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jjtile

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Posts posted by jjtile

  1. On 01/08/2020 at 00:08, scratchmonkey said:

    The qualifying bit of that description is pretty important, which is "suitable for possession-oriented systems that press high up the pitch".

    Now, this may apply to your system, which has a high defensive line and is asking your team to do a lot of pressing, and if you're a top team in your league, I'd expect you to be able to win the possession battle in most games, even with this system/using a Regista. That said, the Regista will probably turn the ball over more than any other player on your team simply because they have the Take More Risks Player Instruction hard-coded and as such, they'll try a lot of low-percentage balls regardless of what you have set in your Team Instructions. I think this is what ED means, that the Regista personally isn't suited to a team that wants to have the ball at all times as a strategic goal, just because they do turn it over a fair amount. Whereas what the game means by saying that it's suitable for aggressive pressing, possession-based football is that while the opponent is pinned in their defensive third, you'll probably want a roaming player who will try the unexpected to unlock them, which is what the Regista does.

    Which is to say, a Regista is a net-negative player when it comes to retaining possession individually; however, and possibly, unintuitively, this means that it's a good role for attacking, aggressive teams who otherwise might have a lot of possession and no end product.

     

    On 01/08/2020 at 15:53, Experienced Defender said:

    Exactly :thup:

    Although a regista's style can be somewhat modified by adjustments in tempo, mentality and things like that. But generally speaking, the DLP is better suited for patient possession styles. Whereby a possession style should not be confused with nominal possession stats (e.g. Liverpool dominates possession in almost every match, but does not play possession football).

    Just so I'm 100% clear on this...

    You're both talking about the difference between (a) sytems that generate high possession by retaining possession - i.e. patient, low-risk, not giving the ball away and (b) systems that generate high possession by focussing on quickly regaining possession through aggressive pressing - i.e. more risk-taking and instances of lost possession than (a), but making up for that by quickly getting it back? Am I understanding that right?

  2. 1 hour ago, Experienced Defender said:

    Well, since you said that the tactic "is geared towards possession and careful build up", I will comment from that perspective. 

    First, your right flank has both crossing-heavy roles - winger and FB on attack - which is obviously not possession-oriented.

    Then a regista - while nice role in its own right - is an aggressive type of playmaker (as opposed to the DLP), which is also not suited to possession-based styles. 

    On the left flank, a FB on support duty is usually not an ideal choice as a deeper partner for an inside-oriented role (such as IW, IF and the like), because the roles is rather conservative, which can therefore lead to a lack of attacking width on that flank. You can change him into a WB on support, but then the problem is that you have a regista on that side, who is neither holding nor covering role.

    Thanks. This is all super useful. Going to take another look/really focus on these points when watching the first few matches.

    One thing I'd query - the in-game Regista tooltip explicitly says it's "suitable for possession-oriented systems". Am I missing a nuance with that?

  3. 4 minutes ago, Experienced Defender said:

    Sorry, but to me it does not seem so with this setup of roles and duties (plus the formation itself is not ideal for possession styles, though can be made to work by proper selection of roles, duties and instructions).

    Instruction are possession-friendly, but roles and duties not really. 

    Anyway, this is just my theory, which may prove wrong. Test the tactic and see, maybe it will work :thup:

    What do you reckon the issues are?

  4. Just started a new save. Haven't played any games yet, but thought I'd post my tactic and see if anyone can stop any obvious flaws.

    tactic.thumb.PNG.1aac122919d8f2d9975386cbbbed7802.PNG

    Overall, the tactics is geared towards possession and careful build up.

    The DMd and the two CD provide some defensive solidity.

    RGA provides creativity and passed forward through the middle.

    IF and SS are main attacking threats - with DLF &, RGA providing them with the ball through the middle and the Winger and FB on the right-hand side providing crossed from the right.

    FB on the left provides some support and width in midfield.

  5. 33 minutes ago, HUNT3R said:

    Both the quotes are very specific though.  I specifically mentioned that it should be quite easy to set up a base with the new tactical styles. I also specifically mentioned that I can set up a base tactic easily. That was a personal point, but even so we've got great guides that can help anyone do the same.

    The styles will be base tactics. If you're going to expect them to be plug and play (ie just choose one and win matches infinitely) you will be disappointed. You still need the players to pull it off and if you're going to try and dominate possession with an intricate tiki taka style tactic, but using the weakest team in the league, you will most likely be disappointed.

    You’re arguing against a straw man there. I didn’t say players should be able to choose one and “win matches infinitely” (I specifically mentioned simply roughly meeting expectations) or that they should work regardless of whether you have the players to pull them off (I specifically mentioned checking your players attributes match what the tactic requires).

  6. Just now, HUNT3R said:

    Both the quotes are very specific though.  I specifically mentioned that it should be quite easy to set up a base with the new tactical styles. I also specifically mentioned that I can set up a base tactic easily. That was a personal point, but even so we've got great guides that can help anyone do the same.

    The styles will be base tactics. If you're going to expect them to be plug and play (ie just choose one and win matches infinitely) you will be disappointed. You still need the players to pull it off and if you're going to try and dominate possession with an intricate tiki taka style tactic, but using the weakest team in the league, you will most likely be disappointed.

    You’re arguing against a straw man there. I’m didn’t say players should be able to choose one and “win matches infinitely” (I specifically mentioned simply roughly meeting expectations) or that they should work regardless of whether you have the players to pull them off (I specifically mentioned checking your players attributes match what the tactic requires).

  7. 3 hours ago, HUNT3R said:

    You can plug and play with little effort. You can set up a base tactic which should be okay...

    ...I could set up a base tactic and at the very least, I should be matching expectations.

    God, I really hope SI don’t see it this way. 

    For many - myself included - setting up a base tactic and matching expectations isn’t little effort. It’s something that the rest of the game (coaching, transfers, squad management) is unfortunately gated behind.

    In ten years, hundreds of hours in-game and hundreds of hours reading the forums, I’ve still never made it two seasons without being fired for failing to match board expectations.

    I’m keeping all my fingers crossed that the the Tactical styles are going to essentially be a few dozen base tactics that you can choose, ensure your players’ attributes match up to, and then rarely need to think about again.

  8. 5 minutes ago, HUNT3R said:

    The players won't be moving any quicker than they are. The ball will move around quicker. As the ball moves more, players could  move around more.

    Apologies - I didn't mean that I thought that the higher tempo would directly make players move around more quickly.

    Just meant that, in instances where higher tempo results in the ball being transitioned more quickly up the pitch, those players without the ball who are tasked with attacking or support roles would need to move up the pitch more quickly to "keep up" with the ball. And that this would effect their condition over the course of a match. Or is that not right?

  9. 7 minutes ago, HUNT3R said:

    High (note HIGH, not HIGHER) tempo means obviously that players need to make decisions quicker. So they could make wrong decisions as it's too fast for them. Technically, they also need to be up to it.

    The higher tempo instruction is different and is relative to Mentality. It'll just ask players to make decisions a little quicker than they currently are.

    Either way, you'll move the ball around quicker, so players will need passing options ready for them and support there as the ball will get forward quicker in all likelihood.

    Apologies, should have been clearer - but, yes, I meant when playing at a relatively higher tempo rather than the specific team instructions (which, as you say is only relative to mentality).

    Interesting that you mention players moving around to support due to the likelihood of the ball moving forward more quickly. Presumably that's mainly an issue during transitions? I guess that means that tempo can also impact on team condition over the course of a match (as they're repositioning themselves faster as the ball moves around faster during the match)?

  10. 7 minutes ago, HUNT3R said:

    Tempo is how long a player takes to make a decision with the ball, so it cannot affect anything when you don't have it.

    Cool. That's what I thought.

    So what's the downside of playing higher tempo? Is it that decisions are made quicker but that the the quality of the decisions is lower? i.e. does playing at high tempo mean that decisions are made quicker and therefore likely be poorer than they otherwise would be? 

     

  11. 3 minutes ago, LCFCEaves31 said:

    I do not use it in the lower leagues... I don't trust my players intelligence (not sure if that has any correlation or not to perfecting offside but it made sense in my head).
    If my defenders step up and time it wrong, it allows the in opposition in at goal. Lower league players aren't always the quickest at recovering the situation either, with low pace and acceleration... I however, may be entirely wrong!
    I am sure with quality, quick and intelligent defenders it is a no brainer though.

    This was my guess too - but I wanted to check if it's as simple as: "There's no downside if your players are good enough. Always turn it on unless you have slow/mentally weak defenders"

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