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Paulo191

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Posts posted by Paulo191

  1. We know that the immersion in a simulated world is what we most like about Football Manager. Not just being able to do things our way in the most realistic way possible when it comes to football managing, but also to feel as though we are real managers of teams from real life.

    With this in mind, I'll try to elaborate my idea of a feature (that I've been asking for for years now) as objective as possible to convey what I really mean.

    First of all, this is not a Director of Football Manager or Club Owner Manager. And I don't want it to be. I don't want to be able to interfere with stadium details and anything like that in-game, which I feel that SI doesn't want either. It's really fine with me. But I think that we should really feel managing a team from the English 6th tier or a team like Real Madrid. The way it is today, you can't really tell the difference very much.

    So, imo, we should see (and LISTEN TO a crowd sound) stadiums like this when we're managing a lower-league team:

     

    To avoid any kind of trouble with what's being shouted by the supporters, SI could use some kind of distorted shouts. 

    But then we get promoted and we're playing in League 1 or 2 kind of league, so we should see and listen to something like this:

     

    And then we get to the top flight. So it would be something like this:

     

    There's clear difference among these three scenarios. The way it is today, all the stadiums, supporters and background varies between the last two examples (it's either like Real v Barça or a L1/L2 game). And the sound is only like the last one (Real v Barça).

    This is a cosmetic feature, I'm aware. I'm also aware that people complain about some new cosmetic features, claiming that they add nothing really new to the game. But unlike some of the cosmetic features that are added every year to it, I think this one would go for the immersion side of the game for real.

    But if SI doesn't feel like adding these nuances to the game because of any potential legal restriction of whatever kind, at least they could give us a way to edit sounds via the GAME EDITOR, so the community would be able to create its own mods just like we can do with skins and added leagues. (Maybe this could even work with stadiums, although I don't see how.)

    We could have parameters to work with in the editor, like:

    IF STADIUM CAPACITY < 5,000, THEN:

        plays sound_1.fmf

    IF STADIUM CAPACITY  > 5,000 and < 15,000, THEN:

       plays sound_2.fmf

    IF STADIUM CAPACITY > 15,000, THEN:

       plays sound_3.fmf

     

    We're just seeing the immersion the UEFA license is doing to the game, from the logos and skins to the Champions League song, which is great. A great new cosmetic feature added that really translates into a more realistic experience. I think that these additions of more different sizes of stadiums coupled with sounds that we would expect from them (just like when we watch a real game) would add so much more.

    And, of course, for those who don't like any kind of sounds playing during the game, the option to turn it off would still be there to be used as always.

  2. I've tried every solution I encountered on the internet and here too, but I just can't solve it.

    It's really bad to read anything on this year's game screens. I mean, just look at this:

    image.png.4557554be9fb2def354ea3f4b0f3c7b3.png

    The text is kind of blurry. Not just with this zoom (100%), but with any other as well.

    You get a headache after just 30min of play.

    Please, SI, solve this. I've not been able to play the game since the day the beta came out.

    My PC specs:

                          Screen resolution: 1366x768

                          System: Windows 10

                          RAM: 8GB

                          Graphics: Intel(R) HD Graphics Family

                          Processor: Intel(R) Core(TM) i5-4210U CPU @ 1.7GHz up to 2.4GHz

  3. Is this one any good for FM20:

    • 8th generation of the processor Intel® Core™ i7-8565U (1.8 GHz to 4.6 GHz, 8MB cache, quad-core)
    • Dedicated video card NVIDIA® GeForce® MX150 with 2GB of GDDR5
    • RAM Memory of 16GB, DDR4, 2666MHz
    • SSD SATA M.2 of 128GB + HDD SATA of 2,5", 1TB and 5400RPM
    ?
     
    (link in Brazilian Portuguese)
  4. This idea of having different packages to choose from is great. You could just hire analysts to work on their own devices or you could purchase packages like you suggested, so you could have a better and focused idea in the reports you receive.

    So contracting these packages would mean an increase in quality in your analysis facilities, while canceling the contract without purchasing another would mean a downgrade.

    But, and just because this is how it is in real life, the manager shouldn’t have full power to decide about this. In fact, the board’s position about this (like many other decisions in the game should be) would weight more than your opinion as just the manager. So this would be more of a discussion with the board of how you think the team should approach this part of the game than just us clicking a box and voilà! “I chose that package”.

    I really hope SI at least considers this. Because, you see, this is not a massive change that would disrupt the gameplay. This is not a complete revamp, as Miles likes to say. Instead, this would be one of those minor tweaks that makes the game even better and close to the real thing. I really don’t think this is very hard to implement. Would this make the game a little bit harder than it already is? Yes. But real life is hard.

  5. There should be variations in the clarity, quality and depth of detail in the reports provided by the analysts staff. If you have great analysts and great data analysis facilities, you should have access to great reports, with a very accurate analysis of your next opposition, for example. Very clear, with a huge depth of detail in case you want to dive deeper in the analysis.

    On the other hand, if you have just a decent data analysis setup, you should get only a limited access to the full picture, because not having the best would mean you wouldn't have top softwares and neither computational power to generate very accurate reports as you'd like.

    And finally, having a poor setup would mean having almost ****** analysis, more confusing than helpful, and you'd have to struggle to make sense of what you really needed to know about players and oppositions.

     

    The way it is today is kind of a binary situation: you either have it (being the same for any team in any situation, either Real Madrid or a 7th tier team from France) or you don't, in case you don't have any analyst in your staff.

    I know they have attributes to define how good they are in their analysis, but IF those attibutes really have any effect, it's too subtle to be noticed.

    I'd like to see a visualization of how good my data analysis setup really is. If it is bad, so make the reports view bad, with some inaccurate informations here and there. But if it is good, give me an almost-fortuneteller-like description of what is going to be for us if we get some player or how my opposition is going to play.

  6. On 20/10/2017 at 19:22, apvmoreira said:

    A lot of complaining about team talks, pre match stuff and alike stuff. Am i the only one that see this is actual football? Everyday, the manager says something to the players, every game has a press conference, every game, the manager talks in the locker room, why so much fuss about it? FM is simulating real football, so lets have it has it is!

     

    Don't like it? FMT

     

    Already bought the game, but with this, im gonna put some vacations days, sorry boss!

     

    I completely agree. Communication is a key element IRL, not just for football, but for every aspect of our lives.

    I see people complaining about the level of complexity of the game, with all the medical center infos and the improved interations with the players and the media, saying that it'll take us more time to play the game than before. But this is the way to go, if not, it wouldn't be a better simulation every year.

    Consider this: with the level of reality of the game increasing every year, why should it take us the same or less time to get things done as in FM11, or FM09 or even CM 01/02? I mean, if more reality is what we want, there's no way it'll be simpler and faster than the previous ones.

    I'm not saying here that this is the state of the art football simulation. Of course not. For example, I just hope that they have included a lot of different things to say to the players, so it won't get boring fast, specially considering the context (as it's actually said in the video).

    But again, like it was said, don't want this level of realism? FMT.

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