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Kit pictures file path in pre-game editor not generating


tota73
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I've been working on a database with a custom nation, and considering it's my first time, it's going pretty well! However, one thing has been giving me trouble. I have been generating making custom kits and badges for my teams and learned that you can create a custom filepath for each kit and badge to avoid the need for a kitpack. It has worked well for me, but there are a few teams, 3 of the 11 I have so far, where the kits refuse to show up in game. This also happened when I tried to make a kit pack for the same teams, which was the whole reason I learned of this alternate method in the first place. I fixed the kitpack issue when I learned that the affected teams somehow had 'licensed kits' disabled while it was enabled for the rest. Then, when I went into the 'Pictures' tab on the pre-game editor club screen, I saw what was different. image.thumb.png.93137a06713d328985c14b7a2308a016.png

This is a working team, as you can see there are supplied directories for the icon, logo, and all 3 kits, and this team's kit shows up in game.

image.thumb.png.7d1fbe4db3ac565b4ca4686ae5b84d52.png

This team, however, does not recieve the directories. There are no functional differences, they both are in the same league, same database, no major differences in their UID, made around the same time the same way as each other. They even have the same number of kits, though this does affect some teams with 2 and some with 3 kits. My only theory I have is that it may be possible I originally based the affected teams' kits off of a use of the 'Generate Random Kits' button? I don't even know if that's the case for sure though, I created these teams last year!

 

My best guess is there's some random hidden "Is licensed kit" checkmark that is used by the devs, and somehow randomly generating a kit for a custom team ticks that mark accidentally...Any help is appreciated!

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Also, the second 'Use licensed kits' is ticked in game for the affected teams, this problem is fixed. That would be fine, but I plan on playing multiplayer and also do not have the in-game editor, so using some sketchy little third-party program to fix this on both ends like I am currently would be a real pain.

Another thing to note is this is a converted FM22 editor file, and all my teams were created in FM22, so that could also be the reason.

Edited by tota73
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