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FM17 Work Rate and Teamwork Attribute Training


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Yes it's possible using individual role training. Like jumping reach, it is not an attribute that quickly develops.

In those earlier FMs you could game training so that team training formed a low percentage of each player's workload, so you might set your general team training to low intensity (usually Balanced/Low), but then you'd set their individual training to heavy intensity, so that the bulk of their training took place focusing purely on the attributes you told them to focus on. You'd also set the match preparation to low once your team had gained high familiarity so they spend only enough time doing that to maintain their familiarity.

If you want to see faster results you should try that. If you have don't have patience I recommend you sell players who don't work hard for the team and sign players who do.
 

Edited by HotPizza87
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