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ale1969

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Posts posted by ale1969

  1. 8 ore fa, Double0Seven ha scritto:

    If this was a real simulation, none of us would survive. Good luck competing against realistic versions of Pep, Klopp and whatever. The game would be harsh as hell and 99.9% of the playerbase would be gone. 

    SI need to keep some "fun" elements in it and tone it down a bit. Otherwise the game would be completely ridiculous. There is no difficulty bar and I hope there never will be one. Compare the management aspects of the game to other popular management games and you realise that they are already quite in depth. Its not that bad. 

    You do realise they cant just make this game for people with insane computers and stuff right? Not everyone is rich or spends money on a good PC. They cant just set aside a good chunk of the playerbase because you want a better game. 

    You sadly confuse harshness with realism.

    Hide hard coded routines and schemes behind half confusing  roles, team and player instructions and PIs doesn't make the game an inch easier for newcomers.

    If I am a newbie and I setup a man marking (with the outdated instruction we have in the ME) I think that my player will follow the opponent, not wander around pressing aimlessly and then sometimes "Doh! I should mark that guy, where he is? Oh 20 yards away, let run aimlessly a little more"

    If I am a newbie and setup "pass into space" I want my forwards make a lot of off ball runs, no matter if they risk to be offside most often than not (this is what off the ball value should be taken in account against positioning).

    If I am a newbie and I setup "tight marking" I want my defenders stick to the opponents not waiting for them 2-3 yards distant.

    If I am a newbie I want ME to replicate as much as possible the football I watch on TV not some strange playing that has little similarity with reality.

  2. Il 17/9/2019 in 12:59 , rich10 ha scritto:

    It'll be interesting to see how the ME handles the new law that allows players to be inside the box for a goal kick, and all of the possible reactions to that tactic from the CPU when the human player uses it, and visa-versa; imagine testing that  :)

    I've had a few ideas of what we can expect with that announcement-of-the-announcement video, a buffed-up social media module looks to be on the cards; perhaps that social media will now have a bigger impact on how long you keep your job? And perhaps players getting into bother with it (doubtful due to the legalities)? Or maybe they'll tie-in with Skysports and have real life personalities on there (e.g. Carra+Nev)?

    ME practically ignores handball so I guess it'll ignore that rule either.

  3. 22 minuti fa, CFuller ha scritto:

    It's funny how anybody who demands a new Match Engine never explains their reasoning with anything more than, "Well... the current ME's just broken, isn't it?"

    Because, as I said in my comment above, it's just too much hardcoded. You cannot setup defensive and attacking movements, just play with instructions hoping that they'll work the way you think they should.

     

  4. I just read the bunch of new features announced today. While most of them are nice improvements still FM20 lacks that "something" that would really push me to buy as soon as it comes out.

    I know the old rhyme "if it's not broken don't fix it" while I guess that making huge changes is expensive and risky.

    Still the game looks a bit stagnating,

    I will for sure buy it, but probably not soon and maybe I will wait for after Xmas bargains and if I will grow tired of the current career on FM19.

    I know my rant sounds a bit "generic" so I list some of the huge changes that IMHO are really needed for the game to improve and that I would have really liked  to find in any new late version of this game:

    1) get rid of CA/PA system and find a more random and fluid system for ability to develop. It's unrealistic, no matter what people say. The proof is that lot of young players need to be have their PA changed at every DB release, despite FM researchers are often very good and sometimes even better than professionals. because the consensus about young players potential changes over time and playing experience.

    2) the tactic section is still pretty "raw". Man marking is a joke despite being a very used tactical device in modern football (i.e. Gasperini's Atalanta in serie A). There's also nothing that let us create some defensive and attacking movements. Some are there in the ME but are hidden behind roles, team and player instructions and pure randomness that don't make the game simpler for the newcomer while making a hell for the wannabe tacticians that avidly read blogs and watch youtube videos to get some grips of how things works.

    Probably attacking and defensive movements are hard-coded into the ME to make things look realistic and of course they need to be hidden beside a layer of instructions to not being overpowered and to help AI while making it impossibile for the player to develops new ones.

    3) set pieces. If the tactic system is raw, set pieces are even worse. I don't think I need to detail things here, they are so much hard-coded that you see sometimes the ME override the few instructions we are able to set.

    I don't ask for FIFA graphics or thousands of animations. Sure graphic is nice but I understand the copyright problems to have too much graphic detail while animations are expensive to create.

     

    But please please please make Football Manager for managers. Actually it's a lot more Football Director of Football.

  5. 6 ore fa, Rashidi ha scritto:

    If you play with a defensive narrow width, you are ceding flanks. you could do this if you have strong central defenders who can win headers. Sometimes you see sides allow other sides to cross the ball, because they are more wary about players who can dribble and cause havoc more centrally.

    You can have narrow defense while keeping attacking wide players marked with your wide players through specific instructions and OI, I used it a lot since even in old FM when you played defensively and deep you had a narrow defense as default.

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