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jharcourt1

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Everything posted by jharcourt1

  1. Wouldn't it be fantastic if rather than: Acceleration 16 Pace 17 We had a tab that allowed us to view the same listed player attributes but only in terms of actual analytics? For example the above could become: Acceleration 15kmph (§5th out of 2,306 players in EPL) Pace 22kmph (10th out of 2,306 players in EPL) Allowing the ability to switch between competitions if needed. The game now has so many data points regarding the players, but the truth of the matter is, your everyday player probably isnt getting stuck into the data analytics screens, which although are improving are still very clunky. I'm sure there is a key statistic for each current 'attribute', but having this as an alternative view of the players ability, would not only be more true to have the data analysts currently view performance but it'd also add some flexibility if players were allowed to customise the screen selecting the stats to match the attribute that they desire. Note: I am aware of skins that attempt to do this, and whilst impressive that passionate FM'ers have dedicated time to this, they're not smooth and as feature-rich as they could be if the game developed them.
  2. I understand your point, but it doesn't answer the question. If you can move the entire budget to your wages on the right date, you get the guaranteed budget, within a week or two you can then move it all back to the transfer budget. My point is I think there is a better way this could be handled in game, after all this is a game. What happens IRL that doesn't happen in the game is that conversation about "If you don't need this budget/spend this budget before x date, it'll be moved to the stat accounts and show as profit generated for the business". There's a better way to transition from year 0 budget to year 1 budget, it shouldn't just be an arbitrary date whereby if you happen to have forgotten you miss out.
  3. Done. it's called: "James Harcourt - Newcastle.fm"
  4. Hi all, One thing I'd love to see change in future versions of FM is the conversion of 'Next seasons transfer budget' into the current transfer budget some the end of the season. Issue: Current season with Newcastle I had £240m transfer budget issued at the end of last season. I couldn't spend it all, I didn't need to. So I went through the season with £84m left over, with a guaranteed budget of £115m for next. I've tested the theory, if I spend all that £84m I get around the £115m issued (so over £200m in my balance) however if I do not spent the budget and forget to transfer it to wages before the date then you appear to lose out. Currently my budget is £110m, which is both lower than the guaranteed budget and only actually an increase of £24m. Why make this element of the game so complicated? If there is an estimated budget for next season surely that is in addition to what you either have or make during the season, but both seem to impact this figure.
  5. Hi all, I've been having this issue since FM21, but it appears to have become more of an issue in FM23 for me, happening all the time rather than in previous iterations where it was sporadic. No matter what I seem to do, when flicking between screens before a match my selected squad always appears to deflect itself. I've included videos so you can see the issue, please could someone tell me why this is happening or how I can stop it! Thanks Files uploaded to SI Cloud Service, names are: Screen Recording 2023-03-08 at 21.15.03 Screen Recording 2023-03-11 at 11.33.29 Thanks
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