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Starting Team Cohesion for Created Clubs


McByrnes
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Hi All,

I'm in the process of creating a league system in a custom nation with created clubs and players. Some clubs only have a marginal improvement in their team cohesion from completely abysmal in some cases upon starting a save, and there's not an obvious correlation between clubs. The clubs are at different stages of completion in the following areas, so I'm unsure if I'm missing something in terms of replicating real life clubs and their starting team cohesion rating at the start of a save.

Some of the areas I've completed/started to fill in at some clubs are as follows:

Player History

Days in Club/Nation

Favourite Personnel (other players - some clubs have more players with favourite personnel being current players than real clubs)

Favourite Personnel (on club screen)

Favourite Clubs

Player Partnerships (e.g. two CMs)

Date Joined Club (All players have this filled in to different dates with some coming through at a young age).

The key question is am I missing something in the editor to increase team cohesion to reasonable levels as per real clubs or is it something I am going to have to swallow until it grows naturally in-game, so I don't spend a huge amount of time updating some of the above details for what may only be cosmetic reasons?

Edited by McByrnes
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Apparently not. I created a team of 22 players who were all 31, had joined the club 10 years ago. They were all each other's favourite personnel, all loved the club and had 200 appearances in the history and their non-player history was populated. The bar was all the way to the left.

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I think non-player history is automatically generated when you manually change someone's club, isn't it? So maybe that's throwing things off adding it manually. Unlikely though, it's mostly wishful thinking on my part tbh, it sounds like we might be screwed. I remember having the same issue with my 70s NASL database but I thought the "date joined" and "last contract signed" type entries helped with it

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On 10/02/2023 at 00:52, themodelcitizen said:

it sounds like we might be screwed.

Looks like it. I have noticed that managerial support also has a tiny effect, so higher reputation compared to players or been at the club a while.

What is so special about real clubs in the editor that gives them decent starting cohesion, then?

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