Enzu225 Posted January 4 Share Posted January 4 Currently while creating training schedules it only shows 7 values: Injury Risk, Condition, Fatigue, Sharpness, Team Cohesion, Happiness, and Familiarity, which makes it rather difficult to create good schedules, from which familiarity only shows the combined tactical familiarity. It would be useful when you could see separate tactical familiarity values for such as Mentality, Passing Style, Creative Freedom, Trigger Press, Marking, Tempo, Width, Position/Role/Duty. Even better would be if you could also see the impact on attributes for player roles under the training schedule. For example tactical session trains 3 tactical familiarity and 8 attributes of all players with 100% impact, I do not know how the training impacts all players but total training of 100% divided by 8 attributes is an attribute increase of 12,5% in those attributes. Even if the information is only on how many key attributes of the player role are trained and the total potential attribute increase for the role. For example Central Defender Defend trains 13 attributes, if the training schedule trains 8 attributes and defensive unit has 48% total attribute increase, it shows CD (D): (8/13) 48%. However it would also be easy to have a small icon near the role similar to the tactics screen which either shows a detailed attribute increase in percentage or visuals. Link to post Share on other sites More sharing options...
Administrators Zachary Whyte Posted March 27 Administrators Share Posted March 27 Thank you for the suggestion, we will put this under consideration for a future FM. Link to post Share on other sites More sharing options...
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