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Smx
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Posts posted by Smx
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Previously, it was possible to find out the assistant's comments on the match rating of the players. This facilitated dialogues with them. How to understand now what a player gets a match rating for? How do you communicate with your players about good / bad match ratings? After all, there are so many topics!
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@herne79 This is all a formality. The mentality is still the key setting in the game. And the team shape is still present. Only it depends on the duties. And the mentality of one player can influence the mentality of others and change shape. If the shape had been removed completely, this would not have happened. So that in one situation the trequartista is on balance, and in the other on the attack. Although the mentality of the team has not changed.
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17 hours ago, Robson 07 said:
Is that the same on all team mentalities or just the more extreme ones?
For more extreme. Begenning from balance. For example, in the defensive mentality support = cautious, and attack = balance. And this is a smooth transition. And in balance support = balance, and attack = attack, but no positive.
But there may still be a dependence of the duties on each other and on how much a team fluidity is obtained. Changing the duties of one player can change the duties of other players, if the team fluidity changes.
Example:
This is a gradual transition from support (balance) to attack (positive).
I change the wingback to attack. Team fluidity is changing. The duties is changing of trequartista on attack
They said they removed the team shape. But it is not. The mentality structure now simply lives on its own
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Oh. If everything depended only on the roles) Now the situation is such that changing a duties for one player can influence not only his mentality, but also the mentality of other players. It looks like an unassembled constructor)
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I forgot the team shape) But the current mentality of attacking players does not look quite logical. Their mentality is too aggressive in comparison with support. At the same time, support and defence are very close to each other.
If we talk about roles. In fact, you tell me: do not use these roles, use others; adapt to the game. I could use for example an advanced playmaker on support. This will bring more balance, but the role itself acts differently than a trequartista. And a treruqartista role is unique. So why should I refuse it? It seems strange) In the game I want to use the maximum of what is available. But it turns out that due to the fact that it is impossible to correct the mentality, I will have to give up some roles. Because the game forces me to do this.And if we talk about balance, this is not a problem with third-party settings (tempo, pass and etc). This is the problem of the ladder mentality that is now.
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@herne79 ok. One of my tactics in FM18:
I used the control mentality and very fluid a team shape. It gave me a good balance. Even despite the fact that three players in advanced positions had an attacking mentality. I could also control the mentality of trequartista and raumdauter, making the mentality less due to the setting "look for overlap". The difference in mentality between the most defensive player and the most attacking player was small:
In the end, I had a balance and very diverse football due to such specific roles as trequartista, raum and f9.
When using such a combination of roles and duties in FM19, all I get is chaos and disorder due to too much difference in mentality. For example, the gap between my defensive central midfielder and trequartista obviously much more than before.0 -
I think if the SI removed the team shape, then the logic of the distribution of mentality should be as "step by step." However, step by step, this is only a transition from defence to support. For example, the defensive duties = cautious, the support duties = balance.
But the transition from support to attack is no longer a step, but a leap. The support duties = balance, but atacking duties = atacking, but not positive.
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You're right. FM is not a math. And I also do not sit with a calculator when I play. I do not know if you will understand me because of bad English. I am not looking for any magic formulas. I touched on a problem that appeared in FM19. The lack of a team shape does not allow managing the personal mentality of the players. And for me the problem is that players with attacking duties have too high mentality compared to support. As a result, if I use a lot of players in advanced positions with an attacking duties, they become isolated from others. The support group just does not have time to assist them because of the gap in mentality. The same thing happens in the transition to defense. The support and defense group begins to defend too deeply in relation to the attack group. This limits the choice of attacking roles. Im can play with support. But I don’t want to play with support when I need for example a trequartista and raumdauter.
It seems to me that the mentality of the attacking players is incorrectly coded. Where their mentality must be attacking, they have a very attacking one, where a positive mentality is attacking.
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@Rashidi oh... in atacking team mentality a players with support duty = positive but not atacking (= team mentality). But is part of the problem.
At any one team mentalities a players with atacking duty have got a mentlity which much more than other duties. Example, in balanced team mentality a support duty = balanced, but atacking duty = atacking, but no positive. In defensive team mentality a support duty = cautious, but atacking duty = positive (if not forward), but no balanced. As a result, when in advanced positions a lot players with atacking duty, that a lines isolated from each other. This is due to a big gap in mentality. This is not corrected due to the lack of a team shape.
This is like a coding error in the game. Because when setting duties no transition from support to attack. Example, defend duty = very defensive (defensive team mentality), support duty = cautious (defensive team mentality) and atacking duty = positive (forward with atacking duty = ataсking), but no balanced. Numerically, it looks like this. 4, 6 and abruptly 10 (no forwards with atacking duty) or 12 (forwards with atacking duty), but not 8 or 10.
This requires the use of a large number of support duties to a balance and complicates the principles of playing with a large number of players with attacking duties in advanced positions.0 -
Your example with formulas is very good. I think now you finally understand what I asked)
Now in the game like this:
Team mentality = attacking = 17
Attack Duty players in attacking team mentality: 17+X (=3) = 20 = very attacking mentality
Support Duty players in attacking team mentality: 17 - X (=3) = 14 = positive mentality
Defend Duty players in attacking team mentality: 17 - X(=6) = 11 = balanced mentality
Why no dutys mentality = a team mentality?
Why is the formula different, for example:
Attack Duty or Support Duty = team mentality?
There is a big difference in mentality between players of support and players of attack.
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Ok guys. Thank you. My english very bad. Maybe I seem stupid because of this. I know what a mentality is. My question is not about that. I will try again to explain.
Team mentality = attacking
Players mentality = balanced (defence duty). positive (support), very atacking (attack duty)
Why not transitional atacking mentality between positive and very atacking?
This does not allow a gradual transition from one mentality to another in the ladder of mentalities. Attacking players have a higher command mentality. This is strange. This too removes them from the players (support and protection), whose mentality is lower than the command one.As a result, in the type of football that I want to play, the lines are isolated from each other.
I cannot balance this due to the lack of structure (team shape).
If we consider any team mentality, then the attacking players are too detached from the team basis.
Example: team = balanced, player with attack duty (no striker) = attacking mentality. That is much higher than the basic mentality. Why not positive?
As a result, due to the over-inflated mentality of attacking players in all strategies and in the absence of team shape, this makes it impossible to use many attacking roles. This forces more support to bring mentalities closer to each other. But I do not want to do that. For me, the mentality of the attacking players seems too high.
Understand me, guys?)0 -
20 minutes ago, noikeee said:
Менталитет - это то, насколько агрессивным и поспешным будет игрок при выборе мяча (например, атака = много передач вперед), а также в зависимости от его положения и движения . Игроки на поддержке будут иметь меньший менталитет, чем игроки в атаке, поэтому они могут немного отставать и ... поддерживать других.
Если бы у вашего DLP был «очень атакующий» менталитет, он бы бежал вперёд и вообще не играл бы как DLP!
Im know this is a mentality. You do not understand me. Excuseme. My question is about the mentality of the team and the mentality of the players. My team is an attacking mentality, but my players with attacking debt are a very attacking mentality. Why? Why not attack the mentality of players with attacking duties?
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Hi to all. Im from Russia. Excuseme i dont speak english. My question is about the mentality. Im set to attacking mentality for my team. But my player with atackind duty dont get this mentality. Their mentality very atacking. The players with a support duty in positive metality. Why is?
Why not atacking mentality at players then team mentality setting as attacking?
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Hello. I'm from Russia. Sorry for my English. In my opinion, the first error, which allowed you to emulate the tactics Comte - education. The first page shows the general scheme of 3-4-3. But Conte uses a narrow block in the center of the field. Fabregas and Kant are dual core. However, Willian and Azar they form a box in the middle of the field. In defense, Fabregas is not close, it fills the space in front of the defense. Kant is a major player in the button. If the clock when the ball is on the left side of the field from Chelsea Kant comes energy. Fabregas below the diagonal. When the ball is in the right part of the field the situation is different. Kant and Fabregas played line. Fabregas rarely covers the maximum opposition. The box in the center of the field with Azar and Willian allows rich area to play ball in defense. Chelsea gets the advantage over the opposition, when the pressure. It is unlikely that my English is enough to make you get the idea)
Here, an image of what I say
This is a typical situation This is independent of the third field (defense, middle, offensive)
This is a key principle.
When Chelsea gets possession, Fabregas first through someone builds attack. He playmaker. His passages directed Hazard, Willian and Diego Costa. From them comes the main creativity in attack, supported by wingbacks. Cesc and Kant at the same time more often in the back (double axle). Kant but can be moved if necessary, while Cesc - mostly holding position and the team is built around it. Hazard and Willian not playmakers. They forward within the central zone. Costa Diego provides support for them. Costa Diego often omitted in the depth of field at the center.
Thus, the interpretation of the tactics of Conte I would start with the following roles and dutys
3 DC
WB S или А
DPL D
BWM D или S
AM S или A (SS? T?)
DLF S или A (F9? СF?)
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M R/L equivalent to the IF(s)?
in Tactics, Training & Strategies Discussion
Posted
You can try inverted wingers, but no role can fully replicate the play of inside forwards.