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Dwells on Ball...


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Does it increase the chances that a player with poor decision making will make the correct decision (because hes taken more time to think about it)

Is this always a liability in a player?

is it possible to discover which players in the opposition team have this trait so they can be targeted in a press?

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My idea (I don't know anything about the mechanics of the game): If he has high strength and balance it might not be a liability. Regarding the opposition, your scouts should be able to find out this trait, but not sure.

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Always wondered this myself - though not all traits are necessarily good things - so depending on your player's stats, dwells on ball could be bad. If they're pressed by the oppo and they have bad composure and decision making then that could be an easy way to lose possession. 

Then on the other hand, a player with good mental stats that dwells on the ball allows your other players to get into good attacking positions or reset their shape while he holds possession. He also won't waste the ball if he's closed down and could use some good technical skills to by-pass a press.

I could be wrong.

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This is from an old post by Nic (SI) about this:

Quote

Dwells on Ball is a Player Trait that will impact the players reaction time when making their next decision in the match when on the ball. Obviously that PPM won't always affect the player, though in spaces that are tight or there is a lack of options or movement around the player, they may get caught out more. 

Whereas Stops Play is more that a player will stop and review his options before making the next move for that split second. They are slightly similar, as they both stop play when on the ball, yet one is more composed than the other.

The impact of Player Traits is dependant really on how you utlise the player in the system, as some roles will compliment certain Player Traits.

Cheers,

Nic

So, it's not really a player taking his time to make a better decision, but a player taking more time to come to any decision.

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Basically, stop play is intentionally telling your player to take a moment when possible, whereas dwells on balls is the unintentional one where a player will always require time to make a decision.

So, if you put stops play on the wrong player it'd be a negative as well, but when you have a player that you know will generally have the time on his hands to look up for a split second stopping play could help him make better decisions. Of course, if his decision making is poor, he'll still make bad decisions even if you give him time to think about it. :brock:

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12 hours ago, Freakiie said:

This is from an old post by Nic (SI) about this:

So, it's not really a player taking his time to make a better decision, but a player taking more time to come to any decision.

I believe its both, depending on other attribute levels 

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12 hours ago, kentonizking said:

I believe its both, depending on other attribute levels 

What would be the other attributes involved?

Presumably stamina/tiredness affects decision making... anticipation, vision, those kinds of things?

 

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I would say, low decisions, flair, teamwork, would negatively effect. High in these areas would affect positively, plus passing (is vision one?).

This is just guess work.- but it also makes sense, a lot of things in the game are intuitive

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