XV20 Posted March 18 Share Posted March 18 I really don't know what to expect but im quite excited for the future news coming ahead. Link to post Share on other sites More sharing options...
ForTheLoveOfTheGame Posted March 19 Share Posted March 19 When are we expecting the first bit of news for FM25 to drop? I’m sure I read somewhere, maybe even on these forums, that it’s Q1 this year? Link to post Share on other sites More sharing options...
Popular Post Liam Wilson Posted March 19 Popular Post Share Posted March 19 I'd really like an improvement to player interactions. I often now avoid praising my players for their good form as they often disagree and then tell me that they won't forget this? Its so frustrating as this then decreases the dynamics of the squad and can spread to other players! I'm not expecting loads more options in terms of answers you can give, just improved common sense when it comes to player conversations. Players can respectfully disagree with your praise and then just move on, not start a squad mutiny. My favourite is when you leave out your third choice right back out from your European squad and he reacts so angrily and then for some reason the squad fully support him. Surely they should understand about restrictions on squads and sizes. I think where the game makes dynamics and moral such an integral part of your team playing well, the players really shouldn't be so fragile and quick to be unhappy. 19 Link to post Share on other sites More sharing options...
Brother Ben Posted March 19 Share Posted March 19 I just want the experience to be more immersive. Other than that i'm fine with the incremental updates. I've very low expectations for the new graphics engine at least for FM25. Like most things it'll likely need a few editions to get spot on. Will be overjoyed to be proved wrong though of course. 3 Link to post Share on other sites More sharing options...
Tony Wright 747 Posted March 19 Share Posted March 19 4 hours ago, ForTheLoveOfTheGame said: When are we expecting the first bit of news for FM25 to drop? I’m sure I read somewhere, maybe even on these forums, that it’s Q1 this year? They said the second quarter 1 Link to post Share on other sites More sharing options...
Furmanbp Posted March 19 Share Posted March 19 What I would like? More transparency in everything. Why I see block of down facing arrows sometimes at my players details screen? Why I can not build bigger stadium if I fill up current for over 10 years (FM23 - but I have already heard that did not changed in F24)? Why my player move to team that offer them worse or similar contract(obviously I am not taking about situation that is my fault)? Why I can not offer better contract regardless of having way to much money. If someone from my team explore options, why I can not offer him a contract when others doing it, my team is also option! Why growing fan base is so slow? and way to increase that (yeah I am wining league every second year roughly, and fun base increase by really small amount - yes my team is from small town, but come on!). Some more things to do with the money. Show me in conversation screen when I last time prised player using particular option, so I do not use it too much. Sorry but it is stupid that I need to write that information down on a piece of paper. Also allow me to prise as many players as I want at once, no reason why I have to click one after another after another where I could just highlight those one I want and go with them. Why to have more medical team members, does it make a difference? Can medical staff have too much work on their shoulders? that is not communicated. 6 Link to post Share on other sites More sharing options...
XV20 Posted March 19 Author Share Posted March 19 7 hours ago, ForTheLoveOfTheGame said: When are we expecting the first bit of news for FM25 to drop? I’m sure I read somewhere, maybe even on these forums, that it’s Q1 this year? Miles said Q2 of this year Link to post Share on other sites More sharing options...
Popular Post EvilWolf1980 Posted March 19 Popular Post Share Posted March 19 Stupid questions like are you pleased to see your player score for his country? I cant stand answering this question. My players getting annoyed for not playing enough games between June 1st and 1st league game of the season. I actually lost by best striker for not playing games between these times. Let us choose our ticket prices including season tickets. I have won the premier league and champions league with my old club many times and still charge less for season tickets than Everton. also if my club has the money in the bank why cant we build or move to a new stadium? my club was top of the table year after year winning the champions league 3 times out of 5 in our 35k capacity stadium that sells out every game but talk to the owners and they are happy with things as they are. And then the game asks me why did I leave the club? and you cant choose because the club owners are stupid. 11 Link to post Share on other sites More sharing options...
Popular Post Lord Rowell Posted March 19 Popular Post Share Posted March 19 23 minutes ago, EvilWolf1980 said: Let us choose our ticket prices including season tickets. I have won the premier league and champions league with my old club many times and still charge less for season tickets than Everton. also if my club has the money in the bank why cant we build or move to a new stadium? my club was top of the table year after year winning the champions league 3 times out of 5 in our 35k capacity stadium that sells out every game but talk to the owners and they are happy with things as they are. And then the game asks me why did I leave the club? and you cant choose because the club owners are stupid. Its Football Manager. Not Football CEO, commercial manager, economist etc. A manager would never get involved in setting ticket prices, aside from it being well outside of their role they don't have the expertise. 27 Link to post Share on other sites More sharing options...
Popular Post tezcatlipoca665 Posted March 19 Popular Post Share Posted March 19 Probably a cynical answer, but I'd really like if SI started a lot of this over again, not including the database. Many gameplay mechanics currently come across as set-and-forget from long ago; introduced to sell past editions as headline features, and haven't been paid attention to since. The player interactions, 'player power', squad hierarchy and media are some of the most annoying aspects of the game. 10 Link to post Share on other sites More sharing options...
Bahoi Posted March 19 Share Posted March 19 Fm 2024 still has 7 more moths to go. And it's lacking if we are being objective. Why talk about the future when the present is so lackluster? 5 Link to post Share on other sites More sharing options...
XV20 Posted March 19 Author Share Posted March 19 15 minutes ago, Bahoi said: Fm 2024 still has 7 more moths to go. And it's lacking if we are being objective. Why talk about the future when the present is so lackluster? i don't think its lacking a lot. its just the player discussions and other internal features that need patching.. 4 Link to post Share on other sites More sharing options...
Lord Rowell Posted March 19 Share Posted March 19 I think the text commentary needs a lot of love and new lines, old lines removing / editing and so on. 4 Link to post Share on other sites More sharing options...
XV20 Posted March 20 Author Share Posted March 20 International call-ups is what i really want SI to look at deeply 1 Link to post Share on other sites More sharing options...
Smoo Posted March 20 Share Posted March 20 Youth managers playing right wingers at left back, centre backs on the left wing and goalkeepers up top. Really fed up with that. 7 Link to post Share on other sites More sharing options...
SimonHoddle Posted March 21 Share Posted March 21 (edited) On 19/03/2024 at 19:22, Bahoi said: Fm 2024 still has 7 more moths to go. And it's lacking if we are being objective. Why talk about the future when the present is so lackluster? Is that a fact? I would have thought, considering the game production has been running separately from the current version, there should be an earlier release. They’ve been working on it for years. The optimal release date would surely be September, just after European league kick off. in answer to the thread. Just want better graphics and great variety of entertaining football at the highest level. So when you buy Musiala he doesn’t play the same way as Jordan Henderson… oh and on Touch I don’t want every stat to be complete BS. but that’s a separate topic… Edited March 21 by SimonHoddle Link to post Share on other sites More sharing options...
Popular Post scass Posted March 21 Popular Post Share Posted March 21 Some sense that the backroom staff mean something. Huge amounts of the advice seems designed for you to disagree with (moving a striker to a midfield mentoring group; hiring a mediocre staff member; changing training assignments when the coach is best suited to the one you've chosen.) Improving your support staff should be a way of improving the team's performance, but nothing I've ever seen over multiple iterations of the game seems to suggest this is true. Firing a staff member who persistently talks nonsense should stop the nonsense, but it doesn't. 8 Link to post Share on other sites More sharing options...
Popular Post Meanonsunday Posted March 22 Popular Post Share Posted March 22 17 hours ago, scass said: Some sense that the backroom staff mean something. Huge amounts of the advice seems designed for you to disagree with (moving a striker to a midfield mentoring group; hiring a mediocre staff member; changing training assignments when the coach is best suited to the one you've chosen.) Improving your support staff should be a way of improving the team's performance, but nothing I've ever seen over multiple iterations of the game seems to suggest this is true. Firing a staff member who persistently talks nonsense should stop the nonsense, but it doesn't. You forgot when they recommend a player to learn a trait then as soon as he learns it they recommend to unlearn it. Avoid weak foot, use weak foot more, back and forth. Same with individual training of attributes. Then what about recommending new staff all the time; if you took their advice you’d end up spending millions buying out contracts and replacing half of the staff members every year with new people that are better on one attribute but worse on the others that matter. 9 Link to post Share on other sites More sharing options...
rusty217 Posted March 22 Share Posted March 22 I'd like an in-game editor! Not that crappy cheat thingy. I want the full editor available in-game just like it is pre-game. 5 Link to post Share on other sites More sharing options...
Popular Post El Payaso Posted March 22 Popular Post Share Posted March 22 (edited) Remove: The horrible looking faces that the game generates for newgens and staff members created by the game. These should be replaced with some kind of AI that creates real-looking human faces. Player and staff search. These two tools are too powerful with all the filters available. Interface: Bring back the light version if the skin. Tactics/ME: Passing lane blocking. In real life the coaches are usually looking to cut the supply for certain opposition players instead of placing specific instructions to take them out of the game. Formations. As asymmetrical formations often turn out to be quite powerful, the human players should only have access to the same formations as the AI has. Closing down starting before the ball is received by the attacking player. This, was most evident problem with FM 2017 match engine where the defensive sides shifted to close down the ball carrier too late which usually opened a huge space for someone else in the middle which was unmanned. This would create the chaos factory that the game is missing. Interface of the 2D match engine. It's quite ugly at the moment with no stadiums. Lot of us still and probably always will use only the 2D match engine, so it should still be improved back to the level where it once was. Transfers The AI needs to be more competitive in the transfer market in general. The whole transfer system needs an overhaul where long transfer sagas like MBappe & Real Madrid could happen. Currently it is too easy to just pick the players that you want and get the deals done with just a couple of clicks and in days of time. Edited March 22 by El Payaso 9 Link to post Share on other sites More sharing options...
XV20 Posted March 22 Author Share Posted March 22 14 hours ago, rusty217 said: I'd like an in-game editor! Not that crappy cheat thingy. I want the full editor available in-game just like it is pre-game. absolutely not, the in game and pre game are just fine 1 Link to post Share on other sites More sharing options...
Lionel Lanes Posted March 22 Share Posted March 22 Id like to see stats a bit more comprehensive. I feel that play history and scoring stats could be fleshed out a bit 3 Link to post Share on other sites More sharing options...
Popular Post TheWednesday Posted March 22 Popular Post Share Posted March 22 Scrap player interaction, if they can't get it right it's not worth having in at all. It's bordering on game breaking when players are kicking off over the most ridiculous things. 19 Link to post Share on other sites More sharing options...
Popular Post jstars Posted March 22 Popular Post Share Posted March 22 A proper trophy cabinet. So I can see clearly what I’ve won 12 Link to post Share on other sites More sharing options...
Popular Post Overmars Posted March 23 Popular Post Share Posted March 23 Remove player role stipulations from loan negotiations. It is unrealistic and unfun to have someone tell you to play a player as a mezzala, as if that's a thing in real life. Make player form less predictable -- or its impact more subtle. Players don't often cycle up and down in form in 5-8 game increments in real life like they do in FM. Match ratings need to better reflect player performance and be more forgiving when playing aginst much better teams. A player's unhappiness about their contract should not impact the rest of the team unless they are a true team leader. Salah shouldn't badger Klopp because Bajcetic wants more money. Scouts should be less lazy on their assignments. Micromanaging scouts should not dramatically improve/increase their report output. Team training time should be allocated on a percentage of weekly training time basis rather than as three daily sessions that you have to micromanage with every schedule change. Improve newgen attribute distributions. Give us more attacking wingbacks and fewer short central defenders. Match engine -- This has improved in recent years, but we still have pass completion percentages that are too high and other deviations from real life that throw off the balance of the game. Add some variety to goal and trophy celebrations. 17 Link to post Share on other sites More sharing options...
scass Posted March 23 Share Posted March 23 On 22/03/2024 at 02:07, Meanonsunday said: You forgot when they recommend a player to learn a trait then as soon as he learns it they recommend to unlearn it. Avoid weak foot, use weak foot more, back and forth. Same with individual training of attributes. Then what about recommending new staff all the time; if you took their advice you’d end up spending millions buying out contracts and replacing half of the staff members every year with new people that are better on one attribute but worse on the others that matter. Indeed. And personalised training. "His off the ball movement is no longer a weakness' - and it's 10. For a supposedly high potential striker. The staff meeting could be such an important and useful part of the game. Instead, it's a drudge of hitting the "move on" button, and getting to the end as quickly as possible. At the moment, staff interaction appears meaningless. 5 Link to post Share on other sites More sharing options...
rusty217 Posted March 23 Share Posted March 23 18 hours ago, XV20 said: absolutely not, the in game and pre game are just fine Why? You don't want to be able to change rules, expand/contract competitions and adjust to new formats as they're announced in game? Fine, suit yourself. But some of us definitely do want a real in-game editor, I've been asking it for over a decade already! 6 Link to post Share on other sites More sharing options...
Bones32 Posted March 23 Share Posted March 23 (edited) Not being able to tell my board I won't sign a new contract unless they agree to send me on a coaching course. Edited March 23 by Bones32 7 Link to post Share on other sites More sharing options...
scass Posted March 25 Share Posted March 25 (edited) On 21/03/2024 at 08:06, scass said: Some sense that the backroom staff mean something. Huge amounts of the advice seems designed for you to disagree with (moving a striker to a midfield mentoring group; hiring a mediocre staff member; changing training assignments when the coach is best suited to the one you've chosen.) Improving your support staff should be a way of improving the team's performance, but nothing I've ever seen over multiple iterations of the game seems to suggest this is true. Firing a staff member who persistently talks nonsense should stop the nonsense, but it doesn't. Here's a random example of inexplicable "advice." This player arrived two weeks ago, has shown no change in attributes, and has played in three friendlies with an average rating of 7.27. Note also the Nick Cox supposed attributes for judging talent. There doesn't seem to be any point in swamping some good ideas, like the staff meeting, with nonsense like this. About 90% of the advice is like this - it would be great if weighing up what coaches were telling you meant thinking, but tbh it's safe to just keep clicking "move on" until you get to the end of the meeting. Edited March 25 by scass insert emphasis 6 Link to post Share on other sites More sharing options...
XV20 Posted March 25 Author Share Posted March 25 On 23/03/2024 at 07:42, rusty217 said: Why? You don't want to be able to change rules, expand/contract competitions and adjust to new formats as they're announced in game? Fine, suit yourself. But some of us definitely do want a real in-game editor, I've been asking it for over a decade already! mb, i totally got the prev message wrong. I do wish to see those tools added.. 1 Link to post Share on other sites More sharing options...
realcaffrey_ Posted March 25 Share Posted March 25 It may look a little silly, but I'd like to have a couple of currencies running in my game at the same time. For example: wages in BRL and transfer values in EUR or USD. It sounds a little more realistic. Link to post Share on other sites More sharing options...
grade Posted March 26 Share Posted March 26 I just want the new match engine and graphics be an actually gigantic improvement. I expect the tactics side continues as good. The rest I don't really care... aside from scouting. I delegate everything... SI can have minigame you have to slay a dragon to have improvement in training, for all I care. Now seriously, aside from match engine and tactics and scouting* the rest at this point, it is wasted time, utter pointless endeavour. *when I say scouting is actually researching the players myself, like in old versions of this game. That is unrealistic, sure, but that was half the fun of the game itself. 1 Link to post Share on other sites More sharing options...
kevhamster Posted March 26 Share Posted March 26 Aside from the obvious hopes of improved graphics and improved processing speed, the player interaction side of things still needs a lot of work. Examples, if a player complains about his playing time and you promise some playing time, but he's then complete gash after a few games and decide you can't risk playing him any more, there should be the option when he complains further to state his performances weren't good enough, and currently that option doesn't exist. Also, if someone comes up wanting improved terms on their contract and you literally don't have the wage budget to allow it, there should be the option to say this, Currently there isn't. Whilst the interactions in FM24 were definitely improved once the patches came out, and are definitely better than they were in FM23, the current system is still too inflexible. I'd also like to see improvements to the press conferences. Nothing bugs me more than after choosing the middle option because I have literally nothing to say about Brian Gobshite's troubles at Colchester, then getting the "The supporters will want to hear a proper answer from you.....", Why? What does it have to do with me? I don't care! 6 Link to post Share on other sites More sharing options...
Brodie21 Posted March 26 Share Posted March 26 30 minutes ago, kevhamster said: I have literally nothing to say about Brian Gobshite's troubles at Colchester I hear he's a top man with an unfortunate name 3 Link to post Share on other sites More sharing options...
scass Posted March 29 Share Posted March 29 On 21/03/2024 at 08:06, scass said: Some sense that the backroom staff mean something. Huge amounts of the advice seems designed for you to disagree with (moving a striker to a midfield mentoring group; hiring a mediocre staff member; changing training assignments when the coach is best suited to the one you've chosen.) Improving your support staff should be a way of improving the team's performance, but nothing I've ever seen over multiple iterations of the game seems to suggest this is true. Firing a staff member who persistently talks nonsense should stop the nonsense, but it doesn't. No, seriously - this guy's Set Piece coaching is 6, and he's being suggested as a set piece coach. I'd fire the Technical Director, but it would make no difference. What's the point of having his feature in the game if it's this badly executed? Is it just so that we have buttons to press? 5 Link to post Share on other sites More sharing options...
Gangor Posted March 29 Share Posted March 29 I would like to see a more efficient sorting algorithm for the player and staff search lists Link to post Share on other sites More sharing options...
SPE3D Posted March 29 Share Posted March 29 Regen faces being completely overhauled and bought up to modern standards. Stadiums to be editable so the community can create real stadiums across the world. AI to be used in all interactions and news reports etc. I think that's it. 3 Link to post Share on other sites More sharing options...
jcafcwbb Posted March 30 Share Posted March 30 Two things I would like to see sorted. 1) Can we stop having unrealistic differences in suitably based solely on position rather than role. For example I can play someone as a Winger-Support and in the AML berth he can have 3.5 stars and a green rating. However if I play him in the ML as Winger-Support he can be orange and 1.5 stars. How can that be when he is doing the same job for the team? Fair enough if I play a 5 foot 7 winger as a centre back but there has to be some logic and common sense to it. 2) Can we cut down on the amount of goals conceded either with the opponents first shot or highlight. I can be leading and dominating and then concede out of nowhere, my opponent will have a low xg and shot count - sure it happens sometimes but no as often as happens in the game. I have no problem if they have the highlights or I do not heed a warning. Hopefully the news engine will have a better highlights routine. 3 Link to post Share on other sites More sharing options...
Brodie21 Posted March 30 Share Posted March 30 I would like streakers introduced to the game, with six old-fashioned bobbies wearing their tit-head helmets, chasing him over the pitch. Ps yes, i've had a drink this evening 5 Link to post Share on other sites More sharing options...
scythian12 Posted March 30 Share Posted March 30 I may get a stoning for this, but I imagine using a LLM (both for questions and answers) for press conferences and any hooman interactions could improve them massively. Link to post Share on other sites More sharing options...
fc.cadoni Posted March 30 Share Posted March 30 I would like more simplified UX. It's more about removing, rather than adding extra. SCOUTING 1. Scouting Opp. Reports + Staff Responsibilities + Scouting Coverage / Match & Team Analysis Those complex UX should need to be simplified for sure. Now you can choose via: Staff > Responsibilities > Scouting > Scouting Opp. Reports And via Scouting > Scouting Coverage > Match & Team Analysis Those two things, it's the same. It can be only one option. If you mix with different person, interesting things happen; and especially for newcomers looks very complex (and agree with them). ==== 2. Staff + Responsibilities + Scouting + Scouting Center + Recruitment Actions Those ones, are way too complex and unnecessary to be like this. Staff > Responsibilities > Scouting > When you scout a player, watch him: [drop down menu] And via Preferences icon in Scouting > Scouting Center > Preferences Icon > Recruitment Actions Those can be merged in one place. Either in Scouting or in Staff Responsibilities. ==== TRAINING 1. Create a Training Schedule Extra steps creates problems and it is complex. For now, in order to create a training schedule you have to do: Training > Schedules > Create a New Schedule > Choose Your Schedules > Confirm > Save As > Save Here the important thing: If you don't click Save as a very last step, every time you reload the savegame, your training will not appear. This, can simplified by: Training > Schedules > Create a New Schedule > Choose the schedules > Save (or Export). The very case scenario is when you Load training schedules. ==== Scouting and Training is some examples what steps to remove and it can be more simplified. I am expecting a new UI interface for FM25 of course (?). Simplicity in UX is key point to any game, any app, any software based system. ==== Regarding adding: TACTICAL - Pressing Traps in Different Zones - The ability to say in your team in which part of the field they need to press more or less. For example, Press More Often in Zone 10, 13, 11 and Press Less Often in 12, 15 since there is no danger from there (as an example). 5 Link to post Share on other sites More sharing options...
JordanMilly Posted March 31 Share Posted March 31 On 21/03/2024 at 06:39, SimonHoddle said: Is that a fact? I would have thought, considering the game production has been running separately from the current version, there should be an earlier release. They’ve been working on it for years. The optimal release date would surely be September, just after European league kick off. FM, however, doesn't solely have the European leagues, and have a lot more national leagues and international/continental competitions to take into account than the likes of FIFA. Link to post Share on other sites More sharing options...
NineCloudNine Posted March 31 Share Posted March 31 6 hours ago, JordanMilly said: FM, however, doesn't solely have the European leagues, and have a lot more national leagues and international/continental competitions to take into account than the likes of FIFA. In addition to this practical point, the idea that a release with a brand new engine would come earlier than usual because "they've been working on it longer" is so wonderfully, delightfully naive and sweet that I almost don't want to be the person to tell that poster what the real world is actually like. Link to post Share on other sites More sharing options...
NineCloudNine Posted March 31 Share Posted March 31 21 hours ago, scythian12 said: I may get a stoning for this, but I imagine using a LLM (both for questions and answers) for press conferences and any hooman interactions could improve them massively. I am as sure as I can be with zero inside knowledge that SI are hoping something AI-ish will enable them to solve the press conference & player interaction problem, rather than putting hundreds or even thousands of hours into re-writing it with people power. Link to post Share on other sites More sharing options...
NineCloudNine Posted March 31 Share Posted March 31 14 hours ago, fc.cadoni said: I would like more simplified UX. It's more about removing, rather than adding extra. SCOUTING 1. Scouting Opp. Reports + Staff Responsibilities + Scouting Coverage / Match & Team Analysis Those complex UX should need to be simplified for sure. Now you can choose via: Staff > Responsibilities > Scouting > Scouting Opp. Reports And via Scouting > Scouting Coverage > Match & Team Analysis Those two things, it's the same. It can be only one option. If you mix with different person, interesting things happen; and especially for newcomers looks very complex (and agree with them). ==== 2. Staff + Responsibilities + Scouting + Scouting Center + Recruitment Actions Those ones, are way too complex and unnecessary to be like this. Staff > Responsibilities > Scouting > When you scout a player, watch him: [drop down menu] And via Preferences icon in Scouting > Scouting Center > Preferences Icon > Recruitment Actions Those can be merged in one place. Either in Scouting or in Staff Responsibilities. ==== TRAINING 1. Create a Training Schedule Extra steps creates problems and it is complex. For now, in order to create a training schedule you have to do: Training > Schedules > Create a New Schedule > Choose Your Schedules > Confirm > Save As > Save Here the important thing: If you don't click Save as a very last step, every time you reload the savegame, your training will not appear. This, can simplified by: Training > Schedules > Create a New Schedule > Choose the schedules > Save (or Export). The very case scenario is when you Load training schedules. ==== Scouting and Training is some examples what steps to remove and it can be more simplified. I am expecting a new UI interface for FM25 of course (?). Simplicity in UX is key point to any game, any app, any software based system. ==== Regarding adding: TACTICAL - Pressing Traps in Different Zones - The ability to say in your team in which part of the field they need to press more or less. For example, Press More Often in Zone 10, 13, 11 and Press Less Often in 12, 15 since there is no danger from there (as an example). Great stuff. Fun fact: I'm thousands of hours deep in FM and your post here is how I learned about the secondary options screens in your first two examples ! Link to post Share on other sites More sharing options...
XaW Posted March 31 Share Posted March 31 Gentle reminder that this is the place for suggestions that SI monitor closely: https://community.sigames.com/forums/forum/353-football-manager-feature-requests-pcmac/ Feel free to continue here too, but remember to post in there too if you want to see it in the game. 1 Link to post Share on other sites More sharing options...
rristola Posted April 1 Share Posted April 1 4 hours ago, XaW said: ...but remember to post in there too if you want to see it in the game. That's a bit against the rules, isn't it? A lot of these issues have been discussed in Requests also before. My suggestion is that ASAP there should be a topic for FM25. In that topic SI would keep a list for things that will and won't change, and of course a list for decent suggestions. And there SI SHOULD give us reasons WHY those decisions are made... For each own issue there should a also own topic, and info on how that topic works. Like, not comments like "I don't like...", but suggestions with (a lot of) pros and cons. At least, IMO, there shouldn't be any issue with only positive effect - that would be too easy. It should be remembered that everybody in SI are trying to sell us this product. SI has been too silent in the past. Many times things 'will be considered", but then nothing. What about the game mechanics? If there is anything that "everybody" understands it's not working or is annoying, then it should be changed. For instance, there are many players using different filters and views, and still there isn't a way to filter only compatible files there. Modding. I think that this is important (and will be even more important sector in the future of gaming) how to LET games to be self-improved (or, modder-improved). Almost everything should be able to be changed or tweaked. You all know skins, and they are great. If you don't want to see attributes in numbers, so... just find a skin that does that. We (or modders) should also be able to see, understand and change those mathematical formulas within ME - someone will find better way to implement comprehensive way to defend... Modding graphics What can modders do in FM25? Will kits use the same file formats? What about balls, stadiums, aso.? One little fact from real life. In FA Cup non-league Marine played against Tottenham in January -21. Go to YouTube and see yourselves how big stadium it was... Can we find that kind of a stadium from FM? From FM25? Changes into the game database and modding It's annoying that with a new database version, you should try to find all new compatible versions of used league mods. Why - there's hardly any changes in those league rules??? Also, there is no way to have a mod-to-mod dependency. (Because of how UID's are determined.) More user enhanced stuff like graphics could be done, if... Difficulty levels. I think that this game needs them. - For someone starting his (her) years with FM, the game shouldn't be TOO hard or complicated. I think that good level is a bit like 'vanilla' today. - Closest possible to simulation. Like, DEVs should make simulation runs and compare those results with the real football world. Time after time there are discussions that some tactic is too powerful, or fatigue isn't taken account on enough, but these could be simulated and results published. - HardCore. Little tweaks to make it a little bit harder. Players get fatigued sooner and it affects more, players and staff want more money, players are more reluctant to come into your team, aso. These could be in Options. The game itself and its decision-making -Stupid things should vanish. Like in player and staff and the Board interactions. Less is better than chaos, but also lacking possibilities for questions for the Board and answers for everybody is bad. - Logic in some cases. I don't remember exactly what happened then, but... one of my players said that "he would leave, if team doesn't get... better..." and he did leave. At that time he left we had one better contract made and making one more, but it wasn't enough! NO, NO, NO! In game's logic those days (that players were asked to come into try-outs, contracts were suggested, aso.) were so mixed up that logic just wasn't good enough. And, my guess is, that logic wasn't made to compare correct "starting point" to the "end-point". And so the wrong result. - All those staff reports aso. There should be a "filter" that blocks all that "is not that important". Like, a Head Physio could come and tell that we have too many injuries. That is a fact that can be calculated from the data. So, in a way it is an alarm, and its limit could be pre-determined (cuts off minor things). - Players in positions. Let's say that we have a game coming with ONLY one recovering left FB with possible new injury waiting OR left midfielder with only decent defending skills. Here coaches could point this out - we are lacking suitable left FB's. A bit like it's calculated in Squad planner - and meaning a problem for the Manager. - With Traits it might be more complicated. Like, a player that can't dribble past opponent WITH ball can be suggested to try to "knock ball past opponent". But, if coaches find out that it didn't work, they could suggest to unlearn that first and THEN also to learn to "run with the ball rarely". The logic here: coaches try to make this player a better one. If it fails, the actual problem should STILL be prevented by doing the opposite thing (= prevent losing ball by dribbling a lot). Here, leaving player's dribbling untouched would be the worst thing! His dribbling skill level is just too low for this tier. On the other hand, if these staff members are suggesting something back and forth, then it's a problem in FM. Amount of players in the database I hate those greyed out players. What you can do with them? Those are players in your team, because you don't have players...??? Solution: when a (human) player starts a new save, there has to be done some calculations for every country (or leagues there). If there are NOT enough players for all those leagues in the database, then FM should warn about that. Then this (human) player can choose less leagues or accept that ALSO fake players WILL BE used. Here it must be emphasized that there MUST also be unemployed players in database for these leagues. For obvious reasons. Attributes vs. ratings with stars This is a tough one. Should we have them both? As always, should we ask opinions, make a list of pros and cons, and then... make a decision. Should we have a easier-to-play version or closer-to-real-world version? I mean, it is easy to give an exact attribute value for speed or acceleration, but what about skills like understanding football. Could five or seven stars system be better? In words something like (7 levels): belongs into lower tier - decent - OK - average - good - excellent - belongs into higher tier FYI: I use 7 stars here just, because half and one stars and seven stars mean out of this league tier. It could also be 5 stars. Would this use of stars make things easier to be focused on right things? Also reports would be clear, "He's quite good." would mean four and a half stars (4,5/7). And, of course, players would still have their attributes to be used in the GE math... Match ratings and that kind of stuff How are those calculated? Is a player good when he playes better than his long time average, better than team's average, or what? There could be info on what these numbers mean... There's a football story something like this: "A striker has 10 good scoring opportunities. 9 of them are miserable, but one is a beauty. GK has 10 times to make a save. 9 of them he makes with style, but one slips easily through his hands. Which one is the hero?" Notice (if you missed): that striker succeeds in 1/10, and GK in 9/10. Are lack of skills, unhappy accidents and poor co-operation properly implemented? I must admit that I haven't watched full GE games, but this question came to my mind. Are there enough moments where a pass is mistakenly played straight over the sideline, crossing flying over all the players, aso.? And does the attribute level show up there? Lower skills means more mistakes. Last but not least - there are us that want to play lower leagues There are many things in FM that don't seem to fit into lower leagues, but no updates... You have a scouting budget about 10K, but you don't have money for anything else - not for your (Manager's) wage, not for courses, aso. It would be easy to "invent" new fund-raising event into Training schedule, and even 1000 Euros or Pounds would be a lot of money for a team with no money... One big issue is too easy "set of rules" - a bit like the LLaMa way. Sometimes you can get a Championship player to sign as non-contract, although your team plays in 8.-10. tier. It could happen in a football GAME, but NOT in a SIMULATION. Which one is this? Or, could this be both? My two most worrying things are lower leagues and whether players' fatigue levels affect enough in GE. Thanks. And sorry for this too long comment. Link to post Share on other sites More sharing options...
XaW Posted April 1 Share Posted April 1 5 hours ago, rristola said: That's a bit against the rules, isn't it? A lot of these issues have been discussed in Requests also before. Nah, posting in GD thread discussing it and also posting in the requests section is fine. And if they have been posted before, that's also fine. No one expects people to read through all posts in there to see if their idea has been posted before. If it has, SI just adds to the already existing idea pool. No one should think posting suggestions in there has much limitation at all. Link to post Share on other sites More sharing options...
EvilWolf1980 Posted April 1 Share Posted April 1 Every year when FM Manager comes out I have to go into editor mess about find the remove brexit option before I even think about playing the game. why not do us all a favour and stick the option to turn it off under my preferences? 2 Link to post Share on other sites More sharing options...
rristola Posted April 1 Share Posted April 1 40 minutes ago, EvilWolf1980 said: I have to go into editor mess about find the remove brexit option before I even think about playing the game This is one issue that could be asked from us, players. If there are enough players wanting Brexit to be "off", then that should be transferred into normal Options. Link to post Share on other sites More sharing options...
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