Tarmon Posted November 14, 2022 Share Posted November 14, 2022 Aside from not improving set piece set-up, I think you kind of missed the boat in the squad planner this year. I think it would be a core feature going forward if you could integrate it, either into, or with the tactics screen. Right now it sort of feels like a theoretical exercise about what your team could do. And it's pretty irritating that changing things in the squad planner doesn't do anything in the tactics screen. You just have to do it all over again. Instead, if you tie the drop-down boxes, on the tactics screen, directly to the squad planner, you can control what options pop up in that drop-down menu in the tactics screen. Or conversely, just merge the two screens completely, using the squad planner aesthetic, and planning functionality, with the tactics screen functionality. Additionally, you could tie squad recommendations from the assistant manager, to the squad planner; giving the assistant manager a catered pool of players to draw from at each position, ranked by the player's preference. Add in a few ways to filter, and your assistant manager will effectively keep the squad rotated. For instance, tell the assistant manager to play the second string if the first string doesn't have a full green heart; and the third string every 5th match. That way, if the player isn't paying attention, you don't end up accidentally putting out people you don't intend. As for set piece set-up, you don't have to do a lot to fix it. It doesn't need a whole redesign. If you just make it so that all the positions are available all the time, instead of only when stacking, it would go a really long way toward fixing it. I'm going to try to explain my frustration with the set piece screen, but it's a bit convoluted, so bear with me. In the image I sent, let's focus on the DL and DR that are in the SB postition. If I were to, say change the DL to No Specific Instructions, it would move the DL to the right side of DR. That is one of the most irritating things in the game. It happens a lot in the GF and Marking lines too. Changing the role, will move the position somewhere you don't want it. This happens because each position is only available when the previous position in the stack is filled. If you simply didn't tie the positions to a stack, and let the player place his team in those exact same positions, it would be immeasurably less frustrating. Simply having each position completely independent would ensure that setting up set pieces is manageable and fun; rather than a tedious, frustrating, grind that we dread doing. Link to post Share on other sites More sharing options...
Administrators Zachary Whyte Posted March 6, 2023 Administrators Share Posted March 6, 2023 Thank you for the detailed suggestion. This will be put under consideration by the developers. Link to post Share on other sites More sharing options...
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