Jump to content

[Suggestion] Use same mechanism for open-play and set-piece tactics


AndyRokit
 Share

Recommended Posts

Problems:

  • General lack of tactical options
  • Set piece plans disrupted by subs and change of taker

Solution:

Use same position/role/duty system used in the open-play tactic for set pieces.

E.g.

Attacking Corner

POSITIONS:  Segment pitch into areas.  Near/far post.  6 yard left/right/centre.  Penalty left/right/centre.  Outside area left/right/centre.  Short. Etc.

ROLE: Use role to dictate types of player.  Finisher (F1..n), Creator(C1..n), Tall (T1..n), Tall Finisher (TF1..n), General (G).

DUTY: (depends on position) Attack near/far/centre, flick/head/pass (area), poach.

Example: A corner may be delivered to the far post, to a (T/Head 6YB-Centre) with a couple of (F/Poach) or two in there, who will be waiting the knock-down rather than anticipating the initial cross.

 

Selection

The set-piece tactics would not be coupled in any way to the open-play tactic (i.e. not described by position.  E.g. "DCR attack far post").  Instead, the roles for each would be Quick-Picked from the 11 players on the field using the same mechanism which governs open-play quick-picks.  The players can then be repositioned manually.  Quick-pick will also fire on substitution.

Note:  This is the reason for using role.  While it may not affect the players actions, it should help the AI decide which player to assign to each position.

Link to post
Share on other sites

  • 1 month later...
Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...