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talhak

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223 "I mean, funny like I'm a clown? I amuse you?"

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Biography

  • Biography
    A life-long FM player, computer scientist, Ph.D. who sees programming as a great way of easing daily routine. Likes watching football matches, playing FM (not worth to mention), and having time with my notebook.

Interests

  • Interests
    Football, technology, music, reading, movies

Favourite Team

  • Favourite Team
    Liverpool, Parma

Currently Managing

  • Currently Managing
    Waiting for FM25

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  1. The in-house platform has absolutely no impact on this.
  2. That’s a great question! While the "right" answer involves some technical details, I’ll do my best to explain it in a way that’s easier to understand: Unity supports multiple platforms, including iOS, Android, PC, consoles, and WebGL. Unity is regularly updated with new features, bug fixes, and improvements (who does not want to benefit from the latest technologies and performance optimizations!). Unity comes with a comprehensive set of built-in tools like physics engines, rendering systems, and UI frameworks that save time and effort compared to building these from scratch. Additionally, the Unity Asset Store offers a vast selection of ready-made assets, plugins, and tools, eliminating the need to create everything from scratch (no need to reinvent the wheel!). Unity also provides profiling tools, frame-rate management, and other performance optimization features to ensure games run efficiently on various hardware configurations.
  3. Thanks for your support, my friend. It would also give us sanctioning power against clubs that fail to meet the initial loan agreement. @tiago_wakabayashi
  4. I think the game is missing penalty clauses for when the loan club fails to fulfill the initial agreement, which would improve the seriousness and accountability of loan deals. A real-life example of this feature is the reported penalty clauses of Fabio Vieira's loan to FC Porto:
  5. No problem, mate. 👍 No, it depends on the player, as various factors do affect the physical grow. I assume a Machine Learning (ML)-powered decision-making process manages the entire process. Not surprising if that's the case, as ML is now integrated into almost every aspect of our lives, and it seems it will only become more prevalent by time. 🤖
  6. Yes, they do change, @Uncle Adi. Here is Lamine Yamal's grow in terms of height and weight from my FM24 save: 16 yo - 180 cm & 60 kg 17 yo - 184 cm & 67 kg 18 yo - 184 cm & 71 kg 19 yo - 184 cm & 73 kg 20 yo - Same
  7. 1. Maybe the current implementation of touchline shouts is not ideal but it DOES WORK for some degree. At least, it was giving the immersion of contacting our players on the pitch. We can't just set the tactics, click the button and finally see the result. It is not the CM/Early FM-time anymore. A NEW game/era and stepping BACKWARDS in terms of immersion does not sound nice... Isn't immersion all we want? 2. Club colors only improve the immersion, the feeling of managing the club of our dreams - being their FOOTBALL MANAGER. The look-and-feel is an important concept in UX and tightly coupled with psychology. Club colors DO MEAN a lot for fans and a big part of the game. Isn't immersion all we want? 3. Most veteran fans still play the PC version and will likely continue to do so. I hope the direction is not towards a console/mobile-looking game or a uniform UX for all platforms. Each platform should have its own UI that caters to its specific intentions. I believe many of us (current players) started playing CM/FM on PC and have continued to do so, given the depth of the PC version and our long-standing habits. Therefore, the most in-depth version (in other words, full flat-version or the flagship) should be specifically designed. 4. Most of us are eagerly anticipating the real impact of the new Unity engine on the 3D match view. It would be greatly appreciated if we could get a few hints or previews of the new 3D match view. 5. A clean look and minimalism are appreciated, but a "plain look" is not ideal. It would be great to see some visual effects on the background, such as those found in FM23, as shown in the example below. So, I hope you'd enhance the visual appearance of the game for the build version. I'm excited to see what SI has in store for FM25! Best of luck with the release—hope it'll be another success!
  8. I hope so too, but to be honest, I don't expect in-game screenshots to be released yet, as they are generally made available in late September or early October.
  9. According to social media, I'm not the only one who has experienced this issue. Seems a general issue for the Mac build.
  10. As the title is self-descriptive, I'd like to learn about the licensed competitions and individual clubs as they do make the whole experience better.
  11. Yes, that's right. And, according to the experimental results, it does really improve gaming performance. Great to have this support with the release. Congrats to the team behind this support! 👏 "Innovative game on innovative tech" 😎
  12. Between, the icon placed in the Dock is right - as you can see below. Just the one in the Launcher needs to be updated.
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