Popular Post GIMN Posted November 27, 2023 Popular Post Share Posted November 27, 2023 (edited) Mustermann Iconic 1.2: Download Installation Guide & Feature Overview v1.2 Changes Credits Quite a few to mention, and I'm sure there will be some that I've missed. If I've inadvertently used something you believe I haven't credited please let me know! tcsskin - An elder statesman of skinning, taught me a lot and been a wonderful sounding board. All round solid fella. keysi - For all the assistance to my many skinning queries. Wozzie - Tad Twenty was the first skin I used. Arguably to blame for me going down this rabbit hole! Michaeltmurrayuk - For those base skins all those years ago. wkdsoul - For all the assistance to my man skinning queries. sebastian_starttrbts - For setting me down the path of pseudo-attributeless skinning. Tyburn - Also for setting me down the path of pseudo-attributeless skinning. _Ben_ - For being a fabulous sounding board and helping to push new ideas over the last 18 months. Just Howie - For entertaining late night conversations on completely inconsequential skinning related nonsense. Groot - For building my ego and helping me with various skinning queries. Snowofman - For all the assistance to my many skinning queries. a31632 - For being a master of buttons. Jellico - For his consistent and constructive feedback. VonTrips - For his consistent and constructive feedback, and providing Czech translations. FERIA - For providing French translations. Herr Jones - For providing Portuguese translations. thebuildupplay - For providing Russian translations. FAQs What is a Pizza Chart Spoiler https://theathletic.com/2746113/2021/09/12/a-guide-to-smarterscout-and-understanding-the-athletics-pizza-charts/ (requires subscription) In simple terms, it’s a chart showing a high level view of how often a player performs a specific action and how that ranks when compared to their peers. The bigger the slice, the higher the player ranks. A player in the 90th percentile for a category means they perform that action more than 90% of other players. The pizza chart is calculated at 5% intervals, and each concentric circle represents a 20th percentile. It is based loosely on the above article from The Athletic, adapted to work with the metrics available within FM. I have analysed 26,000 players playing more than 900 minutes in the Top 20 domestic leagues, breaking down each metric by position. Due to limitations this means the underlying data is static. For example, an Attacking Midfielder who completes 4 dribbles per game will always be ranked in the 90th percentile, even if at that exact moment in your game world there may in fact more or less players better than them. The same metrics are used for each position (except goalkeepers) to enable you to understand the tactical profile of a player. Forwards will be involved in a defensive capacity, and defenders will be involved in an attacking capacity, and understanding how a player compares in his position in all aspects of the game is important. What is an Archetype? Spoiler https://theathletic.com/3473297/2022/08/10/player-roles-the-athletic/ (requires subscription) An archetype is another high level view of whether a player is elite at a particular combination of actions. An archetype will become active when their statistical output meets the threshold to mark them out as special at their position They are based loosely on the above article from The Athletic, refined into fewer archetypes and adapted to work with the metrics available within FM. This utilises the same analysis from the pizza chart, and is once again static. For example, a Quarterback is a midfielder who is above the 60th percentile in passes completed, progressive passes and open play-key passes. As a combination, roughly only 10% of players will meet this criteria. What is a Pasty Chart? Spoiler A completely unique visualisation giving a quick at-a-glance snapshot as to how active and how effective a player is in a number of areas. Measured against the player who performs the action most, this breakdowns by percentage, not percentile. The light outer circle shows attempts, the darker middle circle shows successes, and (for passes, shots and headers), the inner gold circle shows key actions. How Do I Change the Colour Scheme? Spoiler Included in the download is a folder called Mustermann Iconic Alt Files. Inside here are the 12 colour schemes supplied. Simply choose a scheme you want and copy the file into the Mustermann Iconic/settings folder. Once done, delete the file “Mustermann Iconic settings” and rename the copied file to “Mustermann Iconic settings”. Inside FM, reload the skin, turning off caching. If you want to set your own Colour Scheme, you will want to edit lines 214-241 inside the aforementioned file, using a text editor such as Notepad. Colours are defined as RGB values. I heartily recommend using https://colordesigner.io/color-palettes if you need help deciding on a palette. How Do I Change Just Attribute Colours? Spoiler You will want to edit lines 214-241 inside the settings/Mustermann Iconic settings.xml, using a text editor such as Notepad. Colours are defined as RGB values. Some Words Are in English. How Do I Change This? Spoiler Where possible, I’ve tried to utilise existing translations within the game. Unfortunately this is not always appropriate. For čeština, Français or Português, there are alternative translation files in the Mustermann Iconic Alt Files folder. Just copy the files for your chosen language into the Mustermann Iconic/panels/player folder. How Do I Change Attribute Ranges? Spoiler Due to the way the skin works, you can’t change the ranges through preferences. Instead you’ll have to use a text editor. Inside the Mustermann Iconic/classes folder, you will need to change the values for all the files inside the attributes folder and the dna folder. In each file, you will need to edit the min_value and max_values to your desired ranges. Let’s say for example, you wanted to increase the lowest range to 8, and then make the remaining bands be 4 attributes each. You would set the first range from “1” to “8”, the second range would be “9” to “12”, the third range “13” to “16” and the final range “17” to “20”. You would then need to repeat this for all the aforementioned files. Once done, caching off, reload the skin. Will You Make a “Normal” Version with Numerical Attributes? Spoiler No. Sorry. I Want [feature]. When Will You Add It? Spoiler I am always open to feedback and suggestions, so please let me know below. Even if it is a good idea, however, I am not going to promise that it will be included. With the exception of any critical bugs, I will be releasing updates a few weeks after SI’s official patches, and any additions will ultimately be at my discretion. Light Mode Screenshots Spoiler Changelog v1.2 Introduction of Light mode Expansion of customised home page widgets Pizza chart graphics updated to include guidelines at 10th percentile and distinction between those metrics above and below the 50th percentile Replaced heatmaps in match report with formation Addition of bookmark button in titlebar Addition of next unread, mark all as read, and save note buttons to inbox Expanded pasty charts to include drill down by position Addition of defensive actions, excitement factor and passing breakdown to player profile Data Hub option added to performance section of player profile Added an attribute key to player profile Added bans as to player profile Restored edit appearance button to manager profile Added manager characteristics to manager profile Added text for studying new qualification to manager and staff profiles Added competition reputation history graph Restored formation fluidity indicator to tactics pitch Added player mugshots as option for custom views v1.1 Added scouting knowledge indicator to player profiles for scouted players Restored "Attributes" page - this is now the same as the "Profile" page, but with player's ability/attributes above performance Added match preparation summary to training overview Added contract end date to header on player profile Added Russian alternative files (thanks @thebuildupplay) Updated player dot icons in tactic screen during match to fit rest of skin Increased width of player tactical instructions dialog box to better support non-English languages Fixed missing text for stats and GK attributes in player profile Fixed aggregated attributes erroneously showing as 5 stars for groups that should be 0.5 stars in training reports and player comparisons Fixed missing team and competition filters from player form page Fixed goalkeeping stat labels missing from form selector on player profile Fixed home form showing up in match lineups for both teams Usage Rights This skin is completely free for personal use, but may not be sold or placed behind a paywall. If you plan on using the skin publicly, or repurposing a unique element for your own released skin, please get in touch to discuss credit. Donations If, for whatever reason, you are so enamoured with this skin you want to send me a coffee, feel free to donate via PayPal. I would like to stress there is no obligation whatsoever! Download Mediafire: https://www.mediafire.com/file/pg5zswyt46mw9eq/Mustermann_Iconic_1.2.rar/file Edited July 20 by GIMN v1.2 released 45 Link to post Share on other sites More sharing options...
hyrule_king Posted November 27, 2023 Share Posted November 27, 2023 Way to build the anticipation. 1 Link to post Share on other sites More sharing options...
GIMN Posted November 27, 2023 Author Share Posted November 27, 2023 2 minutes ago, hyrule_king said: Way to build the anticipation. I needed the thread link for the corresponding video That said, there may well be a chance that it's released a little earlier, if I can get everything sorted. Link to post Share on other sites More sharing options...
johnwalker Posted November 27, 2023 Share Posted November 27, 2023 Good work, can't wait to check out the new features! 1 Link to post Share on other sites More sharing options...
hyrule_king Posted November 27, 2023 Share Posted November 27, 2023 3 minutes ago, GIMN said: I needed the thread link for the corresponding video That said, there may well be a chance that it's released a little earlier, if I can get everything sorted. 1 Link to post Share on other sites More sharing options...
silentjay Posted November 27, 2023 Share Posted November 27, 2023 Can't wait. Great marketing campaign, has to be said! Link to post Share on other sites More sharing options...
GIMN Posted November 27, 2023 Author Share Posted November 27, 2023 2 minutes ago, silentjay said: Can't wait. Great marketing campaign, has to be said! How about that for timing. You don't even need to wait! 1 Link to post Share on other sites More sharing options...
milenec11 Posted November 27, 2023 Share Posted November 27, 2023 Your work is biblical 1 Link to post Share on other sites More sharing options...
carR9 Posted November 27, 2023 Share Posted November 27, 2023 Amazing!! 1 Link to post Share on other sites More sharing options...
milenec11 Posted November 27, 2023 Share Posted November 27, 2023 Is possible to tell us the range of attributes in each color shape exp yellow is from there to there etc etc .? Link to post Share on other sites More sharing options...
lilljons Posted November 27, 2023 Share Posted November 27, 2023 Christmas came early! I know what I'm doing tonight! 1 Link to post Share on other sites More sharing options...
zaungast Posted November 27, 2023 Share Posted November 27, 2023 Thank you so much for your dedication! Unfortunately I stumbled upon a minor bug with major implications right away: When you play in german (did only check eng/ger) you are not allowed to tweak PI´s because the confirm button is hidden. 1 Link to post Share on other sites More sharing options...
GIMN Posted November 27, 2023 Author Share Posted November 27, 2023 2 hours ago, milenec11 said: Is possible to tell us the range of attributes in each color shape exp yellow is from there to there etc etc .? The default range with the game, which is outlined in the key in the video. The colour depends on which colour scheme you use, so in terms of size from smallest to biggest: Poor 1-5 Average 6-10 Good 11-15 Excellent 16-20 2 hours ago, zaungast said: Thank you so much for your dedication! Unfortunately I stumbled upon a minor bug with major implications right away: When you play in german (did only check eng/ger) you are not allowed to tweak PI´s because the confirm button is hidden. B*gger. I'd fixed this for FM23, too. Then completely forgot. Damn German language and it's long words I'll see if I can find what I did to fix it, and let you know. Might not be until tomorrow. 1 Link to post Share on other sites More sharing options...
sgevolker Posted November 27, 2023 Share Posted November 27, 2023 (edited) First I would like to say thank you for your impressive work I'm also looking for the german fix above One question and one small issue: Would you compare a Winger with a striker or a midfielder role? Not sure, for me it's a little bit of both? A small ring in Possession Lost isn't good, right? In this example he lost the ball more then other Players in this Role, right? When I go with the mouse over the description in this small chart I always see Work Rate instead of the chosen one. Same when I go over this chart with the mouse. Always Dribbles Made per 90. Br Volker Edited November 27, 2023 by sgevolker Link to post Share on other sites More sharing options...
GIMN Posted November 27, 2023 Author Share Posted November 27, 2023 10 minutes ago, sgevolker said: Would you compare a Winger with a striker or a midfielder role? Not sure, for me it's a little bit of both? In the example of Bakari, I would compare him with Attacking Midfielders. It is based on players Best Position with MR & ML considered as Attacking Midfielders alongside AMRs and AMLs. CMs are largely considered as Defensive Midfielders. If the Winger was a hybrid forward, and had a preferred role of Inside Forward or Raumdeuter, I would probably choose to compare them against Forwards. 14 minutes ago, sgevolker said: A small ring in Possession Lost isn't good, right? In this example he lost the ball more then other Players in this Role, right? Correct. Bigger is always better. So for possession lost, that would mean the slice is bigger if the number is smaller. It is worth pointing out that Bakari is around the 60th percentile. Meaning he is performing better than 60% of other players in that position group, so he's not doing too bad in that respect (even if it's not as impressive as some of his other areas). 16 minutes ago, sgevolker said: When I go with the mouse over the description in this small chart I always see Work Rate instead of the chosen one. That's nothing to worry about, I'll see if I can disable the popup hint. Basically the way it works is each image is actually layered on top of each other, with the selection in the bottom left being on the very top. So when you hover over it shows a hint that says what the attribute is for the top layer. Link to post Share on other sites More sharing options...
zois92 Posted November 27, 2023 Share Posted November 27, 2023 Amazing work, its the first time I'm trying this skin and it looks really interesting. i don't know if it is a bug or not, but when you praise/criticize a player for his training then the "praise/criticize" button doesn't go away. i know its silly but if you want to praise 10-15 players it is still there and you can do it multiple times. More of an aesthetic thing 1 Link to post Share on other sites More sharing options...
JustHowie Posted November 27, 2023 Share Posted November 27, 2023 2 minutes ago, zois92 said: Amazing work, its the first time I'm trying this skin and it looks really interesting. i don't know if it is a bug or not, but when you praise/criticize a player for his training then the "praise/criticize" button doesn't go away. i know its silly but if you want to praise 10-15 players it is still there and you can do it multiple times. More of an aesthetic thing This is something that's been prevalent in all skins since FME came across with this idea, if the aesthetic is problematic simply go through one by one as I don't think this is something that's going to get fixed 1 Link to post Share on other sites More sharing options...
zois92 Posted November 27, 2023 Share Posted November 27, 2023 6 minutes ago, JustHowie said: This is something that's been prevalent in all skins since FME came across with this idea, if the aesthetic is problematic simply go through one by one as I don't think this is something that's going to get fixed thanks for the quick response. it just seemed weird because on the previous skin i used worked fine (SAS skin). Link to post Share on other sites More sharing options...
zois92 Posted November 27, 2023 Share Posted November 27, 2023 25 minutes ago, GIMN said: In the example of Bakari, I would compare him with Attacking Midfielders. It is based on players Best Position with MR & ML considered as Attacking Midfielders alongside AMRs and AMLs. CMs are largely considered as Defensive Midfielders. If the Winger was a hybrid forward, and had a preferred role of Inside Forward or Raumdeuter, I would probably choose to compare them against Forwards. Correct. Bigger is always better. So for possession lost, that would mean the slice is bigger if the number is smaller. It is worth pointing out that Bakari is around the 60th percentile. Meaning he is performing better than 60% of other players in that position group, so he's not doing too bad in that respect (even if it's not as impressive as some of his other areas). That's nothing to worry about, I'll see if I can disable the popup hint. Basically the way it works is each image is actually layered on top of each other, with the selection in the bottom left being on the very top. So when you hover over it shows a hint that says what the attribute is for the top layer. Correct me if im wrong or if its mentioned in a previous version of the skin. When you look at the pizza chart, for example here with Bakari the different colors indicate attacking/defensive/possesion actions right? Link to post Share on other sites More sharing options...
johnwalker Posted November 27, 2023 Share Posted November 27, 2023 Amazing work as always, be interested to understand how you do your data collection for your analytical tools. Link to post Share on other sites More sharing options...
GIMN Posted November 27, 2023 Author Share Posted November 27, 2023 6 minutes ago, zois92 said: Correct me if im wrong or if its mentioned in a previous version of the skin. When you look at the pizza chart, for example here with Bakari the different colors indicate attacking/defensive/possesion actions right? That is correct! 2 minutes ago, johnwalker said: Amazing work as always, be interested to understand how you do your data collection for your analytical tools. Percentile analysis is, thankfully given the size of the data set, a relatively easy thing. Run loads of holiday saves on full detail, export at the end of season (for the respective leagues - so an extraction around Christmas for Summer leagues, and an extraction around end of May for Winter leagues). Chuck it in a spreadsheet, let formulas do the work. Archetypes was a bit trickier. It's based loosely on the article by The Athletic, so I know the metrics, but then needed to refine as to which percentiles a player should appear in to be considered elite - aiming to have between 10-15% of all players from the expected positions to match the criteria, and as few players from other positions as possible. Had to put a little Google Apps Script together for that. Link to post Share on other sites More sharing options...
Jellico73 Posted November 27, 2023 Share Posted November 27, 2023 Hey @GIMN If I want to change the color for these: Is it the 214-241lines in the Mustermann Iconic Settings.xml Appreciate the help, Jellico Link to post Share on other sites More sharing options...
johnwalker Posted November 27, 2023 Share Posted November 27, 2023 3 minutes ago, GIMN said: Percentile analysis is, thankfully given the size of the data set, a relatively easy thing. Run loads of holiday saves on full detail, export at the end of season (for the respective leagues - so an extraction around Christmas for Summer leagues, and an extraction around end of May for Winter leagues). Chuck it in a spreadsheet, let formulas do the work. Archetypes was a bit trickier. It's based loosely on the article by The Athletic, so I know the metrics, but then needed to refine as to which percentiles a player should appear in to be considered elite - aiming to have between 10-15% of all players from the expected positions to match the criteria, and as few players from other positions as possible. Had to put a little Google Apps Script together for that. Well if it's that easy... Do you have any additional data in your data sets or are you only exporting what you are using? I would like to add a couple of additional metrics for a couple of positions and wondered if you have the data already. Regardless, as we have discussed previously I really enjoy picking through your skin. It has helped me develop my own personal skin a lot so thank you. Link to post Share on other sites More sharing options...
GIMN Posted November 27, 2023 Author Share Posted November 27, 2023 1 minute ago, Jellico73 said: Hey @GIMN If I want to change the color for these: Is it the 214-241lines in the Mustermann Iconic Settings.xml Appreciate the help, Jellico If you want to change the colour scheme - so all elements of claret & blue in this particular example, that will be the bits labelled "mustermann#" and "gimn#" in those rows. If you just want to change the colours for attributes, then rows 275-285 are what you're looking for, starting from "low attribute". Link to post Share on other sites More sharing options...
GIMN Posted November 27, 2023 Author Share Posted November 27, 2023 6 minutes ago, johnwalker said: Well if it's that easy... Do you have any additional data in your data sets or are you only exporting what you are using? I would like to add a couple of additional metrics for a couple of positions and wondered if you have the data already. Regardless, as we have discussed previously I really enjoy picking through your skin. It has helped me develop my own personal skin a lot so thank you. There's a few extra metrics that I thought I might need, but generally tried to trim out anything unnecessary to avoid lag. I mean, player names ended up being uneccessary so they got axed pretty much straight away! Here's a view only copy (you should be able to make an editable copy from it): https://docs.google.com/spreadsheets/d/1WhCrw0L2V-zMyVA9JNT9hvvrq7joKvn2lqKHhgG3s04/edit#gid=1517054106 Link to post Share on other sites More sharing options...
Jellico73 Posted November 27, 2023 Share Posted November 27, 2023 3 minutes ago, GIMN said: If you want to change the colour scheme - so all elements of claret & blue in this particular example, that will be the bits labelled "mustermann#" and "gimn#" in those rows. If you just want to change the colours for attributes, then rows 275-285 are what you're looking for, starting from "low attribute". So instead of <colour name="low attribute" value="mustermann1"/> I would rename it <colour name="low attribute" value="rgb(211,47,47)"/> Or would it be better to change the <colour name="mustermann1" rgb settings in line 228 Thanks for the help! Link to post Share on other sites More sharing options...
GIMN Posted November 27, 2023 Author Share Posted November 27, 2023 4 minutes ago, Jellico73 said: So instead of <colour name="low attribute" value="mustermann1"/> I would rename it <colour name="low attribute" value="rgb(211,47,47)"/> Or would it be better to change the <colour name="mustermann1" rgb settings in line 228 Thanks for the help! If you just want to change the colour of the attributes, change to <colour name="low attribute" value="rgb(211,47,47)"/> 1 Link to post Share on other sites More sharing options...
Jellico73 Posted November 28, 2023 Share Posted November 28, 2023 55 minutes ago, GIMN said: If you just want to change the colour of the attributes, change to <colour name="low attribute" value="rgb(211,47,47)"/> Got it, thanks. This is what I get for spending 6 hours eyeballs deep in SQL tables today... 1 Link to post Share on other sites More sharing options...
Jellico73 Posted November 28, 2023 Share Posted November 28, 2023 @GIMN I switched my color scheme to the Claret and Blue, and noticed this: What would I need to change to make the background on those the same claret color as the headline/title? Appreciate the help! Jellico Link to post Share on other sites More sharing options...
GIMN Posted November 28, 2023 Author Share Posted November 28, 2023 1 minute ago, Jellico73 said: @GIMN I switched my color scheme to the Claret and Blue, and noticed this: What would I need to change to make the background on those the same claret color as the headline/title? Appreciate the help! Jellico Mustermann Iconic\graphics\buttons\custom\interface\notification\button.xml Change the red_replacement value 1 Link to post Share on other sites More sharing options...
Jellico73 Posted November 28, 2023 Share Posted November 28, 2023 8 minutes ago, GIMN said: Mustermann Iconic\graphics\buttons\custom\interface\notification\button.xml Change the red_replacement value I changed the red replacement value and the button turned black, but when I changed the blue replacement value it turned the color I wanted it to: Not an exact match but I can find it. Thanks again for the help. Link to post Share on other sites More sharing options...
GIMN Posted November 28, 2023 Author Share Posted November 28, 2023 That's just showing the base graphic without colouring. Did you put values in as rgb (I think for graphic xmls you might need to use colours already defined in the settings file)? Link to post Share on other sites More sharing options...
Jellico73 Posted November 28, 2023 Share Posted November 28, 2023 FYI whatever you've done under the hood with regards to scaling has been working really well so far. I am playing at 2560 x 1440 at 110% and I haven't noticed any scaling issues. on the screens I've been to. Jellico Link to post Share on other sites More sharing options...
Jellico73 Posted November 28, 2023 Share Posted November 28, 2023 1 minute ago, GIMN said: That's just showing the base graphic without colouring. Did you put values in as rgb (I think for graphic xmls you might need to use colours already defined in the settings file)? Yes, replace the original value with the rgb values I wanted to use. Seems to be working so far. Link to post Share on other sites More sharing options...
GIMN Posted November 28, 2023 Author Share Posted November 28, 2023 (edited) 40 minutes ago, Jellico73 said: Yes, replace the original value with the rgb values I wanted to use. Seems to be working so far. What I mean is that your in your screenshot, the button is showing as the base graphic - it hasn't adopted the rgb values you've input: Good that it works for what you want, but if you end up wanting to change to something different down the line, you'll need to define a colour in the settings file, and then reference that in the button.xml. For example, let's say you wanted the background to be turqouise, you'd add something along the lines of this to the settings/[skin] settings.xml: <colour name="jellicosturquoise" value="rgb(0,188,212)"/> then inside button.xml, you'd change: <colour id="red_replacement" name="jellicosturquoise"/> I really wish I chose an easier word to spell than turquoise. Also, this is kind of meant as a generic response too for anyone else wanting to know. Edited November 28, 2023 by GIMN 1 Link to post Share on other sites More sharing options...
rexx.wu Posted November 28, 2023 Share Posted November 28, 2023 Thank you so much for your incredible creativity. As a gamer of over two decades, I'm eagerly looking forward to embarking on the Football Manager 24 journey with the skins you've crafted, anticipating a completely unique gaming experience. I have two questions I'd like to seek your insights on: 1、I believe it would be beneficial to introduce a direct "Substitute" button during matches. This would streamline the player substitution process, eliminating the need to navigate to the tactical interface. 2、As a player from China, I've noticed some translation bug. I'm curious about the folder where the player attribute names below the images are located. I'd like to try fixing them on my own. 1 Link to post Share on other sites More sharing options...
vara Posted November 28, 2023 Share Posted November 28, 2023 Incredible! this is outstanding work, mate. congratulations and well done. the name is perfect too Link to post Share on other sites More sharing options...
milenec11 Posted November 28, 2023 Share Posted November 28, 2023 @GIMN i always like to start as unemployed so in mid season a took Mainz I have noticed that in pizza chart (or any stats scheme) I get no info at all for GKs is this a bug ? Or something that need to be shown at progress? and something else . They are only 3 stats for Defensive players ( tackles pressure heads won ) any plan to add any or because space will remain as it is ? later I will send images about what I mentioned above ( not possible at the time ). as I said biblical work thanks in advance Link to post Share on other sites More sharing options...
GIMN Posted November 28, 2023 Author Share Posted November 28, 2023 3 hours ago, rexx.wu said: Thank you so much for your incredible creativity. As a gamer of over two decades, I'm eagerly looking forward to embarking on the Football Manager 24 journey with the skins you've crafted, anticipating a completely unique gaming experience. I have two questions I'd like to seek your insights on: 1、I believe it would be beneficial to introduce a direct "Substitute" button during matches. This would streamline the player substitution process, eliminating the need to navigate to the tactical interface. 2、As a player from China, I've noticed some translation bug. I'm curious about the folder where the player attribute names below the images are located. I'd like to try fixing them on my own. Thank you for the kind words. 1. I had considered this previously, but decided against it as it's more clicks than clicking on the player you want to substitute at the bottom and using the quick substitution menu item there. I will consider again. 2. Oh, that's interesting. One is my mistake, the other seems to be an SI issue - as "Command" is pointing to an existing translation string in game. I will look into this for the next update. In the meantime, you will want to go to Mustermann Iconic/panels/player/mustermann/overview/attributes graphical.xml. For rushing out, you can change translation_id="252487" to translation_id="227890" For Command, try changing: translation_id="255275" to translation_id="561006" 3 hours ago, vara said: Incredible! this is outstanding work, mate. congratulations and well done. the name is perfect too Thank you very much! 2 hours ago, milenec11 said: i always like to start as unemployed so in mid season a took Mainz I have noticed that in pizza chart (or any stats scheme) I get no info at all for GKs Please do send screenshots. 2 hours ago, milenec11 said: They are only 3 stats for Defensive players ( tackles pressure heads won ) any plan to add any or because space will remain as it is ? No, it will remain as is. Whilst it sits in the possession section, I would contend that Possession Won is a defensive stat, and and is the closest analog to the Ball Recoveries metric used by Smarter Scout/The Athletic. Link to post Share on other sites More sharing options...
milenec11 Posted November 28, 2023 Share Posted November 28, 2023 well the issue (if is) is not at pizza chart but in bars image one with pizza chart image 2 with bars and at image 3 i send which some description missing? Link to post Share on other sites More sharing options...
GIMN Posted November 28, 2023 Author Share Posted November 28, 2023 3 minutes ago, milenec11 said: The keeper has very low figures for; and so the bars are very low. 3 minutes ago, milenec11 said: Goalkeeping visualisations are only available in pizza chart form currently. 4 minutes ago, milenec11 said: Percentages are relevant to the stat above (e.g. 6 tackles won, at 67%). There do appear to be some translation strings changed, though, so I will look to rectify this. In the meantime you can hover over the stat for clarification. The circles below, there are only 2 attributes in that training category. Link to post Share on other sites More sharing options...
milenec11 Posted November 28, 2023 Share Posted November 28, 2023 20 minutes ago, GIMN said: The keeper has very low figures for; and so the bars are very low. Goalkeeping visualisations are only available in pizza chart form currently. Percentages are relevant to the stat above (e.g. 6 tackles won, at 67%). There do appear to be some translation strings changed, though, so I will look to rectify this. In the meantime you can hover over the stat for clarification. The circles below, there are only 2 attributes in that training category. If I want to add those missing descriptions where to search ? Panel I meant. Ok so for the time only pizza chart . Yes poor GK that’s why I sell him haha Link to post Share on other sites More sharing options...
GIMN Posted November 28, 2023 Author Share Posted November 28, 2023 12 hours ago, zaungast said: Thank you so much for your dedication! Unfortunately I stumbled upon a minor bug with major implications right away: When you play in german (did only check eng/ger) you are not allowed to tweak PI´s because the confirm button is hidden. Put the file in the Mustermann Iconic/panels/dialogs folder. Reload the skin with caching off. tactics position instructions dialog.xml 1 Link to post Share on other sites More sharing options...
GIMN Posted November 28, 2023 Author Share Posted November 28, 2023 Just now, milenec11 said: If I want to add those missing descriptions where to search ? Panel I meant. Ok so for the time only pizza chart . Yes poor GK that’s why I sell him haha Mustermann Iconic/panels/player/mustermann/overview/player performance stats.xml Link to post Share on other sites More sharing options...
rexx.wu Posted November 28, 2023 Share Posted November 28, 2023 4 小时前, GIMN说: Thank you for the kind words. 1. I had considered this previously, but decided against it as it's more clicks than clicking on the player you want to substitute at the bottom and using the quick substitution menu item there. I will consider again. 2. Oh, that's interesting. One is my mistake, the other seems to be an SI issue - as "Command" is pointing to an existing translation string in game. I will look into this for the next update. In the meantime, you will want to go to Mustermann Iconic/panels/player/mustermann/overview/attributes graphical.xml. For rushing out, you can change translation_id="252487" to translation_id="227890" For Command, try changing: translation_id="255275" to translation_id="561006" Thank you very much! Please do send screenshots. No, it will remain as is. Whilst it sits in the possession section, I would contend that Possession Won is a defensive stat, and and is the closest analog to the Ball Recoveries metric used by Smarter Scout/The Athletic. Thank you for your answer, the above question has been solved, thank you very much. However, I found another problem during the game. In the Champions League, the new icon will block the scoreboard. How can I solve it? Link to post Share on other sites More sharing options...
DEERHAUNTER Posted November 28, 2023 Share Posted November 28, 2023 This looks amazing, and I've used your Skins before in previous FMs - I love that the player traits aren't an after thought as with so many other skins and they have their own clear and spaced section Only sticking point to me is the Player Overview page - I was wondering how easy it would be for me to left align the entire player overview and then with the space on the right side, to be able to add sections (either fixed or with a customisable dropdown) in that would potentially float on the screen as I scroll down etc - I have some HTML/CSS knowledge but never made changes to an FM skin -- The right half of my current skin I use has a easy to see squad comparison and pro and cons etc without the need to scroll down as an example Link to post Share on other sites More sharing options...
GIMN Posted November 28, 2023 Author Share Posted November 28, 2023 37 minutes ago, rexx.wu said: Thank you for your answer, the above question has been solved, thank you very much. However, I found another problem during the game. In the Champions League, the new icon will block the scoreboard. How can I solve it? You'll need to edit panels/client_object/client object browser.xml: <!--replay controls--> <widget class="match_replay_controls_panel" id="mrcp" disable_layout_attachments_when_embedded="true"> <layout class="stick_to_sides_attachment" alignment="horizontal,top" inset="0,0,0,222" /> <record id="object_property" get_property="objt" set_property="objt" /> </widget> The inset here will need to be reset to whatever the default was (I can't remember off the top of my head). You will then need to delete panels/match/match replay controls panel.xml 7 minutes ago, DEERHAUNTER said: Only sticking point to me is the Player Overview page - I was wondering how easy it would be for me to left align the entire player overview and then with the space on the right side, to be able to add sections (either fixed or with a customisable dropdown) in that would potentially float on the screen as I scroll down etc - I have some HTML/CSS knowledge but never made changes to an FM skin XML is just a mark-up language, so I'm sure you'd find it very easy. I have annotated throughout panels/player/player overview panel.xml, so you should be able to see how the screen has been laid out and make adjustments, although as it is split in sections vertically, you might need to get creative with how you put things in to the right of it! Link to post Share on other sites More sharing options...
johnwalker Posted November 28, 2023 Share Posted November 28, 2023 15 hours ago, GIMN said: There's a few extra metrics that I thought I might need, but generally tried to trim out anything unnecessary to avoid lag. I mean, player names ended up being uneccessary so they got axed pretty much straight away! Here's a view only copy (you should be able to make an editable copy from it): https://docs.google.com/spreadsheets/d/1WhCrw0L2V-zMyVA9JNT9hvvrq7joKvn2lqKHhgG3s04/edit#gid=1517054106 Thanks for sharing this, a real treasure trove of information and will personally save me loads of time. 1 Link to post Share on other sites More sharing options...
Sukram Posted November 28, 2023 Share Posted November 28, 2023 First of all, thank you very much for this skin, it's a lot of fun to play with it. Unfortunately I only have one problem, and I don't know what it could be. As soon as I click on a profile, it opens the profile with the attributes. I hope you can help me, thank you very much Link to post Share on other sites More sharing options...
GIMN Posted November 28, 2023 Author Share Posted November 28, 2023 2 minutes ago, Sukram said: First of all, thank you very much for this skin, it's a lot of fun to play with it. Unfortunately I only have one problem, and I don't know what it could be. As soon as I click on a profile, it opens the profile with the attributes. I hope you can help me, thank you very much You will need to change the player landing page in preferences to profil. Link to post Share on other sites More sharing options...
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