AntSou Posted February 25 Share Posted February 25 Is it possible to reduce the length of injuries with the in-game editor? I see the option to remove them, but that's not what I want. I want to still be penalized for overtraining/overusing my players, but I don't have any fun with long term injuries, regardless of how realistic. I would like to change it manually so that I can set it according to my own house rules: Maximum injury period: 4 weeks. Ver High Injury Risk: maximum 4-week injury period, twice a season. High Injury Risk: maximum 4-week injury period, once a season; Above average or below: maximum 2-week injury period. I know there's a database that reduces length (or frequency, not sure) by 50%, but that requires me to start a new game. Link to post Share on other sites More sharing options...
NineCloudNine Posted February 26 Share Posted February 26 No 1 Link to post Share on other sites More sharing options...
phnompenhandy Posted February 27 Share Posted February 27 If you think a player should be out for X number of weeks, when that day arrives, heal him with the IGE. Nearest I can think of. 2 Link to post Share on other sites More sharing options...
Arijit Posted March 1 Share Posted March 1 (edited) On 27/02/2024 at 00:50, phnompenhandy said: If you think a player should be out for X number of weeks, when that day arrives, heal him with the IGE. Nearest I can think of. This is in fact a very good idea, since IGE doesn't serve the purpose of the OP. To OP, As soon as a player got injured due to "risk factor", create a note with the calculated day as per your logic when he should get healed and back to training, then make it a reminder. As soon as the day comes, the reminder will notify you in game. You can use the healing feature using IGE. Edited March 1 by Arijit 1 Link to post Share on other sites More sharing options...
AntSou Posted March 2 Author Share Posted March 2 I didn't even consider that as a solution. On 01/03/2024 at 02:30, Arijit said: To OP, As soon as a player got injured due to "risk factor", create a note with the calculated day as per your logic when he should get healed and back to training, then make it a reminder. As soon as the day comes, the reminder will notify you in game. You can use the healing feature using IGE. I've only ever used notes sparingly and I never noticed you can set reminders. Thanks for the tip! Link to post Share on other sites More sharing options...
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