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How To Change Font On Processing Panel


statomatic7
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1 hour ago, statomatic7 said:

Hi guys, I was wondering if anyone knew how to change the yellow font on this panel, Its driving me crazy, If someone could point me in the right direction that would be fab!!!

 

Thanks

Screenshot 2022-10-23 080227.png

It might be this file - processing upcoming fixture info panel.xml
but i'm not 100% on that.

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8 minutes ago, snowofman said:

It might be this file - processing upcoming fixture info panel.xml
but i'm not 100% on that.

@snowofmanThat's the right panel, but i can't see anything that relates to the yellow font in the file...any ideas buddy?

 

<?xml version='1.0' encoding='utf-8'?>
<panel>

  <layout class="arrange_horizontal_attachment" layout="400,-1,600,-1,400" offset="0" gap="0" />
  <layout class="stick_to_sides_attachment" alignment="vertical" apply_to_children="true" inset="0" />
 <!---1-->
                <!-- Future fixtures list -->
                <container class="bordered_box"  minimum_width="250" priority="2" default_width="250">
                    <layout class="arrange_vertical_attachment" alignment="top,extend" offset="0" gap="4" />
                    <layout class="stick_to_sides_attachment" alignment="horizontal" inset="0" apply_to_children="true" />

                    <container height="26">
                        <layout class="stick_to_sides_attachment" alignment="left" inset="0" apply_to_children="true" />
                        <layout class="stick_to_sides_attachment" alignment="vertical" inset="0" apply_to_children="true" />

                        <string id="skin_style" value="title link" />

                        <widget class="link_button" id="fixb" auto_size="all" font="title">
                            <translation id="text" translation_id="348841" type="use" value="Fixtures and Results[COMMENT: title for the previous set of first team results on the club overview panel]" />
                        </widget>
                    </container>
                                    <container class="manager_upcoming_fixtures_panel" id="mufp" />
                </container>


                
                <container/>
                
                

   <container class="bordered_box" >
                <layout class="arrange_vertical_attachment" alignment="top,extend" offset="0" gap="4" />
                    <layout class="stick_to_sides_attachment" alignment="horizontal" inset="0" apply_to_children="true" />
   <!---480-->
   <widget class="client_object_viewer_xml_panel" file="game/processing upcoming fixture badges" id="tmbp"  default_width="200" minimum_width="200" height="-1" priority="1"/>

    </container>
  
                <container/>                
 
   <!---600-->
   <container class="bordered_box" >
    <layout class="arrange_vertical_attachment" layout="40,40,40,40,40,-1" offset="0" gap="0" />
    <layout class="stick_to_sides_attachment" alignment="horizontal" apply_to_children="true" inset="0" />
 <!--days til match -->
    <container class="animated_wipe_container" duration="0.5" id="days" wipe_data_trigger_id="text" remove_widget_after_wipe="true" skip_first_wipe_in="true">     
      <!-- This container will wipe in new text from the right and wipe old text out the left with an additional fade -->
      <record id="wipe_in_animation" class="translate_animation" duration="1" trigger_id="hidden" trigger_value="false" coord_mode="relative_to_target" start_value="1.05, 0.0" end_value="0.0, 0.0" end_mode="hold_end" />
      <list id="wipe_out_animation">
        <record class="translate_animation" duration="2" trigger_id="hidden" trigger_value="true" coord_mode="relative_to_target" start_value="0.0, 0.0" end_value="-1.05, 0.0" end_mode="hold_end" />
        <record class="fade_animation" duration="1" trigger_id="hidden" trigger_value="true" start_value="1.0" end_value="0.0" end_mode="hold_end" />
      </list>
      
      <record id="widget_properties" class="text" colour="white" alignment="centre, centre_y"  size="11" multiline="false" />
    </container>
    <!-- This label may be hidden if the days to match is 'Today', 'Tomorrow' etc -->
    <widget class="text" id="dayE" colour="white" alignment="centre, top" style="bold" size="8">
      <translation id="text" translation_id="348442" type="use" value="To Next Match[COMMENT: Game processing panel; label for number of days until the next match]" />
    </widget>
    <!--fixture "home" vs "away"-->
    <widget class="text" id="fixt" colour="white" alignment="centre, bottom" size="11" />
    <!--stadium-->
    <widget class="client_object_label" spec="text,bold" id="stad" size="11" alignment="centre_x,centre_y">
        <record id="object_property">
        <integer id="get_property" value="objt" />
        </record>
    </widget>
    <!--competition-->
    <widget class="text" id="comp" colour="white" alignment="centre, top" style="bold" size="11" />
            
  </container>
  
    

 


</panel>

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3 minutes ago, statomatic7 said:

@snowofmanThat's the right panel, but i can't see anything that relates to the yellow font in the file...any ideas buddy?

 

<?xml version='1.0' encoding='utf-8'?>
<panel>

  <layout class="arrange_horizontal_attachment" layout="400,-1,600,-1,400" offset="0" gap="0" />
  <layout class="stick_to_sides_attachment" alignment="vertical" apply_to_children="true" inset="0" />
 <!---1-->
                <!-- Future fixtures list -->
                <container class="bordered_box"  minimum_width="250" priority="2" default_width="250">
                    <layout class="arrange_vertical_attachment" alignment="top,extend" offset="0" gap="4" />
                    <layout class="stick_to_sides_attachment" alignment="horizontal" inset="0" apply_to_children="true" />

                    <container height="26">
                        <layout class="stick_to_sides_attachment" alignment="left" inset="0" apply_to_children="true" />
                        <layout class="stick_to_sides_attachment" alignment="vertical" inset="0" apply_to_children="true" />

                        <string id="skin_style" value="title link" />

                        <widget class="link_button" id="fixb" auto_size="all" font="title">
                            <translation id="text" translation_id="348841" type="use" value="Fixtures and Results[COMMENT: title for the previous set of first team results on the club overview panel]" />
                        </widget>
                    </container>
                                    <container class="manager_upcoming_fixtures_panel" id="mufp" />
                </container>


                
                <container/>
                
                

   <container class="bordered_box" >
                <layout class="arrange_vertical_attachment" alignment="top,extend" offset="0" gap="4" />
                    <layout class="stick_to_sides_attachment" alignment="horizontal" inset="0" apply_to_children="true" />
   <!---480-->
   <widget class="client_object_viewer_xml_panel" file="game/processing upcoming fixture badges" id="tmbp"  default_width="200" minimum_width="200" height="-1" priority="1"/>

    </container>
  
                <container/>                
 
   <!---600-->
   <container class="bordered_box" >
    <layout class="arrange_vertical_attachment" layout="40,40,40,40,40,-1" offset="0" gap="0" />
    <layout class="stick_to_sides_attachment" alignment="horizontal" apply_to_children="true" inset="0" />
 <!--days til match -->
    <container class="animated_wipe_container" duration="0.5" id="days" wipe_data_trigger_id="text" remove_widget_after_wipe="true" skip_first_wipe_in="true">     
      <!-- This container will wipe in new text from the right and wipe old text out the left with an additional fade -->
      <record id="wipe_in_animation" class="translate_animation" duration="1" trigger_id="hidden" trigger_value="false" coord_mode="relative_to_target" start_value="1.05, 0.0" end_value="0.0, 0.0" end_mode="hold_end" />
      <list id="wipe_out_animation">
        <record class="translate_animation" duration="2" trigger_id="hidden" trigger_value="true" coord_mode="relative_to_target" start_value="0.0, 0.0" end_value="-1.05, 0.0" end_mode="hold_end" />
        <record class="fade_animation" duration="1" trigger_id="hidden" trigger_value="true" start_value="1.0" end_value="0.0" end_mode="hold_end" />
      </list>
      
      <record id="widget_properties" class="text" colour="white" alignment="centre, centre_y"  size="11" multiline="false" />
    </container>
    <!-- This label may be hidden if the days to match is 'Today', 'Tomorrow' etc -->
    <widget class="text" id="dayE" colour="white" alignment="centre, top" style="bold" size="8">
      <translation id="text" translation_id="348442" type="use" value="To Next Match[COMMENT: Game processing panel; label for number of days until the next match]" />
    </widget>
    <!--fixture "home" vs "away"-->
    <widget class="text" id="fixt" colour="white" alignment="centre, bottom" size="11" />
    <!--stadium-->
    <widget class="client_object_label" spec="text,bold" id="stad" size="11" alignment="centre_x,centre_y">
        <record id="object_property">
        <integer id="get_property" value="objt" />
        </record>
    </widget>
    <!--competition-->
    <widget class="text" id="comp" colour="white" alignment="centre, top" style="bold" size="11" />
            
  </container>
  
    

 


</panel>

file="game/processing upcoming fixture badges"  maybe here, as it's called inside the file.. not sure

 

EDIT: i can't check it myself as i don't have your used skin :)

Edited by snowofman
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The above file is for the top part of that screen.

The calendar bit is normally controlled by the processing calendar day panel xml file from the panels\game folder. 

Though the bit with the fixture might be controlled by one of the calender files found in the panels\generic folder.

However, as the file has been customized you just need to locate the processing or calender files that have been edited and then look at the code to change the colour, exact things you need to change will depend on changes made.

If you aren't the skin maker then best option is to check with them as they should know what they have changed.

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