brightonrock Posted August 5, 2022 Share Posted August 5, 2022 I have two right backs in my team; one is very short, quick and a good tackler; the other is a converted centre half who is tall and good in the air. When I make a sub to bring one on for the other, I would want them to have different roles without having to manually re-assign responsibilities every time - so my quick tackler stays back when we have an attacking corner, whereas by tall DR would be in the box/attacking a post etc. I figure this could easily be done. Instead of saying my DR should always "stay back" or "attack near post" (i.e. assigning responsibilities by position on the pitch), we could instead set responsibilities by the team's attributes. This would work by first picking a priority order of responsibilities at a set piece (1-10 priority, excluding GK) and then assign each responsibility by certain attributes. Each one could have an attribute drop-down to "sort" the remaining players by, for example tallest, shortest, fastest, slowest, best long shots, best header, highest jumper, best marking, best dribbler etc. Example below for an attacking corner: As I select each one, the remaining players on the pitch are then re-sorted. So I could pick "best header" for 2nd priority - my best header would have this role. If I choose Best Header again as #7, 6 players have already been assigned (1-6) so of the remaining 4 outfield players on the pitch, the best header of those 4 gets this responsibility. 1 Taker 2 Challenge keeper - Best Header 3 Stay back - Shortest 4 Lurk outside area - Best long shots 5 Stay back - Quickest 6 Attack near post - Tallest 7 Stand on far post - Best Header 8 Go forward - Tallest 9 Come short - Best crosser 10 Stay back if needed - Best tackler In this way, the team would naturally sort themselves out at set pieces regardless of formation changes or substitutions, and as a manager I don't have to go through every single set piece (4 types of free kicks plus corners, left & right, defence & attack) every time I make a tactical change - or just "put up with" random mis-matches where my striker ends up staying back for an attacking corner or a 5'4 winger is marking their 6'3 centre half. 4 Link to post Share on other sites More sharing options...
2feet Posted August 6, 2022 Share Posted August 6, 2022 (edited) Apparently set piece improvments are being worked on but its unknown when they will be ready. Also if this was real football youd have six different players all arguing that they are the quickest, the best header, the best crosser, etc Edited August 6, 2022 by 2feet Link to post Share on other sites More sharing options...
Vänsterback Posted August 7, 2022 Share Posted August 7, 2022 I want to be able to design different set piece scenarios depending on variables of my choosing regardless if that is position or other attributes. I like the general idea of this feature request but I also want to have 'emergency' set piece scenarios where I can specify the terms for when my goalkeeper should join a corner kick attempt or when I just want two players to hold the ball close to the corner flag to waste time instead of actually trying to score. In the latter case it would be ideal to be able to select perhaps the nearest winger and a forward so that other players are not pulled out of position. But in most other cases I would want the game to pick players like the original post describes. Link to post Share on other sites More sharing options...
SI Staff Abdullah Patel Posted November 3, 2022 SI Staff Share Posted November 3, 2022 Thanks for the request, we appreciate the feedback. This is going to be reviewed and may yet be rejected or end up in a future FM Link to post Share on other sites More sharing options...
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