Guest Posted February 18 Share Posted February 18 I think team mentality should no longer remain stand-alone but should instead be automatically determined from the combined effect of various factors like TIs, roles, PIs, formation, OIs, etc. Anything which increases risk (e.g. TIs like counter, counterpress, high pressing, direct passing, attacking duties, a top-heavy formation) ups the mentality and and viceversa. Just some examples with TIs: Tiki taka: counterpress (+ risk), high block (+ risk), high DL (+ risk), short passing (- risk), low tempo (- risk), hold shape (- risk) -> balanced Gegenpress: counterpress (+ risk), counter (+ risk), high block (+ risk), high DL (+ risk), quick tempo (+ risk) -> attacking Direct counter-attacking: counter (+ risk), regroup (- risk), direct passing (+ risk), quick tempo (+ risk), low block (- risk), -> balanced/positive Catenaccio: short passing (- risk), low block (- risk), hold shape (- risk), regroup (- risk) -> defensive Say you're playing a counter-attacking tactic and want to protect a lead. You could, among other things, change to shorter passing/lower tempo which would automatically change the mentality to cautious. This would be similar to how team shape is automatically determined from the player duties/number of support roles. Player mentalities are already determined automatically but they could take in more context. For example if you instruct your CM (with balanced mentality) to 'press more', his mentality would automatically change to positive. Link to post Share on other sites More sharing options...
kentonizking Posted February 23 Share Posted February 23 I think this is a good idea. Like how the intensity changes as you go up a gear in team instructions. Link to post Share on other sites More sharing options...
Administrators Zachary Whyte Posted May 14 Administrators Share Posted May 14 Thank you for the suggestion, we will put this under consideration for a future FM. Link to post Share on other sites More sharing options...
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