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MikaV84

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Posts posted by MikaV84

  1. 3 hours ago, tropicsafc said:

    My youth managers are scheduling plenty of friendlies. Granted they are not always at useful times for me to take advantage of but they're definitely being scheduled.

    Yeah, for sure mate, didn't mean to imply it affects everyone. It does, however, affect lot of people, and is the sort of thing that is clear and present in the save files many people have uploaded. Not subjective, like many other things.

  2. A lot of talk, as usual, has been around the long-term metagame - if you will - of FM24. One thing that continues to surprise me is the fact that there's a bug, which I've reported since 2022, and it was not resolved in the newest patch either. I mean sure, i don't know why i expected it now, given how long it's been ignored, but i gave it a shot when the patch came.

    The bug in question is that b- and u- team managers don't schedule friendlies even if you tell them to. Now, if this applies to CPU teams as well, it will have a massive knock-on effect on the match fitness of young and especially fringe players, which probably means they won't be selected as often, and that in turn means they will not develop properly.

    Given the possibility that it has a huge effect on the long-term game, i'm really quite surprised that there's not been a fix for a couple of versions now. And for a dabbling programmer, it seems as this should be comparatively trivial to implement, but i grant you that if that were the case it probably would've been fixed.

    The feedback? Well, if a bug exists for literal years, and is pretty large in scope in terms of affecting long-term saves, maybe a "Dunno mate, don't know if it can be done" tag in the bug tracker should be added, just so the people reporting the bug now that somethings happening, even if there's not a fix. And maybe, with unity, we could even send bug reports straight from the game. Although, given the amount of incessant crying about a guy hitting a woodwork once... maybe the bug reports should have a slight barrier of entry.

    But oh well, here's hoping for next year. Really happy that the game is on Game Pass, so i didn't lose money on '23 or '24. 
     

  3. Can someone enlighten me about the compensation rules on youngster transfers in England? I'm just plain confused. At times, i offer a 0€ transfer fee for a young player, and when i go to sign them, it shows a compensation amount that i have to pay. When other teams offer 0€ transfers for my youngsters and i accept and they sign, i get nothing. I've read on how it works in the real world, but it doesn't seem to be exactly the same in-game.

    Any help appreciated, i want to make money from my youth teams.

  4. The whole match page in staff responsibilities that regard to B/youth teams doesn't work. The checkboxes don't actually do what they say, you can't change whether you're asked for players to play in a b-team game, and you cant decide whether b/youth team managers create friendlies and how often.

    This has been reported since release, and we've been told it's "under review" since November if i'm not mistaken. It's been reported with save files by multiple people, so either a whole section of the game not working as intended is not a priority, or it's a really big underlying problem. The weird part is, it seems like it's purely a UI issue, and the exact same checkboxes and pull-down menus in the same page have worked for years.

    It's all really odd, and the messed up part is this - if the AI teams are not doing this either, then the whole game world will be skewed since fringe players are not playing enough and are never match fit. Here's hoping it just affects the human controlled team.

    Anyway, it's been four months with nothing done on this issue, so maybe smarter to hope they fix it for '24.

  5. 1 minute ago, thomas_e said:

    I manually set up the friendlies for my U19 side. They already play in a league, but I need the friendlies to keep my first team reserve's match fit. I just arrange them on the same day every week and I do 15 games at a time when I set it up which makes it a pretty fast task to do. 

    Thanks for the reply - have to tried to make the managers do it for you?

  6. I think this is pertinent to this challenge, but can anyone confirm that your U21 or U18 managers are arranging friendlies if tasked to do so? I've started three different saves to join this challenge, but i'm just not going to manually create friendlies for the U-xx teams to keep my players match fitness up, since this wasn't a problem in 22 and it's a brickwall of a problem in 23. I've clicked, unclicked and made Latvian spells on all the dropdowns and checkboxes and nothing helps. 

    So, do you have a manager responsible to create friendlies for a youth team? Is he actually creating them? Let me know. And yes, i've reported the bug, just seeing if this is widespread and if there's a workaround - i think it's especially pertinent for this challenge. Cheers!

  7. While playing FM, i - as many others do - tend to take a small time in a bottom rung league and enjoy the ride of taking them as far as we can. The problem is that while the max attendance rating is understandable, it's not available and quite arbitrary. This means cases where you spend a massive amount of hours building a team, only to find out you've hit a financial wall since the attendance is bucking up against a limit.

    Understandably, this can be quite frustrating. Solution: Long Term Viability Rating. Give teams a rating that is mostly based on their hidden max attendace, since that seems to be the limiting factor in most cases. A rated teams would be your Man U's and such, with top level audience potential, B rated teams would be continental competition -level potential, and so forth.

    I'ts data that's in-game already, and it would be a massive positive for people that like building low-league teams. As said, doing it is currently precarious at best, and usually ends in a wall at some point. Would be nice to be able to pick a team for a long-term save with this knowledge available.

    Note 1: "Get the editor". I get that i can download the editor and see this stuff. I dont want to use an editor, or any cheats, or any exploits. I want to enjoy the game and the challenge, and i would bet im not in the minority here.

    Note 2: "You can guess the max by the city the team is in". I wish i could, but it does seem quite arbitrary, and even teams in the same metropolitan area seem to - anecdotally - differ quite a bit. If it was based on population, sure! But it does not seem to be.

    So that's my suggestion - save a few hundred hours of time for the non-cheating low-league managers, while not needing anything new in-game except a simple grade from already existing data. Cheers!

  8. Well, i'm clearly an idiot. Of course that option is there - before and after the update. What i was talking about - in my mind - was the option to automatically make first team players lacking match fitness available for the reserve squad. That option is nowhere to be found. Again, i did not articulate this at all, or realized that the original poster wasn't either. My bad.

  9. Hey Joey, appreciate the help!

    What is happening, and apologies for not being clear, is that the cpu - i'm guessing the U18 manager - is making the players available for the U23 squad - or that's what i thought. I haven't made any of them available myself, nor have i picked the for the squad. They have the "made available" tag (as seen in the attached screenshot), but i cannot untick the availability like i could with senior team members.

    Again, i appreciate the help, but i'm not able to make the U18 players unavailable with the suggested method.

    Cheers!

     

    Capture.PNG

  10. Hey guys, hoping to see if someone can help me out - im playing Gloucester, and i have a U23 and a U18 squad. In the offseason, i'm trying to go through the youth squads, but it's very hard to comprehend, since the U23 screen seems to contain most of the U18 team - as they are all set to be available for the U23 squad. Is there a button i'm missing, or a page i'm not aware of to just see the players assigned to the u23 permanently.

    Thanks a bunch in advance!

  11. Hi guys.

    In the last couple of FM's i've been able to take a team up a couple of leagues in a relatively short amount of time - e.g. a few years per promotion. This year it's a LOT harder, and im loving it. As years past, i start at the lowest level in england and work my way up. In my last save, i played 10 years with a newly promoted team, achieving mid table finishes but rarely making any progress in VC south.

    Now, i love the challenge, but just couldnt get going. So i thought i'd start a new game with stalyrbridge - the only pro team in the division - so i'd have a little more time to shape my squad. In my first game, the problem was that i was struggling all the time just to maintain my level of play. My thinking was, i'd start with stalyrbridge, just plug a very basic tactic in and go through a couple of seasons of mediocrity while i build a playerbase that i can work with - suited to a tactic i have in mind.

    Tried twice, with a vanilla 442 and a vanilla 433 DM wide. Got fired by christmas in both tries, after horribly underperforming.

    Now, im not asking for cheats or exploits - but is there something that i dont get? Is the stalyrbridge situation inherently hard, or is it a part of FM 15 where plug-and-play basic tactics dont cut it anymore.

    For those of you who dont play LLM - Stalyrbridge is the only pro team in the division, and therefore usually in a much better condition than the opponents. They have a media predicion of 6th place finish, and the board excepts a mid-table finish.

    I'd really appreciate if you could point me to something i may be overlooking. I just want to get through the first campaign without getting fire. Is the situation too hard? Should i just man up and focus more? Choose a different team? Thanks guys.

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