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Are hardcoded instructions stronger than player added ones?


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A player with an attack duty will have a more attacking mentality, so they will take more risks and attack more, even if all instructions were the same

It's also impossible to select all instructions of a certain roles, eg a Mezzala has stay wide, get further forward and move into channels selected, but a cm(a) can only pick 2 so you'd need a player with moves into channels ppm. This will get you pretty close, but depending on the role there will be some differences.

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I'll start by answering the question in the title:

Quote

Are hardcoded instructions stronger than player added ones?

No, they're the same instructions.

1 hour ago, ElJuanvito said:

For example, is a CM(a) a more offensive player than a CM(s) with Get Further Forward, even though they would have the same instructions?

As mentioned above, the Attack Duty will cause the player to behave very differently to a CM on Support. With the higher individual Mentality, he'll take a lot more risks. Earlier, more aggressive forward runs, since you mention Get Further Forward.

 

Certain roles also have movement or behavior that cannot be replicated. Playmakers, Target Forwards, Mezzala, Carrilero, Half Back etc.

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