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Stewart1111

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  1. If FM24 is going to be the final version of Football Manager before FM25, which will have a completely different feel and look, then here's hoping they fix everything they possibly can and add new features that fans have been asking for years on these forums, giving us a complete 'final' version of the game, because if FM25 is going to be different to all the other FM's, then at least we'll always have FM24 for those that are not into the FM25 version: Here's a list of things I really hope they add to FM24.

     

    • CHANGE THE WAY AI CLUBS/MANAGERS BID ON YOUR PLAYERS. Whenever I try to sell a player all of the AI managers will offer me the exact same amount, it's like the AI managers all contact each other before they place the exact same bid on my player. For example, I'll try to sell a player and amazingly I'll receive about 12 offers all the same (even clubs from different countries) £4.6 million plus 15% sell on fee, and £525,000 after the player has played 20 games or whatever. This aspect of the game needs to be much more realistic. There should be a variety of different offers from clubs that have different reputations within the game, so richer clubs would be willing to pay more of the transfer fee upfront, with some instalments, as happens in the real world of football, whereas lower ranked/poorer teams would try and bargain and offer less of the transfer fee upfront and concentrate more on instalments and ad-ons. Even occasionally having an AI club completely cancelling their transfer bid/interest and instead making a loan offer for your player.
       
    • DISCIPLINE EXPANDED. When a player has received too many yellow/red cards or misses training, you're currently only allowed to fine a player a week or two weeks wages. I'd like to be able to discipline the player even more. Suspending him from returning to the training ground for a few days, forcing him to train or play a number of Reserve/Under 20's games before he's even consider for selection for the first team, telling him that he will be benched for the next 3 games, making him apologise to the squad in a team meeting, calling the player out in front of the media, etc. The manager should have more tools at his disposal for disciplining a player other than "Fine Player Two Weeks Wages"
       
    • MANAGERS WANTED BY ANOTHER CLUB. This idea has been missing for years. If another club wants you as their manager but you're still under contract with your current club, then the board should be able to reject or accept the other clubs request for wanting you before you even have an interview with the other club. Of course you can just resign as manager if they reject, but these things happens in real life. We're missing a step in this process, the clubs need to negotiate with each other. If the board rejects the offer from the other club and you're unable to talk to the other club, then you can offer the board an ultimatum, resign or discuss your demands if you're going to stay with your current club. ie, demanding a higher wage, bigger transfer budget, a promise that the board will allow you to talk to another club at the end of the season etc etc. Chairmen in this game need WAY more power, because it currently feels as if the manager runs the whole club.. It's the same with the Director of Football, a manager in real life cannot hire or sack a Director of Football, but in Football Manager we're allowed to hire or sack any board members we want (apart from the Chairman) I know you can turn this option off and set it to "Chairman hires/sacks [said role]" but it shouldn't be an option at all if we want the game to be as realistic as possible. If you don't get on with your Director of Football or don't want to work under one then too bad I guess, find a club that doesn't have one or convince the Chairman you can work on your own without one, or encourage him to sack the DoF. The more experience of a manager you are or if you've been with a club for a long time then the Chairman will tend to agree in your favour of letting you choose whether you want to work under a DoF or not.
    • MORE DETAILS ADDED TO INTERNATIONAL MANAGEMENT. Surely they will finally add features to this area of the game in FM24, I don't think international management has changed since FM07, in fact I remember we had the ability to train international players and now we can't, so if anything we've actually lost features. Adding training for international managers is a MUST for FM24. I still haven't heard of a good reason why they don't add training to international management, even if we had a smaller/limited version of the training that's already in the game for club teams, having a smaller/limited version of training designed for international teams is much more realistic than having no training at all. Players in real life don't stop training when they go on international duty. I remember I had an International manager save and whenever we played teams in a competition the other nations players would reset to 99% fitness, while my players could be anywhere between 40-80% fitness, it just ruins the realism of the game when I'm unable to progress in an international competition because I'm unable to train or rest my players. 

      In real life the World Cup is the greatest sporting event to watch. The excitement people get when the World Cup comes around is unmatched, South Korea vs Columbia, Germany vs Australia, USA vs Denmark, it doesn't matter what game is on, we watch it.. So playing in the biggest tournament in the world, should feel special and different. Yet there's nothing about the World Cup in the game that stands out from other tournaments. Backgrounds/wallpapers/fonts should change, the opening game of the World Cup should be a big deal, the group stage draw should be a big deal, headlines like "WORLD CUP OFFICALLY KICKS OFF TOMORROW", world class players that are in their 30's should be asked if this is going to be their last time ever playing in a World Cup, media should be hectic, goals of the tournament highlights, more hype from fans and media when underdog teams are preforming well, an event taking place when choosing the next host of the World Cup, having all your previous clubs sending you emails congratulating you on winning the biggest trophy in football, etc. Even when you win it, it's treated like you've just won an average trophy.

      All of your staff should be on contracts. If I offer a role to a coach with my national team, he'll be there until he retires. This doesn't happen in real life. Most of them should be on the same contract length as the manager. When your contract is running out there should be media speculation about who might take over, or whether or not you're going to sign a new contract with the national team, and AI club managers from the country's top league of which you're managing being asked for their opinions, if they would take the job or whether they think you should stay on. 

      Better relationships between international managers and players. I would like to be able to contact a player and tell him if his form for club continues to impress then you'll pick him in the next international squad, giving the player extra motivation to keep playing well. If you're giving a player his first cap, allow us to have a conversation with the player before the squad is announced to tell him that you're going to be pick him for the upcoming national team squad. 

      A complete revamp of the National Pool page. This is another feature that hasn't changed for well over a decade, or even improved. I'd like to see different information next to players, make it easier to find players that are from other countries but are eligible to be called up for your country.

      When AI international managers are sacked after a tournament, they're always sacked on the same day. This needs to be more random, it's unrealistic and doesn't happen in real life.

      In real life when nations announce their 26/30 preliminary squad, some nations usually have one or two friendlies before announcing their final list of a 23 man squad, just so they can look at certain players and decide which players will make their final squad, however in FM I've never been able to arrange friendlies during the preliminary squad, because the very next day or two days later I'm then asked to submit my final squad, I then have to remove a couple of players without even a training session or friendly match. I believe FIFA gives nations an entire month from announcing their preliminary squad to their final squad list, yet in FM you're asked to submit your 23 man squad a day after you just announced a preliminary squad. This needs to be fixed so we can at least have a few friendlies before deciding our final 23 man squad.


      Other features I'd like to see for FM24 are.. APPEALING SUSPENSIONS THAT ACTUALLY WORK. A LIVE 60 MINUTE CLOCK TICKING DOWN ON TRANSFER DEADLINE DAY. BEING ABLE TO TALK TO YOUR PLAYERS BEFORE YOU MOVE TO ANOTHER CLUB, SAYING GOODBYE, WISHING THEM ALL THE BEST, ETC. BETTER RELATIONS WITH YOUR STAFF. A COMPLETE OVERHAUL OF SET PIECES. SETTING UP YOUTH ACADEMIES AROUND THE WORLD, ESPECIALLY IN POORER COUNTRIES. HAVING CONTROL OVER PAYING OFF DEBTS, CONTROL OVER WHICH SPONSORSHIP DEALS TO ACCEPT. FIX THE 'SHOUTS' (I don't even know if this feature does anything, but managers in real life aren't limited to just saying one thing every twenty minutes) IT COULD BE VASTLY IMPROVED, EVEN MAKING IT POSSIBLE FOR MANAGERS TO BECOME IRATE WITH THE REF AND BEING SENT TO THE STANDS, AND AS SOON AS YOU GO TO THE STANDS THE GAME REMOVES YOUR ABILITY TO CONTROL TACTICS OR SUBSTITUTIONS WITH YOUR ASSISTANT MANAGER TAKING OVER FOR THE REST OF THE MATCH!
  2. If FM24 is going to be the final version of Football Manager before FM25, which will have a completely different feel and look, then here's hoping they fix everything they possibly can and add new features that fans have been asking for years on these forums, giving us a complete 'final' version of the game, because if FM25 is going to be different to all the other FM's, then at least we'll always have FM24 for those that are not into the FM25 version: Here's a list of things I really hope they add to FM24.

     

    • CHANGE THE WAY AI CLUBS/MANAGERS BID ON YOUR PLAYERS. Whenever I try to sell a player all of the AI managers will offer me the exact same amount, it's like the AI managers all contact each other before they place the exact same bid on my player. For example, I'll try to sell a player and amazingly I'll receive about 12 offers all the same (even clubs from different countries) £4.6 million plus 15% sell on fee, and £525,000 after the player has played 20 games or whatever. This aspect of the game needs to be much more realistic. There should be a variety of different offers from clubs that have different reputations within the game, so richer clubs would be willing to pay more of the transfer fee upfront, with some instalments, as happens in the real world of football, whereas lower ranked/poorer teams would try and bargain and offer less of the transfer fee upfront and concentrate more on instalments and ad-ons. Even occasionally having an AI club completely cancelling their transfer bid/interest and instead making a loan offer for your player.
       
    • DISCIPLINE EXPANDED. When a player has received too many yellow/red cards or misses training, you're currently only allowed to fine a player a week or two weeks wages. I'd like to be able to discipline the player even more. Suspending him from returning to the training ground for a few days, forcing him to train or play a number of Reserve/Under 20's games before he's even consider for selection for the first team, telling him that he will be benched for the next 3 games, making him apologise to the squad in a team meeting, calling the player out in front of the media, etc. The manager should have more tools at his disposal for disciplining a player other than "Fine Player Two Weeks Wages"
       
    • MANAGERS WANTED BY ANOTHER CLUB. This idea has been missing for years. If another club wants you as their manager but you're still under contract with your current club, then the board should be able to reject or accept the other clubs request for wanting you before you even have an interview with the other club. Of course you can just resign as manager if they reject, but these things happens in real life. We're missing a step in this process, the clubs need to negotiate with each other. If the board rejects the offer from the other club and you're unable to talk to the other club, then you can offer the board an ultimatum, resign or discuss your demands if you're going to stay with your current club. ie, demanding a higher wage, bigger transfer budget, a promise that the board will allow you to talk to another club at the end of the season etc etc. Chairmen in this game need WAY more power, because it currently feels as if the manager runs the whole club.. It's the same with the Director of Football, a manager in real life cannot hire or sack a Director of Football, but in Football Manager we're allowed to hire or sack any board members we want (apart from the Chairman) I know you can turn this option off and set it to "Chairman hires/sacks [said role]" but it shouldn't be an option at all if we want the game to be as realistic as possible. If you don't get on with your Director of Football or don't want to work under one then too bad I guess, find a club that doesn't have one or convince the Chairman you can work on your own without one, or encourage him to sack the DoF. The more experience of a manager you are or if you've been with a club for a long time then the Chairman will tend to agree in your favour of letting you choose whether you want to work under a DoF or not.
    • MORE DETAILS ADDED TO INTERNATIONAL MANAGEMENT. Surely they will finally add features to this area of the game in FM24, I don't think international management has changed since FM07, in fact I remember we had the ability to train international players and now we can't, so if anything we've actually lost features. Adding training for international managers is a MUST for FM24. I still haven't heard of a good reason why they don't add training to international management, even if we had a smaller/limited version of the training that's already in the game for club teams, having a smaller/limited version of training designed for international teams is much more realistic than having no training at all. Players in real life don't stop training when they go on international duty. I remember I had an International manager save and whenever we played teams in a competition the other nations players would reset to 99% fitness, while my players could be anywhere between 40-80% fitness, it just ruins the realism of the game when I'm unable to progress in an international competition because I'm unable to train or rest my players. 

      In real life the World Cup is the greatest sporting event to watch. The excitement people get when the World Cup comes around is unmatched, South Korea vs Columbia, Germany vs Australia, USA vs Denmark, it doesn't matter what game is on, we watch it.. So playing in the biggest tournament in the world, should feel special and different. Yet there's nothing about the World Cup in the game that stands out from other tournaments. Backgrounds/wallpapers/fonts should change, the opening game of the World Cup should be a big deal, the group stage draw should be a big deal, headlines like "WORLD CUP OFFICALLY KICKS OFF TOMORROW", world class players that are in their 30's should be asked if this is going to be their last time ever playing in a World Cup, media should be hectic, goals of the tournament highlights, more hype from fans and media when underdog teams are preforming well, an event taking place when choosing the next host of the World Cup, having all your previous clubs sending you emails congratulating you on winning the biggest trophy in football, etc. Even when you win it, it's treated like you've just won an average trophy.

      All of your staff should be on contracts. If I offer a role to a coach with my national team, he'll be there until he retires. This doesn't happen in real life. Most of them should be on the same contract length as the manager. When your contract is running out there should be media speculation about who might take over, or whether or not you're going to sign a new contract with the national team, and AI club managers from the country's top league of which you're managing being asked for their opinions, if they would take the job or whether they think you should stay on. 

      Better relationships between international managers and players. I would like to be able to contact a player and tell him if his form for club continues to impress then you'll pick him in the next international squad, giving the player extra motivation to keep playing well. If you're giving a player his first cap, allow us to have a conversation with the player before the squad is announced to tell him that you're going to be pick him for the upcoming national team squad. 

      A complete revamp of the National Pool page. This is another feature that hasn't changed for well over a decade, or even improved. I'd like to see different information next to players, make it easier to find players that are from other countries but are eligible to be called up for your country.

      When AI international managers are sacked after a tournament, they're always sacked on the same day. This needs to be more random, it's unrealistic and doesn't happen in real life.

      In real life when nations announce their 26/30 preliminary squad, some nations usually have one or two friendlies before announcing their final list of a 23 man squad, just so they can look at certain players and decide which players will make their final squad, however in FM I've never been able to arrange friendlies during the preliminary squad, because the very next day or two days later I'm then asked to submit my final squad, I then have to remove a couple of players without even a training session or friendly match. I believe FIFA gives nations an entire month from announcing their preliminary squad to their final squad list, yet in FM you're asked to submit your 23 man squad a day after you just announced a preliminary squad.



      Other features I'd like to see for FM24 are.. APPEALING SUSPENSIONS THAT ACTUALLY WORK. A LIVE 60 MINUTE CLOCK TICKING DOWN ON TRANSFER DEADLINE DAY. BEING ABLE TO TALK TO YOUR PLAYERS BEFORE YOU MOVE TO ANOTHER CLUB, SAYING GOODBYE, WISHING THEM ALL THE BEST, ETC. BETTER RELATIONS WITH YOUR STAFF. A COMPLETE OVERHAUL OF SET PIECES. SETTING UP YOUTH ACADEMIES AROUND THE WORLD, ESPECIALLY IN POORER COUNTRIES. HAVING CONTROL OVER PAYING OFF DEBTS, CONTROL OVER WHICH SPONSORSHIP DEALS TO ACCEPT. FIX THE 'SHOUTS' (I don't even know if this feature does anything, but managers in real life aren't limited to just saying one thing every twenty minutes) IT COULD BE VASTLY IMPROVED, EVEN MAKING IT POSSIBLE FOR MANAGERS TO BECOME IRATE WITH THE REF AND BEING SENT TO THE STANDS, AND AS SOON AS YOU GO TO THE STANDS THE GAME REMOVES YOUR ABILITY TO CONTROL TACTICS OR SUBSTITUTIONS WITH YOUR ASSISTANT MANAGER TAKING OVER FOR THE REST OF THE MATCH!
  3. If FM24 is going to be the final version of Football Manager before FM25, which will have a completely different feel and look, then here's hoping they fix everything they possibly can and add new features that fans have been asking for years on these forums, giving us a complete 'final' version of the game, because if FM25 is going to be different to all the other FM's, then at least we'll always have FM24 for those that are not into the FM25 version: Here's a list of things I really hope they add to FM24.

     

    • CHANGE THE WAY AI CLUBS/MANAGERS BID ON YOUR PLAYERS. Whenever I try to sell a player all of the AI managers will offer me the exact same amount, it's like the AI managers all contact each other before they place the exact same bid on my player. For example, I'll try to sell a player and amazingly I'll receive about 12 offers all the same (even clubs from different countries) £4.6 million plus 15% sell on fee, and £525,000 after the player has played 20 games or whatever. This aspect of the game needs to be much more realistic. There should be a variety of different offers from clubs that have different reputations within the game, so richer clubs would be willing to pay more of the transfer fee upfront, with some instalments, as happens in the real world of football, whereas lower ranked/poorer teams would try and bargain and offer less of the transfer fee upfront and concentrate more on instalments and ad-ons. Even occasionally having an AI club completely cancelling their transfer bid/interest and instead making a loan offer for your player.
       
    • DISCIPLINE EXPANDED. When a player has received too many yellow/red cards or misses training, you're currently only allowed to fine a player a week or two weeks wages. I'd like to be able to discipline the player even more. Suspending him from returning to the training ground for a few days, forcing him to train or play a number of Reserve/Under 20's games before he's even consider for selection for the first team, telling him that he will be benched for the next 3 games, making him apologise to the squad in a team meeting, calling the player out in front of the media, etc. The manager should have more tools at his disposal for disciplining a player other than "Fine Player Two Weeks Wages"
       
    • MANAGERS WANTED BY ANOTHER CLUB. This idea has been missing for years. If another club wants you as their manager but you're still under contract with your current club, then the board should be able to reject or accept the other clubs request for wanting you before you even have an interview with the other club. Of course you can just resign as manager if they reject, but these things happens in real life. We're missing a step in this process, the clubs need to negotiate with each other. If the board rejects the offer from the other club and you're unable to talk to the other club, then you can offer the board an ultimatum, resign or discuss your demands if you're going to stay with your current club. ie, demanding a higher wage, bigger transfer budget, a promise that the board will allow you to talk to another club at the end of the season etc etc. Chairmen in this game need WAY more power, because it currently feels as if the manager runs the whole club.. It's the same with the Director of Football, a manager in real life cannot hire or sack a Director of Football, but in Football Manager we're allowed to hire or sack any board members we want (apart from the Chairman) I know you can turn this option off and set it to "Chairman hires/sacks [said role]" but it shouldn't be an option at all if we want the game to be as realistic as possible. If you don't get on with your Director of Football or don't want to work under one then too bad I guess, find a club that doesn't have one or convince the Chairman you can work on your own without one, or encourage him to sack the DoF. The more experience of a manager you are or if you've been with a club for a long time then the Chairman will tend to agree in your favour of letting you choose whether you want to work under a DoF or not.
    • MORE DETAILS ADDED TO INTERNATIONAL MANAGEMENT. Surely they will finally add features to this area of the game in FM24, I don't think international management has changed since FM07, in fact I remember we had the ability to train international players and now we can't, so if anything we've actually lost features. Adding training for international managers is a MUST for FM24. I still haven't heard of a good reason why they don't add training to international management, even if we had a smaller/limited version of the training that's already in the game for club teams, having a smaller/limited version of training designed for international teams is much more realistic than having no training at all. Players in real life don't stop training when they go on international duty. I remember I had an International manager save and whenever we played teams in a competition the other nations players would reset to 99% fitness, while my players could be anywhere between 40-80% fitness, it just ruins the realism of the game when I'm unable to progress in an international competition because I'm unable to train or rest my players. 

      In real life the World Cup is the greatest sporting event to watch. The excitement people get when the World Cup comes around is unmatched, South Korea vs Columbia, Germany vs Australia, USA vs Denmark, it doesn't matter what game is on, we watch it.. So playing in the biggest tournament in the world, should feel special and different. Yet there's nothing about the World Cup in the game that stands out from other tournaments. Backgrounds/wallpapers/fonts should change, the opening game of the World Cup should be a big deal, the group stage draw should be a big deal, headlines like "WORLD CUP OFFICALLY KICKS OFF TOMORROW", world class players that are in their 30's should be asked if this is going to be their last time ever playing in a World Cup, media should be hectic, goals of the tournament highlights, more hype from fans and media when underdog teams are preforming well, an event taking place when choosing the next host of the World Cup, having all your previous clubs sending you emails congratulating you on winning the biggest trophy in football, etc. Even when you win it, it's treated like you've just won an average trophy.

      All of your staff should be on contracts. If I offer a role to a coach with my national team, he'll be there until he retires. This doesn't happen in real life. Most of them should be on the same contract length as the manager. When your contract is running out there should be media speculation about who might take over, or whether or not you're going to sign a new contract with the national team, and AI club managers from the country's top league of which you're managing being asked for their opinions, if they would take the job or whether they think you should stay on. 

      Better relationships between international managers and players. I would like to be able to contact a player and tell him if his form for club continues to impress then you'll pick him in the next international squad, giving the player extra motivation to keep playing well. If you're giving a player his first cap, allow us to have a conversation with the player before the squad is announced to tell him that you're going to be pick him for the upcoming national team squad. 

      A complete revamp of the National Pool page. This is another feature that hasn't changed for well over a decade, or even improved. I'd like to see different information next to players, make it easier to find players that are from other countries but are eligible to be called up for your country.

      When AI international managers are sacked after a tournament, they're always sacked on the same day. This needs to be more random, it's unrealistic and doesn't happen in real life.

      In real life when nations announce their 26/30 preliminary squad, some nations usually have one or two friendlies before announcing their final list of a 23 man squad, just so they can look at certain players and decide which players will make their final squad, however in FM I've never been able to arrange friendlies during the preliminary squad, because the very next day or two days later I'm then asked to submit my final squad, I then have to remove a couple of players without even a training session or friendly match. I believe FIFA gives nations an entire month from announcing their preliminary squad to their final squad list, yet in FM you're asked to submit your 23 man squad a day after you just announced a preliminary squad.



      Other features I'd like to see for FM24 are.. APPEALING SUSPENSIONS THAT ACTUALLY WORK. A LIVE 60 MINUTE CLOCK TICKING DOWN ON TRANSFER DEADLINE DAY. BEING ABLE TO TALK TO YOUR PLAYERS BEFORE YOU MOVE TO ANOTHER CLUB, SAYING GOODBYE, WISHING THEM ALL THE BEST, ETC. BETTER RELATIONS WITH YOUR STAFF. A COMPLETE OVERHAUL OF SET PIECES. SETTING UP YOUTH ACADEMIES AROUND THE WORLD, ESPECIALLY IN POORER COUNTRIES. HAVING CONTROL OVER PAYING OFF DEBTS, CONTROL OVER WHICH SPONSORSHIP DEALS TO ACCEPT. FIX THE 'SHOUTS' (I don't even know if this feature does anything, but managers in real life aren't limited to just saying one thing every twenty minutes) IT COULD BE VASTLY IMPROVED, EVEN MAKING IT POSSIBLE FOR MANAGERS TO BECOME IRATE WITH THE REF AND BEING SENT TO THE STANDS, AND AS SOON AS YOU GO TO THE STANDS THE GAME REMOVES YOUR ABILITY TO CONTROL TACTICS OR SUBSTITUTIONS WITH YOUR ASSISTANT MANAGER TAKING OVER FOR THE REST OF THE MATCH!
     
  4. I'm currently on a training camp in Australia and going on tour in Canada with my team but there's nothing on the friendly schedule list to tell me which games are part of the training camp and which are part of the pre-season tour. I made a quick example to show what I like to be added into the game, just a simple note beside the games to let you know which particular matches are part of the training camp/tours/cup competitions. You could have it saying pre-season tour, or the name of the country included, or simply just tour, I didn't know which one I preferred so I just wrote all three examples down for context. Or even adding an 'add note' option beside each match on the schedule list, giving the player the ability to write something like this down next to the fixture. 

    Screenshot (5).png

  5. Countries flags next to teams when arranging friendlies. I like to have a friendly cup competition every pre-season, but it's always difficult for me to know where each club is based, not so much the larger reputation teams but definitely the clubs in the similar/smaller reputation category. I created a quick example in the picture below just to show what I mean.

    1.png

  6. Maps for all competitions. For example, when playing in the World Cup/European Championship allowing the player to click on the information tab or competition rules tab that would then bring up a map similar to the ones shown below, to let you know which other countries have qualified for that competition. When playing in your own national league a map of the specific country you're managing in, Italy for example, showing where each club in the league are based, (including your own) showing whether they're playing in European football that season would also be a nice addition. Final example, when you reach the group stages of either the Champions League/Europa League/Conference League show where the other three opponents in your group are based with flight paths showing. Just a small addition, but I think in some ways it would immerse you deeper into the game as it feels more real. 

    1.jpg

    2.jpg

    3.jpg

  7. I'd like to see a much better transfer deadline layout, it badly needs improved as it's been the same since the addition was first added to the game. I'd like to see it replicated to making it as exciting as it is in real life. Having the parts of the background automatically change to yellow once it's Deadline Day, much bolder fonts, a live bar scrolling at the bottom that shows players recent moves. Most importantly we could have a live countdown clock of 60 minutes ticking down without pressing continue, if you take part of Transfer Deadline Day we should feel under pressure to get a last minute signing. That's meant to be the whole idea of the transfer deadline. We could have our inbox receiving messages/offers/replies/media questions in REAL time. For example, you bid on a player, then anywhere between 1 to 60 minutes later in real time the selling club will respond to your bid, agents sending you messages, players demanding loan moves, everything should feel a little hectic on Deadline Day. We had the live countdown on the fantasy draft, why not implement it in career mode? 'Take Part or Decline' has been the same for years and brings no excitement to managers. A live clock ticking down will give you that feeling that you need to hurry up and buy someone, as in real life.

  8. This idea has been missing for years. If another club wants you as their manager but you're still under contract with your current club, then the board should be able to reject or accept the other clubs request for wanting you before you even have an interview with the other club. Of course you can just resign as manager if they reject, but these things happens in real life. We're missing a step in this process, the clubs need to negotiate with each other. If the board rejects the offer from the other club and you're unable to talk to the other club, then you can offer the board an ultimatum, resign or discuss your demands if you're going to stay with your current club. Chairmen in this game need more power, because it currently feels as if the manager runs the whole club.

    It's the same with the Director of Football, a manager in real life cannot hire or sack a Director of Football, but in Football Manager we're allowed to hire or sack any board members we want (apart from the Chairman) I know you can turn this option off and set it to "Chairman hires/sacks [said role]" but it shouldn't be an option at all if we want the game to be as realistic as possible. If you don't get on with your Director of Football or don't want to work under one then too bad I guess, find a club that doesn't have one or convince the Chairman you can work on your own without one, or encourage him to sack the DoF. The more experience of a manager you are or if you've been with a club for a long time then the Chairman will tend to agree in your favour of letting you choose whether you want to work under a DoF or not.

  9. Add training for international managers. I don't know why training doesn't exist in international management. Even if we had a smaller/limited version of the training that's already in the game for club teams. Having a smaller/limited version of training designed for international teams is much more realistic than having no training at all. Players in real life don't stop training when they go on international duty.

    The World Cup in real life is incredible. So playing in the biggest tournament in the world, should feel special and different. Yet there's nothing about the World Cup in the game that stands out from other tournaments. Backgrounds/wallpapers/fonts should change, the opening game of the World Cup should be a big deal, headlines like "WORLD CUP OFFICALLY KICKS OFF TOMORROW", world class players that are in their 30's should be asked if this is going to be their last time ever playing in a World Cup, media should be hectic, goals of the tournament highlights, more hype from fans and media when underdog teams are preforming well. Even when winning it, it's treated like you've just won an average trophy.

    As a club manager I would like to be able to talk to international manager to express that one of my players has been in-form and should be called up to the squad to represent his country, and vice versa if you're playing as an international manager we should be allowed to talk to a club manager about a player you want to call up, but perhaps he's not fully fit, and you can have a conversation on whether it would be a good idea to call him up at this current time or his club can refuse to release him for international duty.

    All of your staff should be on contracts. If I offer a role to a coach with my national team, he'll be there until he retires. This doesn't happen in real life. Most of them should be on the same contract length as the manager. When my contract is running out there should also be media speculation who might take over, or whether or not I'm going to sign a new contract with the national team, and club managers asked for their opinions or if they would take the job. 

    Better relationships between international managers and players. Being able to contact a player and tell them if their form for club continues to impress you then you'll pick them in the next international squad, giving the player extra motivation to keep playing well. If you're giving a player his first cap, allow us to have a conversation with the player before the squad is announced to tell him that you're going to be pick him for the upcoming national team squad.

    A revamp of the National Pool page. 

    When international managers are sacked after a tournament, they're always sacked on the same day. This needs to be more random, it's unrealistic and doesn't happen in real life.

     

  10. Discipline expanded. When a player has received too many yellow/red cards or misses training, you're currently only allowed to fine a player a week or two weeks wages. I'd like to be able to discipline the player even more. Suspending him from the training ground for a few days, forcing him to play a number of Reserve/Under 20's games before he's even consider for selection for the first team, telling him that he will be benched for the next 3 games, making him apologise to the squad in a team meeting, calling a player out in front of the media, etc. Also allowing us to give a player in your squad with good leadership/decisions attributes the responsibility to be in control of players fines, a lot of clubs these days have a player in the squad that will fine the players for turning up late or missing training etc. 

  11. Change the way Al clubs/managers bid on your players. Whenever I try to sell a player all of the AI managers will offer me the exact same amount. It's like the AI managers all contact each other before they place the exact same bid on my player, for example, I'll try to sell a player and amazingly I'll receive about 12 offers all the same (even clubs from different countries) £4.6 million plus 15% sell on fee, and £525,000 after the player has played 20 games or whatever. This aspect of the game needs to be much more realistic. There should be a variety of different offers from clubs that have different reputations within the game, so richer clubs would be willing to pay more of the transfer fee upfront, with some instalments, whereas lower ranked/poorer teams would try and bargain and offer less of the transfer fee upfront and concentrate more on instalments and ad-ons. Even occasionally having an AI club cancelling their transfer bid/interest and instead making a loan offer for your player.

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