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Tactics


Dedwunn
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This is a subsection of a larger post I made regarding features:

 

Tactics:

 

  • Adding more team and player instructions both in and out of possession. For example, being able to instruct my players to look to keep play on the ground, instead of constantly playing lofted passes. This wouldn’t mean that they always pass on the ground, but look to do this more often (similar to low crosses).
  • Return of the “retain possession” instruction
  • More Control over Build Up - a few things, perhaps being able to instruct your defenders to build up slowly in a bid to draw more opposing forwards into pressing before playing through the press or quickly to try and catch opposing players unawares, in the same way you can tell your goalkeepers to.
  • Turning some player traits into player instructions as well (e.g., Hug the touchline in addition to stay wider, Get into opposition area in addition to get further forward, etc. as player instructions).
  • More Control over the Phases of Play  and being able to specify, for example, pass into space, but only in the final third, or be more disciplined, in the approach and build up play (which could work really well with the aforementioned points), much shorter passes in the approach, but more direct in the final third, etc. could add so much tactical variety to the game.

 

 

  • This is a bit harder to explain, but I think eventually, having roles be replaced simply by positions (e.g., Winger, Striker, Full Back, etc.) (specialist roles that are harder to replicate simply with instructions such as False 9, Carrilero, etc. should remain) by having many more player instructions available would not only allow for much more variety within formations, but would be more true to life I feel. For instance, having the winger position have the instructions that would allow for me to turn that player into an IW, and differentiate that from an IF). Ultimately, if that is not possible, then just adding more player instructions would be very helpful.
  • Ultimately, the main theme is more team and player instructions, particularly for while in possession

 

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