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[FM24] - Question about adding staff via Pre-Game Editor


Taipan
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Posted (edited)

I'm currently fleshing out my (very) lower league game by adding more staff to the game. I tried the "add the key staff" option, however with all the various backroom staff additions over the past few years (Data Analysis/Loan Managers/Set Piece Coach/Performance Analyst, ect, ect, ect), I found that each club now gets a huge swag of staff which they really don't need, and at wages of £50 a pop for each of these extra staff members, it's crippling the finances of said clubs.

I have basically set all attributes of staff to zero to randomise their stats, including CA & PA. The only exception is the job preference of the staff member, where if they are a Physio, I have made that 20. If they are a Chairman, I have made that 20. Coaches get 20 in Head Coach, AM & Coach. All other attributes have been set to zero, and this leads me to my question.

This guy is a coach. I have set Head Coach to 20, as well as AM & Coach. All other relevant stats are zero.

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Now if I go to the Non Player Data, under General, CA & PA are zero, however RCA is three, and his recommended Job role is a Physical Therapist?? I can't change RCA to any other number as it just reverts to 3. The same goes for the Job Role. If I try and select Head Coach, it just reverts back to Physical Therapist. What am I missing here?

CBKN88R.jpg

 

Also....Is it possible to use the pre-game editor to add coaching licenses for coaching staff?   I can't seem to find a section on this in the editor.

 

Any help would be appreciated.

 

 

 

 

Edited by Taipan
can't spell
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  • 2 weeks later...
Posted (edited)

The recommended job role is set by his attributes, not his job preferences. Give him some minimal coaching attributes and the recommended job role will change.

An RCA of 3 means there’s an attribute you’ve missed somewhere.

No, you can’t set qualifications in the editor, these are set by the game at startup based on reputation/experience.

Edited by NineCloudNine
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  • 2 weeks later...

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