing. Also such tactics don't even play what they're supposed to. What should be defensive hoofball turns into tiki taka without end result of course. I've edited ai managers made them much more attacking and direct and it improved this issue quite a bit. But still on lower mentality than balanced any team will keep the ball and pass it around endlessly. 1 Link to post Share on other sites More sharing options...
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