ElJuanvito Posted November 10, 2022 Share Posted November 10, 2022 For example, is a CM(a) a more offensive player than a CM(s) with Get Further Forward, even though they would have the same instructions? Link to post Share on other sites More sharing options...
The3points Posted November 10, 2022 Share Posted November 10, 2022 Yeah. Otherwise roles wouldn't exist and you'd just have the PIs available to select. Different roles will play differently, regardless of the PIs Link to post Share on other sites More sharing options...
chewbaccaloveaddiction Posted November 10, 2022 Share Posted November 10, 2022 A player with an attack duty will have a more attacking mentality, so they will take more risks and attack more, even if all instructions were the same It's also impossible to select all instructions of a certain roles, eg a Mezzala has stay wide, get further forward and move into channels selected, but a cm(a) can only pick 2 so you'd need a player with moves into channels ppm. This will get you pretty close, but depending on the role there will be some differences. Link to post Share on other sites More sharing options...
HUNT3R Posted November 10, 2022 Share Posted November 10, 2022 I'll start by answering the question in the title: Quote Are hardcoded instructions stronger than player added ones? No, they're the same instructions. 1 hour ago, ElJuanvito said: For example, is a CM(a) a more offensive player than a CM(s) with Get Further Forward, even though they would have the same instructions? As mentioned above, the Attack Duty will cause the player to behave very differently to a CM on Support. With the higher individual Mentality, he'll take a lot more risks. Earlier, more aggressive forward runs, since you mention Get Further Forward. Certain roles also have movement or behavior that cannot be replicated. Playmakers, Target Forwards, Mezzala, Carrilero, Half Back etc. Link to post Share on other sites More sharing options...
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