FmTheory Posted September 1, 2022 Share Posted September 1, 2022 (edited) It can also be valid for steps. I wanted to know your opinion on this interpretation of levels and the correlation between team instructons and player instructions. For example, this is what happens in "Central Midfielder - Support" Edited September 1, 2022 by FmTheory Link to post Share on other sites More sharing options...
FmTheory Posted September 1, 2022 Author Share Posted September 1, 2022 (edited) @Rashidi Edited September 1, 2022 by FmTheory Link to post Share on other sites More sharing options...
luke.keattch Posted September 2, 2022 Share Posted September 2, 2022 Oooo I love a spreadsheet. Is this one you have made? Link to post Share on other sites More sharing options...
Aoyao Posted September 5, 2022 Share Posted September 5, 2022 There are some discussions here On 26/06/2022 at 10:23, Rashidi said: I think if you do a search on the forums you will find a detailed explanation by me. Every role has a set passing length by default. Passing ranges from a value of 1-20. Team settings range from 1-20 too. So a defender for example could by default start at passing of 5 on balanced mentality. When you adjust the team mentality, that acts to adjust every roles passing width pressing and team width by a certain small amount. So increasing team mentality will push that defenders passing up slightly to maybe 7 if you adjust team mentality up. Without adjusting mentality if you were to increase team passing settings by one notch it could shift individual passing settings from standard to slightly direct. This adjusts every roles passing by a small amount. So the defenders passing will go up. What the value is will be hidden under the hood. A player on shorter passing or much shorter passing could have a passing range of 1-5. I did a long explanation of this a while back and I suggest people search for the explanation. I was involved in the creation of the tactical creator so i I understand to some extent what’s happening under the hood. Naturally with each new version of the game it moves further and further away, but the basics of team and individual settings remains the same. The reason why there are broad labels, is because a lot of us got tired of explaining the difference between 11 and 12 passing for example. People were asking for explicit explanations. Labels were chosen that would give people a broad idea of what’s happen. A player would either play short standard(mixed style of passing) or direct which is a longer style of of passing. That was felt to be the only description people would need, and I tend to agree because on different mentalities and with different roles you can get plenty of variation anyway. So a simple label was better. Link to post Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now