ZaZ Posted October 21, 2022 Share Posted October 21, 2022 (edited) Welcome to ZaZ FC! It's great to have you here. As your guide, I'm responsible for your induction program, explaining the culture of our club, and how you can achieve maximum performance here. Below is the type of manager I expect you to be. - Determination: Get what you want from board. - People Management: Increase morale with praise / warn. - Level Discipline: Less unhappy players. - Motivating: Team talks and shouts. - Training: Any 5 star and Working With Youngsters. For training, I prefer if you avoid GK training and Fitness, because coaches for those positions can also train youth and reserve teams. Having you as a coach for Attacking, Defending and Mental can potentially give us one extra coach for youth and reserve teams. Edited October 21, 2022 by ZaZ 3 Link to post Share on other sites More sharing options...
ZaZ Posted October 21, 2022 Author Share Posted October 21, 2022 Here are the initial versions of Blue 4.0 and Green 5.0, converted to FM23. I'm currently testing the new instructions from out of possession to see how they perform. ZaZ - Blue 0.1.fmf ZaZ - Green 0.1.fmf 2 Link to post Share on other sites More sharing options...
Hovis Dexter Posted October 22, 2022 Share Posted October 22, 2022 Could you explain why you minimise tactical and mental? I would have thought that these are two good attributes. Link to post Share on other sites More sharing options...
ZaZ Posted October 22, 2022 Author Share Posted October 22, 2022 13 minutes ago, Hovis Dexter said: Could you explain why you minimise tactical and mental? I would have thought that these are two good attributes. I am showing the minimal requirements to be a top coach, but you can have lots more points if you choose to play with top badge and experience level. Keep in mind that coaching attributes are only useful for training, and usually you will train only a single category to maximize your rating. That means you choose either tactical or technical, and one of attacking, defending and mental. Those two attributes (in any combination) will give your rating of training, together with Determination, Motivation and Level of Discipline. The other option is to be a GK coach, or a Fitness coach, but like I said before, those two roles allow training all teams (including youth), so it's better to leave them for other staff members. 1 Link to post Share on other sites More sharing options...
ZaZ Posted October 22, 2022 Author Share Posted October 22, 2022 Here are some results with Blue 4.0 from FM22. I have decided to rename it to Fire for FM23, to avoid confusing players from FM22. Link to post Share on other sites More sharing options...
Hovis Dexter Posted October 23, 2022 Share Posted October 23, 2022 11 hours ago, ZaZ said: I am showing the minimal requirements to be a top coach, but you can have lots more points if you choose to play with top badge and experience level. Keep in mind that coaching attributes are only useful for training, and usually you will train only a single category to maximize your rating. That means you choose either tactical or technical, and one of attacking, defending and mental. Those two attributes (in any combination) will give your rating of training, together with Determination, Motivation and Level of Discipline. The other option is to be a GK coach, or a Fitness coach, but like I said before, those two roles allow training all teams (including youth), so it's better to leave them for other staff members. Thank you that makes sense. I totally agree with you about GK and Fitness and always minimise my points in these two categories. 1 Link to post Share on other sites More sharing options...
ZaZ Posted October 25, 2022 Author Share Posted October 25, 2022 Found a slight improvement to Fire (former Blue). It seems as strong as in FM22. ZaZ - Fire 0.2.fmf 1 Link to post Share on other sites More sharing options...
ZaZ Posted November 3, 2022 Author Share Posted November 3, 2022 Just updating with my best version to the moment. ZaZ - Fire 0.3.fmf 3 Link to post Share on other sites More sharing options...
Swagata1998 Posted November 3, 2022 Share Posted November 3, 2022 Doing a save with west ham. In FM 23 the home matches I can win with any tactic. The problems are with the away matches. I can't win most of the away matches in this year's beta. And the board keeps sacking over the away results. Any tactic suggestion which can help in away matches? Even with fire 0.3 Link to post Share on other sites More sharing options...
DiscoDave Posted November 4, 2022 Share Posted November 4, 2022 (edited) 15 hours ago, ZaZ said: Just updating with my best version to the moment. ZaZ - Fire 0.3.fmf 43.83 kB · 20 downloads Thanks for this. "Blue" was an absolute monster for my Millwall save in FM22, glad to see your tweeking it for FM23. Thanks again. Edited November 4, 2022 by DiscoDave 1 Link to post Share on other sites More sharing options...
ZaZ Posted November 4, 2022 Author Share Posted November 4, 2022 9 hours ago, Swagata1998 said: Doing a save with west ham. In FM 23 the home matches I can win with any tactic. The problems are with the away matches. I can't win most of the away matches in this year's beta. And the board keeps sacking over the away results. Any tactic suggestion which can help in away matches? Even with fire 0.3 I'll try to get some defensive solution later, but right now I'm just testing how to optimize this. Link to post Share on other sites More sharing options...
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