pocketspace
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Posts posted by pocketspace
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53 minutes ago, summatsupeer said:
He is a playmaker, he will move towards the ball to collect it. The attack duty will make him take more risks and dribble with it more, it won't turn him into a "runner" type of role like CM-A or BBM (as Keyzer mentioned).
Alright I see it.
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37 minutes ago, summatsupeer said:
Cleon explained the problem, the forward is isolated. 3 out of 4 of the closest players are playmakers who look to collect the ball to feet rather than getting forward and linking up with the DLF.
But isn't the AP (A) going forward?
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Just wondering. What would you do to fix this tactic used by Cleon as an example in the first post? On the first sight, it doesn't look quite unbalanced, maybe one or a couple of role changes could do the trick.
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So I have this tactic that I am working on atm.
My main concern is the space between my BBM, AMR and RB and I feel that sooner or later, that space will be exploited by a skillful player and will cause me sort of problems. What I have worked out so far is to move the AMR down to a MR position and give him an attack duty to try and replicate the IF-S.
I had to play around with the duties as I didn't want either flank to be too attacking so I ended up with that. Now thing is, if I wanted to keep the formation with the AMR, what could I do about that space?
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1 hour ago, summatsupeer said:
I would say you have lots of players looking to risky passes, but have a lack of runners, i'd say Retain Possession would suit your Duty selection. Yes you have runners on the wings, but they will join attacks later due to being Structured. Maybe a slower tempo would help to allow your WB's time to move up and stretch the defence. Maybe both instructions or just one, would need to see the play.
I think you might of flooded the central area too much with 5 players, Structured will help a bit but you might need to take it further to make the two ST stay up a bit more and to drop the defensive players a bit. It might be worth making your CF-S a CF-A so he occupies the defenders, keeping them honest whilst your F9 drops to linkup with your AP, BBM and Reg.
I'd not use a CWB because of the above reason, where is he going to roam to? Really you need him staying wide to provide width and stretch your opponents. I would add PI's to both WB-S to Stay Wide.
Who is the BPD going to play risky passes to? Personally with a Reg sat in front of him going "GIVE ME THE BALL" i'd want him to just give it to him.
Have you setup your GK distribution so he doesn't waste it?
Thanks, you cleared up a bit my foggy brain. I will try those suggestions you've said and see how it goes.
I have chosen the CWB because I wanted someone to be more advanced as it looked like most of the times the LB was too deep to support the AP or the CF, so I have decided to go with that as the WB-A might have been too direct for my liking.
Then I agree with you with the BPD, I haven't used these roles too much in my whole FM game-play so I don't know how exactly they work, I am trying to experiment with things right now and see what I can do. But I guess I'll just have to remove the BPD. I will look into the roles and the Team Shape and how they work and see how I can improve things.
Edit: Nope, not working.
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Can someone tell me why this tactic is not exactly working the way I want? There seems like the shots are taken from a long range and the possession is barely above 55%. The initial idea was to create a heavily possession based tactic with the build-up starting from the back (also including the Regista role, I never tried it before so I wanted to create my tactic around it) and I tried to test it with some of the better teams in FMT, but it just doesn't work efficiently.
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Another masterpiece. Great job herne!
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11 hours ago, HUNT3R said:
The FM manual, as much as it can be criticised, gives decent descriptions of attributes. Have you two looked there for clarification on what each attribute means?
You are right, I had to re-read the description to understand. Thanks.
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What's the difference between Teamwork and Work Rate when it comes to the more advanced players? What do high attribute of TW/WR achieve?
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Can somebody how exactly "Roam from Position" (both TI and PI) works in game? Does it affect the defensive organisation aswell?
Also "Get Further Forward" PI, does it affect only forward runs or the passing style/risk? Is it an off the ball movement?
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Drop Deeper in a DM formation creates gaps between defence and DM or between DM and MC?
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1 hour ago, herne79 said:
@kristalshards - this is why it's really important you try to understand the principles of play that Cleon is discussing, rather than taking his tactical setup and changing a couple of things .
Well I didn't take his tactical setup and changed a few things to be honest even though it looks similar to Cleon's, I just thought about having a player deeper who could be unmarked and could pass the ball if the opposition is sitting deep in case the more advanced players are marked. Also, I had to fit the tactic to the players I have at Sheffield Wednesday (basically no inside forward type of a player, I just had to pick someone unfamiliar in that position and make him play there), but I have experimented with A-D and DM-D as summatsupper said. Generally I would switch the DM-S to DM-D or A-D depending on the opponent, if they are stronger, I would obviously change to a more defensive option, if they are weaker and I suspect them to sit deep (and actually watch the game) then I would use the extra support duty.
But I believe this setting could be done with moving the CM to a DLP-S and switching the DM-S on A-D to create more cover for the defence? I was also thinking of changing the IF-A on IF-S to make him come deeper to get the ball while I try to make the transition to the 4-1-4-1.
Generally I had a few things in my mind since posting my tactic: change the IF-A to IF-S as I said, change the DM-S to A-D and the CM-S to DLP-S to make that unmarked player thing I wrote above. Not sure if changing the WB-S to FB-A would benefit the possession (could give more balance on the left side though), as this role takes more risks when it comes to passing the ball and also crosses more than the WB-S (at least that's how the coded PIs show).
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8 hours ago, summatsupeer said:
Looks fairly balanced, the DM-S is the first thing i'd watch for. Not sure I like using PI's so much before you've got into proper matches to analyse.
You have more penetration than i'd expect for a "possession" style with IF-A, CM-A and W-S. I'd say its a fairly balanced patient setup.
You haven't mentioned your GK, remember to set up his PI's if you haven't.
Yep, I have given him PIs to Slow Pace Down and Roll it Out/Take Short Kicks. What could be the problem with the DM-S?
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I am working on this tactic right now.
I intend to go 4-1-4-1 soon as I believe it could help me better with both defending and collecting the ball from deep, but right now I am using this.
There are a couple of things I am still undecided about. On the AML, the IF on Attack duty is a decent choice, but it means that he won't track back very often so he might stay quite high on the field which I am not entirely sure that could benefit the system. I think I might change Alex Lopez on Support duty. On the AMR, I picked a Winger role which is by default more direct and they put in more crosses and dribble more, but I thought it would be better to use a little bit of diversity in the tactic and keep the width on the right flank. Besides, my CM (A) would have got in the way of the AMR player if I had put him on IF (S).
I have selected PIs rather than TIs when it comes to adjusting the tactic, so the forward, side midfielders and CM (A) have Roam from Position, Close Down More, Shot Less Often (where possible) and Cross Less Often (where possible). Now, while I am looking to maintain a solid amount of possession (anything over 56% is good), I am still looking to have some British elements in the tactic, hence the Winger role on the right flank and for example didn't pick up the TI "Work Ball into the Box" but instead chose a PI for each player I thought would be wasteful.
So far we've played only friendlies (still got one left to play) then we start the Championship season and on average, the possession was around 53% or so which is not exactly what I want.
What do you think about the tactic? Any massive unbalance or problems with it?
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How do you spot flaws in your tactical system?
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That is a very nice explanation. Thank you herne.
Can someone explain it to me what exactly a player does in his movement when "Moves into Channels" is selected? I have read Dr. Hook's FAQ thread but I can't picture it how a player moves vertically between the defenders.
And for Fluid/Very Fluid Team Shape, is it possible to counter the unwanted Creative Freedom with the TI "Be More Disciplined"?
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Can someone confirm this: Attacking width is set by the TI, defending width is set by the Mentality. Is it correct?
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Is it advisable to try and impose a playing style (DNA) at a club in League One? Or it should be approached in a more old fashion manner, aka win games and get promoted until I sign better players?
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Hello, what should I look for when analysing post-match stats in a counter-attacking tactic? Also, what should I keep an eye for during in game (actually during matches) spectating?
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Where can I find a list with the Team Instructions structured on the areas of the pitch they affect? I mean, say some TIs affects only defense, some affect only attack or some affect the general team tactics.
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How can one change the formation from one to another, without altering its shape? I mean, take example the 4-1-4-1 which can become 4-3-3 or 4-2-3-1, but how is that possible without moving players up the pitch in the Tactics screen? Use the Mentality + Players Role combo?
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Quickfire Questions and Answers Thread (Tactic and Training Questions Only)
in Tactics, Training & Strategies Discussion
Posted
Does the F9 attract balls more than a DLF?