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Mentality


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I think team mentality should no longer remain stand-alone but should instead be automatically determined from the combined effect of various factors like TIs, roles, PIs, formation, OIs, etc. Anything which increases risk (e.g. TIs like counter, counterpress, high pressing, direct passing, attacking duties, a top-heavy formation) ups the mentality and and viceversa.

Just some examples with TIs:

Tiki taka: counterpress (+ risk), high block (+ risk), high DL (+ risk), short passing (- risk), low tempo (- risk), hold shape (- risk) -> balanced
Gegenpress: counterpress (+ risk), counter (+ risk), high block (+ risk), high DL (+ risk), quick tempo (+ risk) -> attacking
Direct counter-attacking: counter (+ risk), regroup (- risk), direct passing (+ risk), quick tempo (+ risk), low block (- risk), -> balanced/positive
Catenaccio: short passing (- risk), low block (- risk), hold shape (- risk), regroup (- risk) -> defensive

Say you're playing a counter-attacking tactic and want to protect a lead. You could, among other things, change to shorter passing/lower tempo which would automatically change the mentality to cautious.

This would be similar to how team shape is automatically determined from the player duties/number of support roles. Player mentalities are already determined automatically but they could take in more context. For example if you instruct your CM (with balanced mentality) to 'press more', his mentality would automatically change to positive.

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