![](http://content.invisioncic.com/Msigames/set_resources_9/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
![](http://content.invisioncic.com/Msigames/set_resources_9/84c1e40ea0e759e3f1505eb1788ddf3c_default_photo.png)
rijclt
-
Posts
32 -
Joined
-
Last visited
Content Type
Forums
Articles
FAQs
Online Manual
Support: Blocks
Support: Games
Bug Tracker
SIGames Manual (beta)
Profiles
Posts posted by rijclt
-
-
By default, B teams ineligible for promotion are excluded from promotion playoffs. If you want them to participate, try enabling "Can non-promoted teams play in top playoffs" in Promotion/Relegation settings (I haven't done this before).
0 -
En 28/3/2024 a las 3:30, Wolf_pd dijo:
I don't know if city size has an impact, but I never tested with it in a scenario with multiple languages, so doesn't hurt to test that out.
I must be missing something, the game is not generating newgens from any of the new (duplicate) cities I created, unless I specifically set a club to one of the new cities.
Example: if I set Montreal to English-speaking and create a duplicate French-speaking Montreal, all newgens in Montreal-based clubs would only be from Montreal (English).
0 -
En 25/3/2024 a las 19:24, Fredrik dijo:
I've resorted to creating new cities at times so that for example Montreal would exist as two cities in the database. One French-speaking and the other English-speaking.
For now, I think this is the best workaround.
Does the distribution of newgens depends on the population of cities? Given two Montreals with the same coordinates and same population, would there be ~50% French and ~50% English speaking newgens?
If that's the case, it would be possible to tweak the size of the cities to better approximate the real-life distribution.
0 -
En 11/3/2024 a las 11:08, Spoof dijo:
need more then 26 groups which FM24 doesn't allow
In previous versions of FM it is possible to create more than 26 groups,
0 -
hace 2 horas, Fredrik dijo:
Start by setting language to any city if it's monolingual. Then set percentages for the region (the part except the aforementioned cities) so that the total percentage is 100%.
Yes, setting a language to a city does force all newgens born in that city to be native speakers of that language.
It doesn't really help though in the case where speakers of the regional language B are interspersed throughout the region - no cities in the region have a predominant population of B speakers.
hace 2 horas, Fredrik dijo:player names
Good point, but for the sake of this discussion let's just say the names are similar across the country and not language dependent.
0 -
My country has a national language A and several regional languages B, C, D. Most people are native speakers of the national language, but some are native speakers of a regional language and have a limited command of the national language.
In a specific region of the country, approximately 70% of the people are native speakers of A and 30% are native speakers of B.
My goal is to recreate this language distribution so majority of newgens would speak A fluently and the remaining would speak B fluently (and maybe some A).
I tried setting the nation's language to 100% A and region's language to 70% A and 30% B. That didn't work; everyone speaks A fluently, which means nobody speaks fluent B AND zero, basic or good A.
I reduced nation's language to 50% A, no luck. Then removed A from region's language setting. Same result.
Is there a way to make it work?
0 -
It's best to do this in advanced rules where you can specify custom reserve and youth leagues.
0 -
I'm trying to duplicate a list of ~10 awards across ~100 child divisions under a parent division.
The awards should look like this,
Child Division 1 Player of the Year
Child Division 1 Manager of the Year
...
Child Division 2 Player of the Year
Child Division 2 Manager of the Year
...
...
Child Division 100 Player of the Year
Child Division 100 Manager of the Year
...
(the divisions are not actually called "Child Division n", they are for illustration only)
Changing all the names manually would take a good chunk of my life. Is there a faster way to do this?
0 -
In general, the game does not account for alternate fate places when it's allocating fate to teams in an ongoing league, resulting in premature (example above) or delayed allocation (example below) of fate.
Example of delayed fate allocation:
"number of bottom playoff places" is set to 2 and "new bottom playoff places" set to 0 for case where more than 3 points separate 13th and 14th team.
Then no matter what the ongoing point difference is, even when team in 14th is mathematically confirmed relegated with several matches to spare, it will only get the "Relegated" fate at the end of the last round, when the game evaluates alternate fate places.
0 -
That did not actually fix the issue - the extra line is gone, but removing the 0 resulted in playoffs now taking place even when the difference between 13th and 14th is more than 3 points, as I have set "number of bottom playoff places" to 2.
I have tried changing "number of bottom playoff places" to 0 and keeping the above setup (new bottom playoff places is blank). The playoffs work as intended and the extra line in league rules is removed, but there's a new issue - it's possible that the 14th place team would first be assigned a fate of "Relegated", which later changes to "playoff".
Example in a 16-team league with 30 rounds:
End of Round 28
team A in 13th place with 28 points
team B in 14th place with 27 points
Round 29 - A wins, B loses
A in 13th place with 31 points
B in 14th place with 27 points - mathematically impossible to catch up with team A with 1 round remaining, game assigns "Relegated" fate. However, relegation is not assured given our optional playoff setup, as playoff can still happen
Round 30 - A loses, B wins
A in 13th place with 31 points
B in 14th place with 30 points
The difference between 13th and 14th team is 1 point. Playoff takes place.
0 -
-
I thought my league with optional playoffs (alternate fate places) was working...almost. Here's the setup,
The playoffs work as they should, but there's an annoying visual bug in league rules where there's an additional line (highlighted below) that just shouldn't be there.
Relegation playoff does not take place if there are more than 3 points between 13th and 14th.
How can I get rid of this line?
0 -
Are you using Qualify Team For Competition (Using Positions) to assign divisions to each team in the Culling? This could be the reason why the correct division is not being registered.
hace 9 horas, underklassh3ro dijo:Can cups even be used to correctly qualify teams into other divisions
I have had some experience with this. I was trying to set up a reserve league system with four divisions and a cup competition for all reserve teams outside this system to qualify for division four each year.
What made it work was setting this qualifying competition as a division below division four, instead of a cup competition, and creating a (hidden) league stage and a cup stage. Teams that reach a certain round in the cup stage have their league fate actions set to promoted in the league stage, so the game understands that these teams are being promoted and have their correct division set.
So my suggestion is, look into league fate actions - set other league fate in the Culling.
In your case, it does require you to set up a promotion/relegation relationship between T5 and T6, specifying number of promotion/relegation places = 0.
However, I don't know how multiple promotions (T7 -> T5) or relegations (T5 - T7) can be set up that way, or if the game even tolerates that.
1 -
That should be the way to go, but currently there's no option to sort by ranking level.
0 -
hace 24 minutos, sptndc dijo:
As I can remember, I once tried to change the sorting rules using games won first before points and it worked.
Yes you are totally right, I had no idea as I had never tried to set league sorting rules in any unconventional way.
Though I'm thinking even sorting by games played is not enough - it is still possible that semi-finalists can rank higher than finalists when there is a third place playoff, where the top 4 all play the same number of games.
See above example, Belgium would still be above Croatia sorting by games played and total points.
Edit: Another scenario is where some teams have played additional games in qualifying or playoff rounds, e.g. a Europa League quarter-finalist can rank above a semi-finalist with same number of games played, if the quarter-finalist had to play the knockout round playoffs.
0 -
hace 2 horas, rusty217 dijo:
It's possible. Use matches from other stage and also under Other Stage Rules use Take Stage Results Into Other Stage.
I've got it working in my AFL file to make a league table from African Champions League cup round matches. The file isn't finished yet, need to make some changes so the winner is properly recorded, but the league table part works. Here it is if you want to take a look: x African Football League.fmf
IIRC the Brazilian Sao Paulo state championship does it too, so you could have a look at that as well. It takes results from both the group stage and the knockout stage to make an overall table.
Thanks for the tip! I wasn't able to open your file so I looked at Sao Paulo State Championship, it's almost perfect except for one thing - in my test, there is a quarter-finalist that is ranked higher than a semi-finalist because the quarter-finalist has more points (using the 2018 World Cup example, it would be Quarter-finalist Uruguay with 12 points ranking above Semi-finalist England with 10 points).
hace 12 horas, sptndc dijo:It requires league sorting rules of the games played as well, hopefully SI will add it in future updates.
I understand the reason for that is by default all teams are ranked by points; there does need to be a separate setting to rank teams
(for a lack of better term, "league ranking rules") where we can specify that teams should be rankedby games played first, then total points.However, I don't think league sorting rules is the right place for this, since it's for sorting teams on same points.0 -
Not sure if it's possible with tweaking "Matches from other stage", it seems like it can only transfer league standings.
0 -
Can something like this be implemented in the editor?
0 -
I created a new Italian reserve league system (Primavera 1-4) to replace existing Italian U20 Primavera 1-4 and a reserve cup for all reserve teams in the system.
My reserve league system is structured as follows:
Primavera 1 (competition level 1) - 18 teams
Primavera 2 (competition level 2) - 20 teams
Primavera 3 (competition level 3) - two child comps 3A and 3B, 18 teams each
Primavera 4 (competition level 4) - four child comps 4A, 4B, 4C and 4D, 18 teams each.
When I test the competitions, the editor throws a Number of Teams Doesn't Match error for the reserve cup. The difference is 20 - which is the exact number of teams in Primavera 2.(Edit: fixed this, but below issue remains)After some digging I realized that the issue is, as the title states, competition levels for reserve divisions have for some reason changed to
Primavera 1 (competition level 2)
Primavera 2 (competition level 3)
Primavera 3 (competition level 4) - child comps 3A and 3B still at level 3
Primavera 4 (competition level 5) - child comps 4A-4D still at level 4
In addition, all divisions with changed competition levels now have a reputation of 1.
This behaviour occurs for default Italian U20 Primavera divisions too, when I test Italian competitions in default database. Competition level drops by 1 and reputation resets to 1 for Single level divisions and parent divisions, but remains the same for child divisions.
Does anyone know how to fix this?
0 -
In my case, even with the correct configuration for best third place teams' ranking levels as shown by rusty217, the error still occurs. Turns out it was caused by selecting Stage Flags - Store Stats. Removing this flag eliminated the error.
0 -
How did you make B teams promote to La Liga? I thought that's hard-coded to be impossible.
0
Generating non-fluent speakers of a national language
in Editors Hideaway
Posted
Seems like this is a known issue.
This post mentioned that "Created cities without clubs do not generate players"