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Everything posted by seabas3
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As florin mentioned, it would be neat if it was in the editor... Who knows it may be in the game. Wenger is really pushing hard for it.
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[suggestion] implementation of some career modes into default game
seabas3 replied to myfunnygame's topic in Reviewed
Ohh... this makes sense. Yea that would be a cool idea. It seems like right now the only way to do that is download external skins which don't use numerical values for attributes, select the hide attributes in startup, or join a club where the board has complete control over things. -
SI will only make the change if IFAB implement it. If FIFA and IFAB tests it in certain tournaments, SI will implement it in those specific tournaments.
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[suggestion] implementation of some career modes into default game
seabas3 replied to myfunnygame's topic in Reviewed
I can't see a difficulty slider happening. There's already ways to make your save more difficult, SI just doesn't display it well. I do think we should have challenges though, I believe there's something similar in FM Mobile. -
I agree, a good idea. We already have interactions and relationships with the media. But especially when it comes to suspensions and interactions with our fans, players and the board - how we trest the refs and our influence with them can be massive!
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One of the frustrations that I see with the community and in game is when we bid/enquire about a player and the club comes back with a stupidly high number. If I'm not mistsken, the Online Manual explains that this means that the player is not for sale. However, I feel there should be an alternate interaction to make this more visually appealing to the player. I believe we need to move to a clearer way of communication. We already have flat out rejections with a "red" rejection notice and the club saying the player is not for sale. In real life, almost every club out there does not have that ability to flat out reject every bid. If the price is high enough or there is a reasonable replacement, then it's logical that while the club say the player is not for sale... reasonably they might be. This leads me to the point of having some sort of spectrum of negotiations. Yes a club can still flat out reject...but rather then coming back with a $300M price tag, put an inbox notice or in that neogtiation screen an orange box which says the club are hesitant and need a big bid to consider. I'd like the possibility of a spectrum, I've touched on this before of a better way to display information before going into negotiations and how the selling club feels... but maybe a color-coded text box response, similar to the red rejection one should be displayed. Red = Rejected Dark Orange = Not Willing Orange = Tough but Possible Yellow = Possibly Reasonable Etc... I'm sure there's a more efficient way, but in essence we need more then just the agent interaction in my opinion... and that's to expand thr club-to-club negotiations. After all, agent information may not always be accurate.
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Why does FM not have a map in the game?
seabas3 replied to Renskay's topic in Football Manager Feature Requests (PC/Mac)
I completely agree with this, having some interaction with a regional, national or global level map would be really cool. Kind of an idea which I believe came from FIFA, but when selecting a club, showing the geographical location of their stadium via a map... even if it's far zoomed out would be neat. -
Hey All, Just an idea to revisit the topic of available leagues at the base game, I know there's the massive list pinned to the top but just thought I'd post somewhere else. After the latest news release from Miles it looks like Women's football is going to be released in FM25 which is cool. I figured I'd touch on those leagues another time. As for the main game I thought there'd be a few other leagues to cover and research first... especially as with recent events with money in the Middle East, Confederation revamps and competitions (CONCACAF) amongst other things means that more focus should be given in my opinion outside of UEFA. I also understand that none of this is easy, between research and development, logistics and legalities it is very difficult to continuously update and add leagues. However, with the landscape of football as it stands, I feel for FM to grow even more and try new adventures (especially outside Europe), it's important to expand the base games available. Complete CONMEBOL To me this is an obvious one, but CONMEBOL should be completed at minimum. Having six of the ten confederations is a good start, but Venezuela, Paraguay, Ecuador and Bolivia should be added in my opinion. I would also consider the step afterwards to add the additional tiers to each system if possible. Expand in Africa Look, the fact that only South Africa is a playable association is a bit silly considering the popularity of the sport within Africa and the powerhouse clubs which also reign in CAF. Egypt, Morocco, Algeria and Tunisia should at minimum all be in the base game. Expanding in Africa would be tricky, but there are plenty of decent clubs in other leagues which could possibly be explored: DR. Congo, Tanzania, Nigeria, Cameroon, Ivory Coast and so on are all good ideas to suggest. Middle East is a Must I know most recent events have shed the spot light on Saudi Arabia but them and Iran are two nations who at a minimum should be in the base game. Other nations such as Qatar and UAE could also be added in as both nations have flaunted their wealth in football. Japan, Japan, Japan Japan is a must. I don't really think I need to explain any more. Representing Central America CONCACAF'S revamped competition structure means that more clubs are now in the spotlight. To be fair, Central America has always been a joyful hotbed of football and it stands to reason that at least Costa Rica should be added into the base game. While Honduras, Guatemala and Panama are all really good leagues, Costa Rica is historically CONCACAF's 3rd best Association and has an excellent league. Completing the Confederation Family New Zealand, the giants of OFC. While it would be quite fun to have many of OFC's small nations within the game it's simply not reasonable. But, with an expanded FIFA World Cup awarding a minimum of one slot, and arguably the greatest semi-professional club in the world with Auckland City FC... it's not too crazy to suggest putting New Zealand in the base game. Especially with the interesting league system being a neat idea for a game save. Summary - North African giants are a must: Egypt, Tunisia, Morocco and Algeria. - Saudi Arabia and Iran are no brainers. - Japan! - Costa Rica to represent Central America. - New Zealand to represent OFC. - Complete CONMEBOL: Bolivia, Ecuador, Paraguay, Venezuela. Short and sweet little blurb on several leagues which I think SI should look to add to the base game.
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Hello, I ran into this issue over the course of my preseason and the Community Shield match - there are literally no fans shown in the stadium. Now I admit I'm playing on the lowest graphical setting and normally play 2D but thought I would try the 3D a bit and noticed this. I already have a save file uploaded for a different technical issue and it's called; clauseerror-Liverpool - Brazil.fm I've uploaded the screenshot called "Capture4" which also shows when paused that there are no fans despite there being an attendance and there is audio of a crowd as well.
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Unable to offer flexibility when selling players
seabas3 commented on seabas3's issue in Transfers and Contracts
Hello, I've uploaded my save file and it is entitled: clauseerror-Liverpool - Brazil.fm I've attached the screenshot "Capture3" to display what I'm talking about. All clauses do not have the option to make them semi-negotiable. Thanks, -
Hello there, I'm having issues when offering players to other clubs; being unable to offer clauses as apart of selling my players as semi-negotiable. This would be the "yellow lock" rather than the red or white one.
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Hey all, thought I would write down another idea I have for Football Manager. This applies to the impact of finances on clubs. Football Manager seems to be built in a way where it is near impossible to bankrupt a club, or spiral them into massive amounts of debt. There's always a massive financial deal which comes in to save the day for a club - meaning that it is feasible in game to spend hundreds of millions if not billions in back-to-back windows or over the span of just a few seasons. I'm sorry but this to me is complete and utter bs - there is no way that a club should continue to operate at such a high level and be "saved" by these financial deals which could even get them out of sanctions and financial implications like FFP. FM should not be run in a way where the game corrects itself over time. Therefore I would like to see a more realistic approach to how our decisions on buying and selling players - even the AI - can impact clubs finances both in the short and long term. We have seen it recently with Barcelona, there leverages save them short term but cause massive cuts for the future by selling future rights for a large period of time. Juventus and Real Madrid along with other clubs have been slammed with the COVID-19 situation which has caused an increase pressure to pursue a Super League so finances can be guaranteed so they can continue to operate and cover mass losses. In FM, we need to see the impact of financial decisions especially by us, but also the AI. This does not mean creating rogue competitions for money, but rather clubs getting impacted for making large transfer decisions (relative to the club) on a regular basis - being unable to compete in future windows. Especially if performances dwindle, it can cause huge implications and clubs may go through phases of raising funds in order to comply with regulations which can see great transfer deals for other clubs. Get the Board Involved More: If I remember correctly, there are already hidden attributes of directors and how they perform which I believe impacts how a club is run, investments they make, and negotiating future financial deals for the clubs (sponsors). While this is good, we need to get them involved more and be realistic. If we are in control of transfers and are going to drop a large amount of money, we should be notified of the financial impact in the future. The first impact which is felt to an extent is with our grading system with the Board and Fans. We should really feel the heat though, if we continue to spend copious sums of money - even if we've raised the funs through transfer sales, we should have our expectations change and more pressure on us as managers to perform. This reasoning is natural by fans, spending more money relative to the club stature = an increased expectations from fans and rivals. However, there should be greater concern and expectation from the board. If the player flops, the board could look poorly on you and your staff and trust you less with future transfer dealings, bringing in a greater dynamic between you, the fans and board. If you spend big, the risk is greater if you do not meet expectations, fail to qualify or finish above a certain point which has a financial impact in future seasons at your club. Elaborate further on the club directors and who negotiates financial dealings for the club. Let's expand the backroom staff - I remember seeing hidden attributes for Director's and other backroom staff members whom we cannot touch, I would like to see that visible in FM. Some clubs are run well even if they are not successful on the pitch while other clubs are run very poorly. When at a club, I should see attributes and/or ratings of the overlords of a club and see how good they are at their job. The reason being is that I can then see what sort of financial impacts the club will or will not take when negotiations for sponsorship details occur, increasing staff wages, affiliations or even upgrading a stadium or other facilities. Some owners are reckless, others are not. This brings in a new dynamic I would like to introduce. Take Leicester City as an example, they used the money earned from Harry Maguire to build their new training facility. During the process of communicating with the board and requesting upgrades or increases in transfers, let's have the possibility of a board taking under consideration the ability to raise funds for a future goal. As an example, let's say the board has a goal of developing the best facilities in your country, that costs money and while the board are willing to contribute towards it and the club's bank balance can afford a portion of it in the short term, more finances are needed. Therefore you as the manager are now financially impacted as you are unable to spend as much as you normally would, or have to sell a few players in order to raise funds over a period of time to achieve the goal of developing your facilities. Another approach can be made to the above point. I've sat before at clubs with plenty of money in my transfer budget - when requesting things with the board, one of the first things that should be impacted is your transfer and wage budgets. So okay, you want to expand the stadium or relay the pitch - in order to help with the costs we're taking 60% of your transfer budget and have a much more restricted wage budget in order to finance such a deal. Then you work with the board to see if a solution is available and you take on that new challenge. Receive Financial Reports: Okay look, this is Football Manager and not Director of Football Simulator. However, we as managers have financial impacts towards a club and are involved in the financial running of a football club. We cost money, so does our staff and the players we sign. I've already commented on the Finances screen before, but I would like to see financial reports that the club gives us and how it applies to our role as managers. One avenue this can be done is pre-season friendly tournaments and building reputation. You as a manager may be forced by your club board to tour a certain part of the World in order to fulfill affiliation obligations, build and create affiliations and partnerships, and increase shirt sales while possibly developing new sponsorship deals. We may not like it, but we may be forced to play three or four matches on tour which can impact the squad for example. I would like to see the impact of financial decisions at the club that the board make. This is where a sub-tab could be created under the Finances section, and there is more elaboration on the message we receive at the end of every season which shows our sponsorships and if they've moved up or down and the prize money we've earned. Maybe there is a minimum expectation of money to be earned by competitions, which can add pressure on us to compete at a certain level. We can receive reports that the board are currently under negotiations for a new sponsorship deal and learn how it will affect us; maybe we get a small transfer or wage budget boost, are possibly able to afford an upgrade somewhere or new staff, or maybe there are new expectations to sign certain players or develop affiliations in a new part of the world. Likewise it could work the other way, where if a club is performing at an equal or lesser standing then when the previous negotiations took place there is an impact on losing money and the board notifies us of such an impact. Having an analytical breakdown of finances compared to other clubs of similar standing or within a competition I believe would be a good thing. We already see bits and parts of this spread throughout FM via club details, top transfer spenders news articles, wage bill in club details and so on. This to me should all be centralized in one area under finances, how we compare - even out sponsorship deals - with other clubs in the league, a competition, by reputation or heck even globally. From there we can get a grading report by the board and see what their goals are. Are they underperforming in sponsorship deals or are they at a good spot and are satisfied with our finances? Do we have too big a wage bill compared to the level we are competing at and the board suggests we should be in a certain bracket instead? Be Punished for Financial Mismanagement: This is it for me, the big one. I'm sorry, stop trying to fix the game by giving clubs ludicrous sponsorship deals, taking out massive loans or wealthy consortiums randomly taking over and investing huge sums of money into a club so they stay afloat. The real world does not work that way, if you financially screw yourselves - you can be feeling that impact for YEARS. Even to the point of being kicked out of leagues, falling into administration and so on. The first point to make is, let's feel the impact as managers. Even if you are successful and win trophies, you should still get sacked or in a lot of trouble if you are financially decimating a club. The board would most likely take over some of your responsibilities, lock you out of making several decisions and start selling players, releasing staff and re-negotiating contracts in order to become more financially stable. You will also probably get sacked regardless. So let's actually see this! Make panic and financial regulations actually applicable in FM. I guarantee that if you are about to breach FFP or some other financial governance, the board will come to your rescue in FM. This is not always the case! Money doesn't suddenly come from owners and injected into the club - at least not always. So let's elaborate on what circumstances we should see when issues like this arise; Emergency Bank Loans - This is huge. A club and their owners may suddenly take out a loan which can impact future income as the loan will have to be paid back. Negotiating Contracts - As we've seen in the past and recently with Barcelona lately, the board will start negotiating pay-cuts with players and/or deferring payments which means you'll pay them the cut wage at a later date over a period of time. This can go either good or bad which leads onto the next point. Selling Players - Again another and more common avenue as this is one of the best ways to raise a large amount of funds quickly - it's to sell players. Many clubs have done this where in order to comply with FFP and other financial laws they've had to sell players AND ALL WITHIN A DEADLINE. Get kicked out of competitions, banned and points deductions. Seriously, this still occurs! It's actually a lot more frequent then one might imagine where clubs who fail to meet financial standards or break the laws get punished. It's not uncommon to see clubs negotiate deals with regulatory bodies in order to comply with financial regulation and/or get banned for a period of time from competitions for failing to comply with financial laws. This happened lately to Panathinaikos for example. As managers we need to feel these restrictions. The board could have negotiated with representatives from UEFA or FIFA for example and we are on a tight three year budget in order to comply with financial standards. Or we could possibly banned from European competitions for a period of time! It happens! So in FM let's see it happen! Administration & Liquidation: Look, this is the sad part of football, no club should go under - but unfortunately it is very common and we see that plenty of clubs up and down pyramids across the globe enter administration or liquidate and a Phoenix club is formed. Getting Kicked out of Leagues: This may not specifically apply to us, but it is possible with the AI - clubs may be unable to pay wages and other things, defaulting on debts and because of this inability to comply - will be kicked out of the league by the Association and sent down to the lower divisions. THIS SHOULD HAPPEN IN FM. It happens more often then it should, and while clubs shouldn't be dropping like stones - the threat of such a circumstance should be felt for clubs who are poor and financially mismanaged. Liquidation: I do not believe legally that you can liquidate a club. If you are able to then this is a possibility that we could see happen in FM (just look at Italy). If not there still is an avenue to explore which is the possibility of when such dire circumstances occur and are kicked down to the lower leagues, a club could be gutted and essentially "liquidated" starting afresh. Administration: I only ever see this in FM at the start of a save when real life punishments (points deductions) are applied in game but then are gone after the end of the season. Maybe it's just me, but I've never seen a club go into Administration. Again this is more common then one might think and the threat of it should be more profound. Also, we should see this happen! I understand that delving into the financial side of things can possibly breach on legal issues. However what is a guarantee for me is that there needs to be a way to actually feel the impact of financial mismanagement in Football Manager. The game should never be simulated in a way where it "fixes" itself over time and clubs are able to continue to function with unrealistic scenarios.
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Hey All, If this has already been mentioned than I apologize. I would like to see an upgrade when it comes to negotiating contracts and transfers with clubs, staff and players. Right now the overall process is good and has improved over the last few editions, but what annoys me is when in negotiations - I forget sometimes what clauses or bonuses I've excluded during the negotiation process. I therefore have a solution - even though it is tedious, could we have every clause and bonus laid out before hand? For me this is a simpler way to lay out the offers made and see what was offered previously. I also at this point can then remove clauses and/or bonuses and it be very visible that I've done so. There are a few extra points I would like to add; Can we see some sort of visual cue for "favorable", "important" or "preferred" bonuses, clauses and other components that the club, staff or player prefer to negotiate on or favor? If we do exclude something from negotiations - do not remove it, rather can it be "greyed out" and possible be brought back after a few more rounds of negotiations? I would like some live feedback for the negotiation process. If I have a DoF or other members of the Transfer Committee - can they give me live feedback before submitting a bid? Maybe I add a clause, or bid a bit too high - can one of my staff members help guide me or make a suggestion? In negotiations and someone counter-proposes a contract or transfer - can I see exactly what the differences are? I know we are able to see the previous offer, but right on the same screen - in brackets off to the side with the original "bid" then a negative or positive number which tells me the difference, then the new number next to the clause or component of the bid would be MUCH better in my personal opinion. Can we have a more thorough but simpler explanation of how clauses and bonuses will impact us OR the other club, staff member and player? Some clauses are pretty straightforward, but it is easy to forget and sometimes we do not think about the financial impact of a transfer. It can get a bit confusing at times as well what certain clauses and bonuses mean. We already have notes on the left hand side when entering negotiations or bidding, but can we elaborate with this further or change how that information is presented? Jot-notes would be preferable. To add onto the financial point of this topic - a re-vamp of the financial screen would be nice. While it is possible to understand, it feels very overwhelming and can be quite confusing. Having detailed, chartered and tabalized information is nice - however much like the Datahub, there should be a simple and clean way to present the information. This is what I have for now, if I think of more I will add onto this post. Thanks.
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Hello all, before I begin if this has been mentioned before I do apologize. I have brought this up before and I would like to bring this up again, if it does exist in some form in the game, please let me know because I’m clearly an idiot then. FM is a plethora of information and statistics, but sometimes it can be presented in a “bulk” like manner rather than sorted or refined. For example; both Player and Club statistics when viewing a competition (whether domestic league, cup, confederation or international tournaments). · The first point here is I want to divide the competition statistics that is given to us. For example, when viewing either the Champions League, Europa League or Europa Conference League – the player statistics include matches from the qualifying rounds. Now this information is of course important, however it should be divided in my opinion. I believe there should be a little side menu which will divide the stats across several fazes of a competition. o Per Phase Division - “Overall”, “Qualifying Stages”, “Finals Stages”. We should be able to separate between the different “phases” of a competition, because when I look at player statistics in the champions league – there are players whom don’t even make it to the group stages who top the charts for goals scored and clean sheets kept. Of course the rewards don’t go to them at the end of the season, but still, I want to flush out those who have been knocked out or did not qualify. o Per Round Division While the first point covers an entire phase, why not get specific. What if I just want the top goalscorers from the group stages of the World Cup? Or maybe scout top scorers from just the Preliminary, First and Second Qualifying Round of the Champions League? This to me is very important, especially when I want to see how shortlisted players or even my own players are doing in a competition. o Per Reputation Division – I will touch on this in more detail in the next point as it is more applicable to a “league scenario”, but could I divide my statistics on whom I have faced? I see three areas but for more clarity, really it should be five; “Less Reputable” “Equal Reputable” “More Reputable”. So essentially, bigger clubs, lesser clubs or clubs of an equal standing. This would be fantastic to find out as I take a look at chances created for example – and all of them have come from facing smaller teams while a player doesn’t produce well verses equal or greater teams. · So, the first point was coming across cup competitions – the second point tackles League statistics. This avenue can be approached in several manners, but generically there should be some form of division when it comes to looking at player and/or club stats. o Time Basis – Rather then a “phase division” which with some leagues is actually applicable; “Promotion/Relegation Playoffs”, “Champions Phase”, “Confederational Qualification Phase” (see Belgium), “Opening and Closing” (see South America and Mexico in general) so it should be added – can we divide statistics for a course of a season? First half and second half for example, this can be helpful to see the impact of a congested winter and the impact of the mid-season transfer window if applicable. What about quarterly or third phases? Or heck, why not on a monthly basis? o Versus Basis – In my personal opinion this is my favorite option. I would like to categorize both club and player statistics on whom they face. Now we could get very specific and select specific clubs – sort of how you are able to compare club positions over a season already in the game. The more realistic option in my opinion could be dividing a league into “top half” and “lower half”, how one’s fare against clubs competing in confederational competitions, or maybe a specific collective based on in-game reputation “Top 6 in England” for example. For scouting and seeing how your own players perform, you can gain a better understanding of how to approach and whom to select for certain matches. That's all I have for now, I'm sure more could be explored on this topic. But in general, I believe competition-based statistics can be divided and organized in a better manner.