Jump to content

FM24 Early Access Official Feedback Thread


Recommended Posts

54 minutes ago, rdbayly said:

You have to combine it with my previous post about the conversation in which he said he wanted to leave, and he was upset that I'd not respected his initial decision. The very next post (minutes later in-game) is him now saying he's not made up his mind. Anyway I've made my point so not going round in circles. I post in here for the developers to read. 

You'd be better raising a bug report if you want it looked at to be honest

 

Link to post
Share on other sites

  • Replies 2.4k
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

2 часа назад, dunk105 сказал:

Realise why you wouldnt, but tbh I just tell them to f**k off as always seems to be my fringe or young players nagging.

Also worth save scumming here, as sometimes you will find if you're established and successful that they will back down.

I was afraid of disgruntled players in the dressing room. In recent years, I have not caved in to ALL their wishes. In many ways, this came with journeyman, because there have always been and will be dissatisfied in new clubs. Flight is normal

Link to post
Share on other sites

6 hours ago, fc.cadoni said:

Choosing Negative answers or Storm Out can damage a lot of things and be careful when choose it (especially when your Motivating, Media Handling Style are low).

From manual:

Media Handling

This attribute is representative of your dealings with the media: how you interact with journalists, how often you attend press conferences, and whether you keep your players happy with your responses to public questions. Attending press conferences will certainly boost the attribute while delegating them to a member of your backroom staff or storming out of them altogether will see it quickly plateau or even drop.

====

Media answers and narrative is very simple and rule of thumb is not to be negative.

Simulating real-life situations shouldn't need a manual to read from.... it should be simulating real life. This is when context should come into play. Why did they switch off? SI please give context to reponses.. (switched off due to frustration)

Link to post
Share on other sites

7 minutes ago, greenz81 said:

Simulating real-life situations shouldn't need a manual to read from.... it should be simulating real life. This is when context should come into play. Why did they switch off? SI please give context to reponses.. (switched off due to frustration)

From the other hand is game and not real life. :brock:

I can understand the point-of-view of some improvements, for sure, this part of the game has a lot of potential.

Who's want to work with negative approach from the other hand? Like nobody, which being reflected inside the game.

Link to post
Share on other sites

Thoughts on contract negotiations and wage demands. I'm seeing very little negotiation, so far I've had to agree to exactly what was being asked for first time round or I might be able to shave a tiny amount off. Way less movement than previous versions?

Link to post
Share on other sites

37 minutes ago, janrzm said:

Thoughts on contract negotiations and wage demands. I'm seeing very little negotiation, so far I've had to agree to exactly what was being asked for first time round or I might be able to shave a tiny amount off. Way less movement than previous versions?

Also finding that as well - players/their agents seem very very stubborn

Link to post
Share on other sites

1 hour ago, Domoboy23 said:

Shots just go through keepers far too easily

Goalkeeper animations have actually taken a significant step backwards from what I've seen. For example, what happened to those 'K' spread saves? Also, shots seem just to 'hit' keepers rather than them save or tip round the post. I'm also seeing the ball ricochet off at weird 90 degree angles. Work needed here before release.

Although the bigger worry for me is what we are being shown during the second phase of set pieces. Defenders aren't pushing out or closing down threats after an initial clearance; almost as if they are locked in to their set piece position instruction. I've seen countless examples (both for and against) of players picking up the second ball and dribbling into the area unopposed to score. Meanwhile your 6 players back are holding hands in the 6 yard box.

Edited by rdbayly
Link to post
Share on other sites

On 30/10/2023 at 21:58, Iakovenko said:

Malinkovic Savic was available on a free and chose PSG over me. Signed for them on 14th July and by deadline day of the same window they'd decided he didn't have a long term future and transfer listed him 

i wrote similar thing.... in 2026 PSG signed 6  free transfers where 1 they sold less than month later for 40m (good business i guess) another loaned out (laporte)  and rest (savic, veiga etc)  is just rotting on bench (ok they have played them for 2-5 games but their sharp is 0)  For a player they got free and sold 40m month later i made offer aswel (tho my club stature is lower than PSG so not suprised he chose them) but yeah. 

Link to post
Share on other sites

2 hours ago, Iakovenko said:

93rd min and I'm 1-0 down with time wasting set to never.

"Pickford is in no rush to take this kick"

Then proceeds to pass it to their striker and its 2-0

You gotta find a keeper who's GoOd WiTh HiS FeEt

Link to post
Share on other sites

On 19/10/2023 at 11:53, jlammi said:

installed it and moving my grapics 24 gigs to fm24 folder then im playing new game.

If you are on MacOS, take advantage of symlink.  

In Windows, I think something called Junction tool, unfortunately I don't use Windows since 2015, so I cannot tell if this still exists or not.

Link to post
Share on other sites

7 hours ago, IgnorantLobster said:

Probably a stupid question but - I had a bid rejected for a player and now I can't make another bid as my club 'does not intend to bid for [player] after their offer for him, presented via an intermediary, fell through'.

Can anyone explain this?

I had this and it never resolved. I'd report it as a bug.

Link to post
Share on other sites

Far too many AI goals from throw ins, i.e. short throw, pass it about, score. Seems to be every other game for me.

My coaching staff are still thick as mince and their advice usually proves detrimental.

Why have a player as a ball winning midfielder by default, but with a trait of gets forward whenever possible, for example? Makes zero logical sense.

Mistakes playing out from the back, by players with good composure etc are far too frequent. Yes it happens occasionally but not regularly.

Being offside when the ball is passed back to a throw taker is literally every time.  Again, this can happen occasionally in real life but not every time.

Link to post
Share on other sites

Finished my first season in FM24 and this year's game seems pretty good.  ME is very good - some better animations and a really good variety of play, Goals scored do seem a little on the high side, but I'd worry that changing it to reduce the number of goals would reduce variety so I'd rather live with it.

The lighting changes in the match visualiser don't seem to be implemented particularly well - I can see the new haze effect on virtually all matches, and the faded shadows for overcast days is an added variation that wasn't there before. However, in my game every game for the whole season was overcast (I know it's a cliché about UK weather that it's always grey and drizzly, but there should have been some clear days in a whole season) - so I didn't see a single game with sun and hard shadows to help judge what else had changed (from teh faded shadows looks like shadow direction is different this year).

I haven't had the team meltdowns in interactions that some people have experienced.  I have noticed that players seem a little more sensitive to harsh team talks which caught me out a couple of times.

Changes to transfers with intermediaries is a positive change - I seem to have been able to move on players a little more easily than in the last couple of versions.

Like most people I am concerned about what player development will be like this year, but I'll have to get much deeper into my save to be able to make a judgement on that.

Overall FM24 seems to be a slight step up from FM23.  The ME is the biggest plus point for me.

Edited by rp1966
Link to post
Share on other sites

6 minutes ago, Fola said:

Is there any chance that the game could come out before Monday? I never play the beta so getting very excited and would love to play it over the weekend! Wishful thinking?

Zero chance. The release date is what it is; Nov 6

Link to post
Share on other sites

FYI, don't get your hopes up that the release version contains any changes or bug fixes compared to the current beta version. This has happened before where there were major issues in the match engine, and people found out the match engine version remained the same at full release.

This was last year:

tmgn79iuhmy91.png

Edited by diLLa88
Link to post
Share on other sites

31 minutes ago, Fola said:

Is there any chance that the game could come out before Monday? I never play the beta so getting very excited and would love to play it over the weekend! Wishful thinking?

Apart from adding the pre-game and in-game editors, I doubt we'll see much difference.

Link to post
Share on other sites

8 minutes ago, diLLa88 said:

FYI, don't get your hopes up that the release version contains any changes or bug fixes compared to the current beta version. This has happened before where there were major issues in the match engine, and people found out the match engine version remained the same at full release.

This was last year:

tmgn79iuhmy91.png

Yes, I agree. We are a very small community here, passionate about such issues. The average player sees the Feature Roadmap and thinks "This has to be it, if they say AI decision making or ME has improved, it has to be, they would not lie."

Yet, here we are, with them admitting AI is not working properly and coming up with easy excuses for ME issues such as immense pass compl% - "We Interpret Passes Differently" yeah right, only last year chaos factor was a thing, now positional-Pep-football is a Must.

Link to post
Share on other sites

1 hour ago, rp1966 said:

Finished my first season in FM24 and this year's game seems pretty good.  ME is very good - some better animations and a really good variety of play, Goals scored do seem a little on the high side, but I'd worry that changing it to reduce the number of goals would reduce variety so I'd rather live with it.

The lighting changes in the match visualiser don't seem to be implemented particularly well - I can see the new haze effect on virtually all matches, and the faded shadows for overcast days is an added variation that wasn't there before. However, in my game every game for the whole season was overcast (I know it's a cliché about UK weather that it's always grey and drizzly, but there should have been some clear days in a whole season) - so I didn't see a single game with sun and hard shadows to help judge what else had changed (from teh faded shadows looks like shadow direction is different this year).

I haven't had the team meltdowns in interactions that some people have experienced.  I have noticed that players seem a little more sensitive to harsh team talks which caught me out a couple of times.

Changes to transfers with intermediaries is a positive change - I seem to have been able to move on players a little more easily than in the last couple of versions.

Like most people I am concerned about what player development will be like this year, but I'll have to get much deeper into my save to be able to make a judgement on that.

Overall FM24 seems to be a slight step up from FM23.  The ME is the biggest plus point for me.

Good balanced review. Small evolution was all this would ever be when there is a revolution coming next year. I wonder if Miles regrets saying it’s going to be a love letter to football! What did that mean? It’s another slightly updated version of the game we’ve been playing since the graphics got tortured in 2018. 

Link to post
Share on other sites

1 hour ago, Fola said:

Is there any chance that the game could come out before Monday? I never play the beta so getting very excited and would love to play it over the weekend! Wishful thinking?

Just start your game on the beta, it'll still be playable on Monday and there isn't going to be any changes to it other than making the editors available.

Link to post
Share on other sites

1 hour ago, Bahoi said:

Yes, I agree. We are a very small community here, passionate about such issues. The average player sees the Feature Roadmap and thinks "This has to be it, if they say AI decision making or ME has improved, it has to be, they would not lie."

Yet, here we are, with them admitting AI is not working properly and coming up with easy excuses for ME issues such as immense pass compl% - "We Interpret Passes Differently" yeah right, only last year chaos factor was a thing, now positional-Pep-football is a Must.

Year in year out same issue. There is a problem. No fix at full release. Game still releases at full price with no public acknowledgement and you have to dig deep into forums to find issues. People still buy. SI does not do anything. Same next year.

What no competition does to a franchise.

We are no better than FIFA at this moment. Tell me the difference. Maybe the game is not a casino, that's all. 

Edited by Double0Seven
Link to post
Share on other sites

Dynamics seems to have a need to be reworked.  I got a monthly email from the board room assessing my job performance.  They were disturbed by my lack of support among the players.  When I looked at the overview of the dynamics, under atmosphere it said I had 2 players who are unhappy.  Under Support it said a couple of players are unhappy ut that I have a strong influence over a number of players.  When I went to the happiness tab, there is only ONE player unhappy.

Link to post
Share on other sites

On 27/10/2023 at 09:48, DarJ said:

Attributes are relative to the division you're playing. If he's playing that way against Premier League level teams and winning then it's a problem.

I've never understood the notion that a lower division team shouldn't be able to play a certain way when in reality they only play against opposition of similar qualit

Nothing wrong with any team playing gegenpress but then we should see impact on stamina etc which affects players who aren't as well equipped to press entire game. Instead there is not enough impact and anyone can win anything employing these tactics.

Link to post
Share on other sites

Manager movements are still as stupid as ever. Newcastle sacked Howe after finishing 6th and losing to R Madrid 3-2 in the last 16 of the Champions League. 

Hired Zidane in June and sacked him in January. Can't see league position they were in but they'd only lost 6 matches and had only lost 1 in the Europa League, won all the rest. 

Onto a few transfers I've seen.

The only 2 players Man City have bought in 3 years are Angel Correa for £22.5M (sold him 2 years later for £22M) and Rodrygo for £189M. They sold Tommy Doyle and Oscar Bobb for £6M each. McAtee went for free. They sold Stones at 31 y/o to Saudi for £38M even though he's still one of the best CB on the game.

Link to post
Share on other sites

1 hour ago, SPE3D said:

Nothing wrong with any team playing gegenpress but then we should see impact on stamina etc which affects players who aren't as well equipped to press entire game. Instead there is not enough impact and anyone can win anything employing these tactics.

I think the reason this hasn’t been changed too much is because a lot of casual players want to play gegenpress and might not always buy the players suitable for it (ie high stamina) thus having too many players jaded leading to complaints. 

Similar to current injury levels being lower than real life - SI don’t go too extreme to try to cater for the masses. 

Edited by DP
Link to post
Share on other sites

2 hours ago, bigmattb28 said:

Just start your game on the beta, it'll still be playable on Monday and there isn't going to be any changes to it other than making the editors available.

Agreed but its possible that there may be a few data changes that get included reflecting some possible key change that have happened recently in real life. Personally I dont see starting without these to be a big deal since as soon as you start playing FM24 you diverge from real life anyway

Link to post
Share on other sites

1 hour ago, _Rob said:

Manager movements are still as stupid as ever. Newcastle sacked Howe after finishing 6th and losing to R Madrid 3-2 in the last 16 of the Champions League. 

Hired Zidane in June and sacked him in January. Can't see league position they were in but they'd only lost 6 matches and had only lost 1 in the Europa League, won all the rest. 

Onto a few transfers I've seen.

The only 2 players Man City have bought in 3 years are Angel Correa for £22.5M (sold him 2 years later for £22M) and Rodrygo for £189M. They sold Tommy Doyle and Oscar Bobb for £6M each. McAtee went for free. They sold Stones at 31 y/o to Saudi for £38M even though he's still one of the best CB on the game.

Manager and players movements are wild this year. On my Brother's save Eddie Howe is managing Crewe 😂🤷🏻‍♂️

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...