Exactly. There's no reason to strictly limit database size. If playing across multiple devices is a consideration, it should be possible to include the same caveats as before – i.e. if you want to play across MacOS, iPad and iPhone, for instance, then I would understand a database limitation. However, if like me you just want to play on a single platform, then why should it be limited? This has been implemented just fine since at least Touch '17.