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@Marc Vaughan I know news of the release date is not your area etc, but perhaps you could nudge some people to make a statement about the expected release date of FM25 Mobile? Ie, late November as originally expected or next year in line with FM, or something else? I keep seeing questions about it in Discord etc and I don't think there's been any official word. I appreciate it might not be known yet, but any clarity for us fans would be much appreciated. Thanks.
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This has come up several times before, so won't repeat myself too much - but I would definitely love an instant result feature that used your tactic and team selection (something holidaying doesn't do). There are some games, especially friendlies, that I don't want to spend time on, but I don't want a random tactic/team selection for.
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Thoughts on loaning our young players
StephenCronin replied to petertr's topic in Football Manager Mobile General Discussion
Thanks Marc, really appreciate the answer! 🙂 -
Thoughts on loaning our young players
StephenCronin replied to petertr's topic in Football Manager Mobile General Discussion
Ooh, that reminds me of a question I've been meaning to ask you Marc: I know height is not used to calculate whether a player wins a header (ie it's built into Aerial), but is height used to work out whether a player will improve in Aerial or not? I *think* that taller players are more likely to improve their Aerial, but not sure if that true and, if so, whether it's coming from their height or maybe their 'shape' (ie TF more likely to improve). Would be great to have some insight on that (if you can share). -
Players pic not shown
StephenCronin replied to Tuhin Mashiur's topic in Football Manager Mobile General Discussion
@Marc Vaughan I think there is actually a problem with this (ie it's not just licensing), at least on Android. I'm not getting ANY player pictures any more, even though they appeared in earlier versions of FMM24. For example, Previous Version: Current Version: Another eg, previous version: Current version: And so on and so on. I can't find ANY players with a picture in the current version. When I try to load them again it tells me they are already installed, ie: I haven't uninstalled / reinstalled the game as I'm not that fussed by the problem. But it does seem to be a real problem. I'm not sure what version of the game introduced the problem, but I can tell you that there are no pictures (for me) in the latest version (15.3.1). The screenshots above with the player images actually showing are from a career that has some saves that were last saved in 15.3.0 and some saves that were last saved in 15.2.0 - but player images no longer work in any of these saves (the screenshots above were made back in April). So the problem seems to be with this version of the game rather than the save files. -
FYI: All shortlists made in older versions are going to break in the latest version. It's actually a good thing, as shortlists should work properly from now on - rather than only working if the database version and leagues loaded are an exact match to the save the shortlist was created in. However the price for this is that any shortlists created in the older versions won't work with this one. Technical explanation: Shortlists now work using the player's unique ID (UID) which persists across any save / database version, rather than from their ID/record number which changes depending on which leagues are loaded etc.
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Thanks Dan, totally understand you prioritising that - though an automatic weekly export of saves would help when saves go missing. 🙂 (seeing people lose saves was actually the prompt for me to post this). But yeah I can understand why you'd need to sort that out first. Good luck, seems a frustrating one to solve.
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Having a son - fm24Mobile
StephenCronin replied to KMac95's topic in Football Manager Mobile General Discussion
The way it used to work (can't be sure it's still the same but would be surprised if they'd changed it) was: You need to sign a player He needs to stay at the club for at least 10 years He has to play each year (I think a couple of games is enough) He needs to retire while still at the club You need to stay at that same club from the time you sign the player until he retires When he retires there will be a news item saying that he's retired and another one about his testimonial game etc. The next day there should be another news item about your son arriving at the club etc and he should now be in the squad. Actually I don't think I've done one since the academy was added in 23, so not sure if they show up there or next day like they used to. Sounds like you've done most of that? But you didn't mention anything about the retiring part, so that might be the bit you are missing? Can be frustrating if the player keeps going and going! Haven't tried it for a while, but I generally only give them short contracts near the end until they get the "plans to retire at the end of his contract" message and then I let it run out and they normally retire early in the next season. -
Hi, I understand that: the Android files such as save game files, shortlists, tactics, selections etc had to move from the My Documents folder to an internal area that is not directly accessible to the user. an Export option was added so that we could export these files to an area we could access. However, to export a save file, I need to go through a bunch steps every time: Save the game Exit to the main screen Choose Load Game Select the Career Select Export Enter a name for the export (every single time!) Load the game again so I can continue playing Problem: Unlike iOS which has the online iCloud syncing, FMM for Android does not have any way to back up / sync saves to the cloud. This has never worried me because I have been able to use another Android app (I use FolderSync, but there are lots of options) to automatically backup my saves (and shortlists etc) to the cloud. However, with the new behaviour, these apps can no longer automatically sync the currently saved files - only the currently exported ones which a) you need to remember to export and b) is not a quick process (to export). Request: Add an option to automatically sync the currently internally saved save file/shortlists etc with the exported versions (maybe every time we save something? or weekly (in game)?). I understand there will be a performance issue, but am happy to have slower saves if it lets me back them up automatically. Note, the game would need to know the export location for the current career - perhaps just making it the club name might work (although what if people change club?). Alternatively, even just giving us an export option in the Save function screen in game (Delete, Save, Export), which doesn't need you to exit the save or type in the export folder, would be enough to sync the save games (which are the most important part) much more easily. Thanks for considering this (and if I haven't explained that properly, please let me know).
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Different players loaded when loading a saved shortlist
StephenCronin commented on tonimodric's issue in Gameplay
Sorry for disturbing you on your break! And thanks to you and Michael for taking a look. 🙂 -
Different players loaded when loading a saved shortlist
StephenCronin commented on tonimodric's issue in Gameplay
The shortlist format changed this year and is now based on the player record number (I believe SI call it ID), which is only guaranteed to be unique to that player for the particular save where the shortlist was created. Basically when the save is created it takes the players from the database and puts them into the save, giving them each a record number/ID. The first player added gets record number 0, the second one gets record number 1, etc. A shortlist will say for eg "get player 169", so once the order of players being added to the save changes, then player 169 will be a different person. If you create a new save using the exact same nations you used for the original save AND it is using the same database version, then the shortlist should work because it should load exactly the same players in the same order (so they get the same record number). If you load different nations from the original, then the record numbers will be different for many players (as soon as it gets to a nation that wasn't loaded last time or is now loaded in a different order, the player order will be different). And every time the database changes, shortlists are likely to break, even if the same nations are loaded - because players will have been added or removed, thereby changing the order for everyone after the first change... Not every update comes with a database change, but we've had 5 app versions this year and 3 database versions (v2403, v2404 and v2405). To demonstrate: I created a shortlist with one player (Paul Okon) in two separate saves: With England and Spain loaded: With only Scotland loaded: The last 4 characters are the import ones. In the first save Paul Okon's record number/ID is E6 57 00 00, which translates to record number 22502. In the second one his record number/ID is 32 4D 00 00, which translates to record number 19762. If I use the second shortlist in the first save, a different player will be record number 19762. If they'd used the UID (the number you can find on sortitoutsi), then that would be the same across every save and database version and shortlists would always have the right player... For Okon, his UID in the first save is 1C F4 37 77. And his UID in the second save is 1C F4 37 77. It never changes... I did mention this a month ago, asking whether they could change shortlist to work from the unique id (UID) which solve the problem, rather the record number (ID) which changes. However the SI representative said that it wasn't related to the new shortlist format... But it pretty much has to be... ¯\_(ツ)_/¯ I don't normally like to ping @Marc Vaughan about tickets, but I'm sure he'd understand the issue. Though perhaps I'm being unfair to the team looking into this and they already know this is the cause? Or perhaps I've misunderstood something (wouldn't be the first time! 😀)? -
I hate it too (and I actually already had Netflix). However reading between the lines it seems this may have been their only choice. The reasoning given by SI Games was that "Football Manager Mobile sales have been slowly declining over the last few years. We had found ourselves at a point where we were not reaching our necessary targets, which leads to difficult decisions – something we are very used to in the business of making games." Then Sega (who own Si Games) are actively cutting games that aren't profitable enough. Add the two together, and it looks like it was Netflix deal or bye bye FMM... Still sucks obviously, but having it disappear entirely would suck more. I really hope they find a way to offer it for sale as a stand-alone again in future.
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Freekick& Penaltykick ability.
StephenCronin replied to mungmengmung's topic in Football Manager Mobile General Discussion
@Marc Vaughan - While we are on this, something I'd love to see is the ability to develop/train these values over time. I understand the actual chance of success for pens or set pieces relies on a number of factors (I'm guessing that for pens it's things like shooting, age, pressure, etc), but there do seem to be distinct 0-20 values for penalties and set pieces in the database / save file. I think these are what's used for the star ratings in the penalty / set piece taker selection screens? Anyway, these values never change over time (at least in FMM23, haven't checked in 24), meaning if that wonderkid has 2.5 stars for set pieces there is zero chance if him developing and one day rivaling James Ward-Prowse. The wonderkid will retire 15 years later, still with 2.5 stars. While the only player whose going to have 5 stars is James Ward-Prowse and his regen (there could be a couple of other players with 5 stars to be fair, but not many and they are all older). It IS great for identifying regens. 😀 But what would be truly great would be the ability for players to train this value or even just naturally develop it over time. I know that will make balance a lot harder, but I think it would make for a richer game. 🤞 -
I don't know, I think it would be great. Presumably it would be using the original databases without any adjustments to PA etc. That means the young player who you expect to have high PA because they became a legend in real life might actually flop in the game! The old databases aren't always accurate. It also means that those of us steeped in CM/FM/FMM lore could go back and use those legendary wonderkids again. I'll be signing the Freddys thanks very much (Adu and Guarin)! What could be better!