Popular Post HbG93 Posted September 20, 2022 Popular Post Share Posted September 20, 2022 (edited) The wording of my choices are for sure up to be changed, but it's more about getting the idea across here. I know also that some of the things here are to some degree already covered, or effected in other parts and player instructions. Regardless I think these would be valid changes or additions. Let's start with Team Instructions. 1. There should be an team option for "Look for switch of flank" this is a common feature of football when both building up play or breaking down opponents. Currently it only exists in FM as a possible trait, which is odd as this is a clear tactical decision of how to approach play. 2. We should be given fleshed out abilities on how our team approaches "Play out of Defence" could feature similar options as the goalkeeper distribution has. I could for example select that when the team "Play out of Defence" it should look specifically to go trough my BPD, Regista or our wide players etc. 3. I suggest removing the option of "Shoot on Sight" replace it with a drop down slider like for crosses that gives different options - Actively take longshots (The team will actively look to setup and take long shoot opportunities) - Attempt longshots (Team will only take longshots when an adequate opportunity arises) - Avoid longshots (Team will avoid looking to create longshots, and they happen only based on individual decisions) - Could still add "Shoot on sight" as another option but I think it's a bad label overall. Maybe "Shoot whenever possible" and "Shoot only at opportune moments" 4. Similarly "Hit Early Crosses" is a very limited option, and is already somewhat represented through "Passing Directness" slider. I feel the better option would be a choice between "Cross from Byline" or "Cross from Deep". Both options should be selectable regardless if your team is actively "Work Ball Into Box" instructed or not. Making it as shown in the picture below: You could even argue to add in "Cross from Mixed", and "Don't attempt Crosses" should be a part of the options but then a drop-down slider like the one for crossing options makes more sense. 5. "Time Wasting" would serve better with clickable options. Like "Commit Tactical Fouls" "Take time when handling set-pieces/Buy extra time during stopping of play" "Clear the ball" "Look to hold up the ball" and so on. This would also allow for categorizing the already existing "Play for Set-pieces" under this tree. I rarely if ever see someone actively apply the Time Wasting slider, but with this more pick and choose approach it could help become choices of your tactic. While on the other hand "Creative Freedom" would serve better as a slider option! (Low meaning Disciplined -> High meaning Expressive) 6. In transition is pretty good however there should be options for the goalkeeper to either ask the team to "Come closer" or "Move further up" when he's distributing. This can allow a team with a good distributer and a target man/good header move up to make launching it up far more effective. At the same coin if you want to drop it short, and play out of defence having your team come closer would help aid that style. Fair to argue that "Slow down Pace" and "Distribute Quickly" are similar in nature but still they are a bit different. You might still want your team to "Come Closer" when distributing quickly to quickly start the build up, or still want them to "Move Further Up" when looking to quickly pick your distribution target. 7. Additionally there should be a distribution option that allows an outfield player to do it for the goalkeeper this has been seen several times in real-life! This would be great when managing sides that doesn't have a goalkeeper with acceptable distribution skills. 8. Out of possession instructions are very good, and really the only obvious missing piece here is having different formation shapes for different facets of the game. It could be baked in as an possible option in this tab that allows you to set a "Established defence formation". This would allow you structure your midfield lines way better during established defence. Player instruction 1. Shooting only has the option to "Shoot more often" and "Shoot Less Often". It makes it awkward when I have a player with exceptional longshot abilities but bad finishing inside the box or vice versa. Right now the options feels it reads more to accommodate players that are good at both Finishing and Longshots than just one of them. Perhaps instead it should be "Actively shoots inside box" Y/N "Actively takes longshots" Y/N. Of course selecting N wouldn't mean the player never does it, but it would make it occur less and vice versa more when Y. 2. I think this box from Player Instructions shown below is very poor What if I don't have an active target forward? What if my best header is a Box to Box player like Sergej Milkenovic-Savic? I would love for my team focus him when he arrives into the box. Far Post, Centre, Near Post are fine. But instead of forced Target Forward allow "Best Header", "Player arriving late in box", or even straight up the specific player like you can with GK distribution like pictured below. There's also a very fair argument that the ability to "Aim crosses at" shouldn't be an exclusive player instruction but also a team instruction. This would allow us to create a player that in a planned manner will actively deviate from the team instruction. 3. There should be options here for players to "Come deep to get the ball" this again like another mentioned idea features as a trait for players, but should still always be an tactical option. This would really help aid play patterns for a midfield without a dedicated "Playmaker" and some of them by default might even come with this as an evergreen part of their instructions (like a DLP). 4. Next we have "When Player Has the Ball" behavior options here is an excellent opportunity to add an instructions for behavior when facing pressure. Which would be a great chance to help impact just how overpowered pressing systems feels in football manager for years now. Suggestions for what I could be able to request is: - Looks to play out (meaning dribble/move/act in a progressive manner) (Again this features as a trait) This option would allow an individual to attempt using his dribbling and physical prowess to keep moving play up. - Look to avoid the press (meaning act in passive or even retreating manner) This option would slow down your teams build-up but trade it for a lesser risk of losing the ball - Attempt to play ball away/put ball out of play (Attempting a high risk/low probability pass or shot instead of risking giving it away or even just playing it out) This option would attempt buying time when likely losing the ball To end: Missing defensive options and New attribute? Defenders and defensive play have way to few options! Where are options to actively attempt interceptions and blocks? These could both be handy as available team options and individual instructions. You could even argue that blocking should be it's own attribute! A good blocker is more likely to both block successfully and do so legally. A bad blocker is more likely to miss his attempt or do it poorly and handball. Aggression, Anticipation, Concentration, Bravery, Positioning would all be aiding mental attributes! Yes it's fair to argue blocking is a combination of Tackling+Marking, but I think the ability to block is unique enough to be weighed as it's own attribute. Technical attributes also feels quite unimportant on defenders since so few really apply to them (basically marking+tackling with passing at higher levels -> and at that I have several times had world class defenders barely be better, equal or worse than my striker at them). So having another technical ability to look for would be nice. I see interception mentioned in a few roles, but there should be more options for us to apply it actively in our tactics. It will help diversify how someone can go about setting up their defensive game plan. Edited September 20, 2022 by HbG93 8 Link to post Share on other sites More sharing options...
HbG93 Posted September 20, 2022 Author Share Posted September 20, 2022 Perhaps should have done wall of text warning Link to post Share on other sites More sharing options...
Administrators Zachary Whyte Posted February 14, 2023 Administrators Share Posted February 14, 2023 Thank you for the very detailed suggestion. This will be put under consideration by the developers. Link to post Share on other sites More sharing options...
Recommended Posts