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Games Played - Player Happiness


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Ok this is silly.....

I've got players who have started 40+ games in a season moaning about lack of game time.
Its literally impossible to play them more than that without them basically falling over from fatigue.

I assume they are expecting to play a % of games and the game just isn't taking into account their
fatigue or the total number of games played at all. So if a team plays 60 games a year or 40, the player
is still expecting to play 90+% of games.... which is completely unrealistic. 

Which is basically making any form of sensible rotation for bigger clubs been basically impossible.

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This is one of the continual downsides of having players who are on a squad status of important or regular starter- they dont understand your thinking about keeping them fresh and fit. It is a module that does need some adjustment but I suspect it would be a nightmare to balance.

P.S One tip that I got many years ago was that league games are weighted more highly that others when players are assessing their game time.

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22 minutes ago, FrazT said:

This is one of the continual downsides of having players who are on a squad status of important or regular starter- they dont understand your thinking about keeping them fresh and fit. It is a module that does need some adjustment but I suspect it would be a nightmare to balance.

P.S One tip that I got many years ago was that league games are weighted more highly that others when players are assessing their game time.

I kinda assumed that is the case. That player in question has started 34 of 38 league games. 

There is a very very easy fix.... use a formula to work out the number of games a player can reasonably handle per season based on their natural fitness + age,
and use that as well, so if a player is reaching that number or the number of games from the player status, they will be happy with their playing time. 

That is a quick solution which would be a massive improvement without much work at all. 

As it stands, basically means anyone competing in the champions league is gonna need to rotate more than having players on above 'regular starter'.

Honestly this has been a issue for multiple editions of the game and seriously needs to be at least patched.

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1 minute ago, Drenzul said:

I kinda assumed that is the case. That player in question has started 34 of 38 league games. 

There is a very very easy fix.... use a formula to work out the number of games a player can reasonably handle per season based on their natural fitness + age,
and use that as well, so if a player is reaching that number or the number of games from the player status, they will be happy with their playing time. 

That is a quick solution which would be a massive improvement without much work at all. 

As it stands, basically means anyone competing in the champions league is gonna need to rotate more than having players on above 'regular starter'.

Honestly this has been a issue for multiple editions of the game and seriously needs to be at least patched.

Raise this in the features request thread and it will get reviewed.

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I haven't noticed this, strangely. I frequently have 3 regular starters/important players and a fringe/breakthrough for places that can hold two players, like two DC's, or two MC's. I rotate them, and make sure the one in backup slot gets in the game later on when another is fatigued. Never had a complaint, as long as they're playing in most games, and starting in about 2/3rds of matches. What I do get is squad players, which is a level below regular starter, complaining if I try and do the same thing. If I play an impact sub as a sub in almost every match, they complain. So I don't use those... just regular starters/important/star and fringe/breakthrough or below. Tend to keep relatively small teams, so everyone is generally happy.

But, people keep bringing it up, so I wonder what the difference is, and if it's just some bug that SI haven't figured out, as it's related to a particular set of circumstances they haven't tested.

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6 hours ago, Prepper_Jack said:

I haven't noticed this, strangely. I frequently have 3 regular starters/important players and a fringe/breakthrough for places that can hold two players, like two DC's, or two MC's. I rotate them, and make sure the one in backup slot gets in the game later on when another is fatigued. Never had a complaint, as long as they're playing in most games, and starting in about 2/3rds of matches. What I do get is squad players, which is a level below regular starter, complaining if I try and do the same thing. If I play an impact sub as a sub in almost every match, they complain. So I don't use those... just regular starters/important/star and fringe/breakthrough or below. Tend to keep relatively small teams, so everyone is generally happy.

But, people keep bringing it up, so I wonder what the difference is, and if it's just some bug that SI haven't figured out, as it's related to a particular set of circumstances they haven't tested.

Are you playing in champions league? 
From what I can tell its due to rotating from the constant mid-weeks, so will be mainly an issue for clubs playing 60+ games a year when the realistic max a player can manage in a year is 40ish.

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It´s comical relief at its best, at first my strikers were unhappy as they felt the squad needed more depth up front, I can say for sure that they didn´t but having unhappy players is bad. I bought another striker and they were satisfied, now they are all concerned with their playing time.

This season I made some changes and all of a sudden they were unhappy about the lack of defenders, I bought some, now they are all concerned with their playing time. In both cases I just bought better players, never really heard about this in real life, players wanting replacements.

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