AndyRokit Posted October 2, 2022 Share Posted October 2, 2022 Problems: General lack of tactical options Set piece plans disrupted by subs and change of taker Solution: Use same position/role/duty system used in the open-play tactic for set pieces. E.g. Attacking Corner POSITIONS: Segment pitch into areas. Near/far post. 6 yard left/right/centre. Penalty left/right/centre. Outside area left/right/centre. Short. Etc. ROLE: Use role to dictate types of player. Finisher (F1..n), Creator(C1..n), Tall (T1..n), Tall Finisher (TF1..n), General (G). DUTY: (depends on position) Attack near/far/centre, flick/head/pass (area), poach. Example: A corner may be delivered to the far post, to a (T/Head 6YB-Centre) with a couple of (F/Poach) or two in there, who will be waiting the knock-down rather than anticipating the initial cross. Selection The set-piece tactics would not be coupled in any way to the open-play tactic (i.e. not described by position. E.g. "DCR attack far post"). Instead, the roles for each would be Quick-Picked from the 11 players on the field using the same mechanism which governs open-play quick-picks. The players can then be repositioned manually. Quick-pick will also fire on substitution. Note: This is the reason for using role. While it may not affect the players actions, it should help the AI decide which player to assign to each position. Link to post Share on other sites More sharing options...
Administrators Zachary Whyte Posted November 11, 2022 Administrators Share Posted November 11, 2022 Thanks for the suggestion. This is going to be reviewed and may yet be rejected or end up in a future FM. Link to post Share on other sites More sharing options...
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