Popular Post Gabriponte22 Posted June 4, 2023 Popular Post Share Posted June 4, 2023 (edited) I think player personalities should also depend on a hidden trait named "Pragmatism" which indicates how self-aware players are and their overall knowledge of football mechanics. I think it is pretty realistic because - and as a Juventus fan I can tell - there are players who are more aware of underperforming in a certain system or team and others who are less and just play without overthinking much. Players with high pragmatism should work like: they're more likely to transfer to teams in which they're more likely to play or develop, or have specific club values or policies they consider as important, or play with a tactical system they think favours them, rather than just reputation or participation to continental competitions. For example Haaland turned down Juventus for Salzburg back in the day because he thought he wouldn't have gotten enough play time nor developed as much as he did. they're more likely to have a stronger opinion on each issue, such as tactics, results, training, playing in an unusual position, other players being unhappy, youngsters, etc. This might be either positive or negative. when asked to suggest a staff member or a player to add to the team, they're more likely to suggest a better player/staff member, more likely to suggest a name rather than saying "I can't think of anyone", and more likely to suggest someone they have never met. they're more likely to make reasonable decisions, for example they only turn unhappy if they have a good reason to, rather than being carried out by emotions. In the case of transfers, they're more likely to become unhappy if they're negated a move to a team with higher possibilities of developing (better facilities, more play time, more suited league and so on), rather than a move to a big team or a team they support. This does not increase or decrease the chance of a player being unhappy (it depends on the other attributes) they're more likely to become better staff members after retirement they're more likely to work smarter (rather than harder, the case with professionalism) during training or while recovering from an injury they have a better understanding of tactics, instructions, and the rest of the squad (depth, quality, transfers being positive/negative) they're more likely to discuss technical aspects of football and the club during press conferences Players with low pragmatism, instead: are more likely to be driven by emotions while taking decisions are more likely to follow the majority, or influential players, or the manager as long as they have positive opinions of them are more likely to suggest friends or no one at all when asked about a potential player or staff member appointment are more likely to miss key players who were sold, even if they got replaced or left with a really good deal for the club are less likely to understand if they're training or playing well or not, and the reasons behind their good/bad performances. Same with improving/declining and good/bad conduct are less likely to change their opinion of something as soon as they formed one, even if the scenario changes. For example, a player with low pragmatism can form a positive/negative opinion of a new manager, but become more stubborn in changing their opinion if they already think of someone positively or negatively. Low pragmatism players also start out with better opinions of players and staff with a high reputation. Once players retire, pragmatism increases their staff attributes but it isn't as important for as staff member as it is for a player. It does have the following effects: more likely to find the right solution while the club is struggling more likely to either use formations or instructions that are different than his preferred ones, or find better ways to adapt players to their tactics, if strictly necessary. They will always prefer the 2nd option over the 1st. more likely to work better with the club's finances, only spending in the areas that they most need and only make exceptions for players they think to be bargains or really good more likely to change reports on a player's ability/potential (if they're scouts), or a player's fitness status (if they're physios), after obtaining further knowledge of the situation. (Idk about this really, just wanted to give it a use for scouts and physios) EDIT: pragmatic staff is also more likely to hire/sign "unprecedented" staff members/players, rather than going for players/staff they are friends with or already cooperated with before, if needed. They will also be less likely to complain if a player/staff member they had a good relationship with leaves or gets his transfer/appointment vetoed or blocked. Pragmatism could also possibly define new media handling styles, it is rather easy for extremely pragmatic/non-pragmatic players to be recognized from press conferences in real life. I wouldn't add new personalities though. Edited June 28, 2023 by Gabriponte22 8 Link to post Share on other sites More sharing options...
Minotti Posted June 4, 2023 Share Posted June 4, 2023 No,! No hidden attributes. Its already ridicilous that we have "consistency", "important matches", "injury proneness" as ones. Seriously, this is not the 90s where we didnt know how consistent or big game player players were. Players are being thoroughly scouted almost to grass root level. Its POINTLESS to have these hidden attributes unless you're plaing LLM. By LLM i mean like div 6 in sweden... Link to post Share on other sites More sharing options...
Gabriponte22 Posted June 4, 2023 Author Share Posted June 4, 2023 this is not a hidden attribute, it is a personality attribute... Link to post Share on other sites More sharing options...
2feet Posted June 4, 2023 Share Posted June 4, 2023 I think media handling styles cover this...? eg 'controversy' attribute? Link to post Share on other sites More sharing options...
Gabriponte22 Posted June 4, 2023 Author Share Posted June 4, 2023 4 ore fa, 2feet ha scritto: I think media handling styles cover this...? eg 'controversy' attribute? Nope, it's different, a controversial player can know little about how clubs are run and vice versa Link to post Share on other sites More sharing options...
Birdman10piyu Posted June 5, 2023 Share Posted June 5, 2023 I do like where you're going with the idea. At this point, the game gets too easy once you're at full green bars in dynamics/morale is high etc. Would be great if there were mechanics, such as this, within the game to keep things challenging and keep you on your toes. Link to post Share on other sites More sharing options...
wazzaflow10 Posted June 14, 2023 Share Posted June 14, 2023 On 05/06/2023 at 13:59, Birdman10piyu said: I do like where you're going with the idea. At this point, the game gets too easy once you're at full green bars in dynamics/morale is high etc. Would be great if there were mechanics, such as this, within the game to keep things challenging and keep you on your toes. The game gets too easy because scouting is perfect. I like OOTP's implementation of scouting. Current and Potential are based on your scouts opinions not the actual value. I know people would cheese this and only get the best scouts but could be countered with scouting roles where the best scouts (i.e. 18+ for JPA, JPP) want to be chief scout or continental/regional scout while your league based/nation based scouts would be more ordinary (with few exceptions for new scouts with little experience who eventually want a promotion or leave for a club offering them a better role). Even the best scouts should have built in errors too. Link to post Share on other sites More sharing options...
jim-fever Posted July 13, 2023 Share Posted July 13, 2023 Gabriponte22 I think what you describe in this new trait is already (or could be already) be covered by a mix of traits like ambition, professionalism, pressure and more and could be (or are already ?) covered by them... Why introduce another hidden traits, which i think are kind of "cheap game balancing tricks" to make a player evolve (or not evolve) with more or less arguable reasons. So, a bit out of the scope of your suggestion, i m more in favor of a - no hidden attributes - approach at all, (most likely because i m not pragmatic enough myself (lol ?)), or just because this hidden attributes almost made me give up on FM (namely in FM21, 9 seasons club carreer) because of some radical "destroy a player with no reason" mechanism (and the end of a season of my club results too btw...) To sump up : nothing (or so) hidden, everything that you could have an impact on by training or talking should be known, and should evolve (oh gosh...>> "important matchs" stuck forever 99% of the time ???) or... on the very opposite, why not a total "fog of war" mode/option game mode, and what you see is just the behavior of the player on the pitch, his results, his mood, how he perform and train , his physical condition and thats it. a more hardcore and/or life like mode so... Link to post Share on other sites More sharing options...
Administrators Zachary Whyte Posted August 31, 2023 Administrators Share Posted August 31, 2023 Thank you for the detailed suggestion, the developers will put this under consideration for a future FM. Link to post Share on other sites More sharing options...
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