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Rino72.

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Posts posted by Rino72.

  1. 9 hours ago, footballfreak78 said:

    I've been busy with work so I've been running a lot of "start unemployed" saves running the "go on holiday" for 2 years then checking to see if any Tycoon takeovers occur.  I'll upload when I get some time tomorrow but I have:

     

    AC Milan - Back End Tycoon

    Rangers - Front End Tycoon

    Same save:  Huddersfield, Middlesbrough and Go Ahead Eagles (Holland) all have front end Tycoons.

    Could you upload the Rangers one please?

  2. I've had this problem in the last few versions but never got round to raising it so here goes;

     

    Despite being in overall control of my Reserve/Youth squads individual training, more often than not some of my players additional focus training defaults to 'None'.

     

    It is quite frustrating as it affects their development as it can go months in game before I notice.

     

    Any ideas?

  3. GK - Mendy (Dida)

     

    DR - Porro / Hakimi (Cafu)

    DL - Gvardiol (Maldini)

    DC - Demiral / Koulibaly (Stam)

    DC - Bastoni / Dias (Nesta)

     

    MC - Barella / De Roon (Gattusso)

    MC - Tonali (Pirlo)

    MC - Pellegrini / Bernardo Silva (Seedorf)

     

    AM - Dybala / De Bruyne (Kaka)

    ST - Haaland / Lewandowski (Sheva)

    ST - Immobile / Icardi (Inzaghi)

     

    Szoboszlai / Zaniolo (Rui Costa)

    Locatelli (Ambrosini)

     

  4. On 13/01/2022 at 22:50, a31632 said:

    You can use Notepad (in Windows) but I strongly advise to use Notepad++ (I use this myself) which is free software. There are multiple plugins available in this and it will check if the file is correctly coded. This will help prevent crashes in the game when not correctly coded,

     

    Thanks for that, appreciated. One last question, what are the file names that need edited? I notice that there is a fair few files in each folder once extracted.

  5. 4 hours ago, a31632 said:

     

     

    When you add the code in client object browser you have to put it in the section prior to where the screen build up is coded, otherwise it will not show, show corrupted or crash the game.

    See below how it is located in between the code for "match background picture" and the container for the rest of the code in this xml file:

     


            <!-- match background picture - covers entire screen -->
            <widget class="picture" id="Mbkg" scale_picture="true" keep_aspect_ratio="false">
                <record id="object_property">
                    <integer id="get_property" value="bgnd" />
                    <integer id="set_property" value="file" />
                </record>
                <attachment class="test_multiple_globals_attachment" default_value="true">
                    <list id="get_properties">
                        <record get_property="MatS" test_mode="equal" value="false" skip_if_null="true" />
                        <!-- PROP_FULL_SCREEN_3D_BEING_DRAWN -->
                        <record get_property="Ma3D" test_mode="equal" value="true" comparison_mode="or" skip_if_null="true" />
                    </list>
                    <integer id="set_property" value="hidn" />
                </attachment>
            </widget>

         <!-- tunnel interview scene - covers entire screen -->
      <widget class="picture" file="backgrounds/tunnel" scale_picture="true" keep_aspect_ratio="false">
        <attachment class="test_multiple_globals_attachment" default_value="false">
          <list id="get_properties">
            <record get_property="sect" test_mode="0" value="mpPh" skip_if_null="false"/>
            <record get_property="sect" test_mode="0" comparison_mode="1" value="mpPa" skip_if_null="true" />
          </list>
          <integer id="set_property" value="Shwn"/>
        </attachment>
      </widget>
     
        <!-- pre match briefing scene - covers entire screen -->
        <widget class="picture" file="backgrounds/briefing" scale_picture="true" keep_aspect_ratio="false">
            <attachment class="test_multiple_globals_attachment" default_value="false">
                <list id="get_properties">
                    <record get_property="section" test_mode="equal" value="phBR" skip_if_null="false"/>
                    <record get_property="section" test_mode="equal" comparison_mode="or" value="paBR" skip_if_null="true" />
                    <record get_property="FS  " test_mode="equal" comparison_mode="and" value="true" skip_if_null="true" />
                </list>
                <integer id="set_property" value="Shwn"/>
            </attachment>
        </widget>

        <!-- press conference - covers entire screen -->
        <widget class="picture" id="prCN" file="backgrounds/press">
            <attachment class="test_multiple_globals_attachment" default_value="false">
                <list id="get_properties">
                    <record get_property="section" test_mode="equal" value="PprC" skip_if_null="false"/>
                </list>
                <integer id="set_property" value="Shwn"/>
            </attachment>
        </widget>

      <!-- welcome to club - covers entire screen -->
      <widget class="picture" id="brEn" file="backgrounds/briefing">
         <attachment class="test_multiple_globals_attachment" default_value="false">
          <list id="get_properties">
            <record get_property="section" test_mode="equal" value="Twtc" skip_if_null="false"/>
          </list>
          <integer id="set_property" value="Shwn"/>
        </attachment>
      </widget>

        <!-- club vision meeting - covers entire screen -->
        <widget class="picture" id="CVEn" file="backgrounds/briefing">
            <attachment class="test_multiple_globals_attachment" default_value="false">
                <list id="get_properties">
                    <record get_property="section" test_mode="0" value="Cvim" skip_if_null="false"/>
                </list>
                <integer id="set_property" value="Shwn"/>
            </attachment>
        </widget>    
      <!-- dressing room scene - covers entire screen -->
      <widget class="picture" file="backgrounds/dressing room" scale_picture="true" keep_aspect_ratio="false">
        <attachment class="test_multiple_globals_attachment" default_value="false">
          <list id="get_properties">
            <record get_property="sect" test_mode="0" value="htmt" skip_if_null="false"/>
            <record get_property="sect" test_mode="0" comparison_mode="1" value="atmt" skip_if_null="true" />
          </list>
          <integer id="set_property" value="Shwn"/>
        </attachment>
      </widget>

      
        <!-- custom background scene -->
        <container id="cBsC">
            <layout class="stick_to_sides_attachment" alignment="all" inset="0" apply_to_children="true" />

            <!--widgets added in code here-->
        </container>

        <container>
            <layout class="arrange_horizontal_attachment" alignment="left,extend" gap="0" offset="0" />
            <layout class="stick_to_sides_attachment" alignment="vertical" inset="0" apply_to_children="true" />

            <!--when the screen size changes, so does the width of the sidebar - make sure we lay ourselves out correctly-->
            <attachment class="test_screen_size_attachment" alignment="horizontal" min_value="0" max_value="1124" action_event="layD" disable_setting_name="force_small_sidebar"/>

    Apologies for the silly question but can you advise what files these are and what app do you use to open these files?

    I am a total novice when it comes to this side of the game so any feedback/guide would be appreciated.

    I've got as far as extracting the simatchviewer folder on the resource archiver but that's as far as my knowledge goes!

  6. Have got the mods sort of working but am unable to adjust the panels vertically (horizontally is fine).

    Also, when I choose a teams formation box it is just blank. Not got a clue where I'm going wrong here, can anyone help?

    I'm using the 'Base Skin With Background Support' if any help.

    Cheers.

  7. 1 minute ago, Smurf said:

    Much better than any Mac you could buy for that price.

    Case
    COOLERMASTER ELITE 130 CASE
    Processor (CPU)
    Intel® Core™ i5 Six Core Processor i5-9600K (3.7 GHz) 9 MB Cache
    Motherboard
    ASUS® STRIX B360-I GAMING: Mini-ITX, LGA1151, USB 3.1, SATA 6GBs
    Memory (RAM)
    16GB Corsair VENGEANCE DDR4 2400MHz (2 x 8GB)
    Graphics Card
    6GB NVIDIA GEFORCE GTX 1660 - HDMI, DP - GeForce GTX VR Ready!
    1st Storage Drive
    1TB SEAGATE BARRACUDA SATA-III 3.5" HDD, 6GB/s, 7200RPM, 64MB CACHE
    1st M.2 SSD Drive
    512GB INTEL® 660p M.2 NVMe PCIe SSD (upto 1500MB/sR | 1000MB/sW)
    DVD/BLU-RAY Drive
    NOT REQUIRED
    Power Supply
    CORSAIR 350W VS SERIES™ VS-350 POWER SUPPLY
    Power Cable
    1 x 1 Metre UK Power Cable (Kettle Lead)
    Processor Cooling
    CoolerMaster MasterLiquid Lite 120 High Performance Liquid Cooler
    Thermal Paste
    COOLER MASTER MASTERGEL MAKER THERMAL COMPOUND
    Sound Card
    ONBOARD 6 CHANNEL (5.1) HIGH DEF AUDIO (AS STANDARD)
    Wireless/Wired Networking
    GIGABIT LAN PORT + Wi-Fi (Wi-Fi excluded on H310I-PLUS)
    USB/Thunderbolt Options
    MIN. 2 x USB 3.0 & 4 x USB 2.0 PORTS @ BACK PANEL + MIN. 2 FRONT PORTS
    Operating System
    Genuine Windows 10 Home 64 Bit - inc. Single Licence
    Operating System Language
    United Kingdom - English Language
    Windows Recovery Media
    Windows 10 Multi-Language Recovery Image - Unlimited Downloads from Online Account
    Office Software
    FREE 30 Day Trial of Microsoft® Office® 365 (Operating System Required)
    Anti-Virus
    BullGuard™ Internet Security - Free 90 Day License inc. Gamer Mode
    Browser
    Microsoft® Edge (Windows 10 Only)
    Monitor
    AOC I2790VQ/BT 27" IPS Monitor - 1920x1080
    Warranty
    3 Year Standard Warranty (1 Month Collect & Return, 1 Year Parts, 3 Year Labour)
    Delivery
    STANDARD INSURED DELIVERY TO UK MAINLAND (MON-FRI)
    Build Time
    Standard Build - Approximately 12 to 14 working days

    Price: £1,178.00 including VAT and Delivery

    Unique URL to re-configure: https://www.pcspecialist.ie/saved-configurations/intel-sff-gaming/04duFU5BUz/

    That looks perfect, many thanks again. 

  8. 7 minutes ago, Smurf said:

    I always say - a Mac of most configurations will be fine. 

    But for less money you can buy a Windows PC/Laptop for cheaper - with much better specs.

    If you want to spend the money on the Mac - go for the i5 procesor - and the 560x is a slightly better graphics card. 

    Get 8gb RAM - but you can order RAM for much cheaper to bring it up to 16gb - which I recommend - don't add RAM on the Mac site - it's a rip-off. You can buy it yourself, and there's easy access panels to replace it.

    Thanks mate, appreciated. Fairly usless when it comes to this side of things, do you have any suggestions in mind?

  9. Well after 10 years, my Mac has decided to bite the dust and am on the look out for a replacement. I've came across this one but am just wondering if this would be able to handle FM2020 on highest  3D graphics settings?

    Also usually play with 7-9 leagues loaded and a large database with facepacks etc...

    Apple iMac (21.5-inch Retina 4K display, 3.4GHz quad-core Intel Core i5, 8GB RAM, 1TB Fusion Drive)

    • 21.5-inch (diagonal) 4096x2304 Retina 4K display
    • Quad-core 8th-generation Intel Core i3 or 6-core 8th-generation Intel Core i5 processor
    • Radeon Pro 555X or 560X graphics processor

    Fairly clueless when it comes to the above so any feedback will be appreciated.

    Cheers.

  10. 4 hours ago, Rashidi said:

    I can’t speak for Loki, but it’s a tad bit challenging  to get me to London since I am 8 time zones away. Nevertheless, I am happy that the SI communications team is turning to the FM community to publicise the game. It hasn’t always been like that but the last two seasons have been a step in the right direction.

    Can't wait for your content mate. Your videos have made me a 100 x better player. :applause:

  11. 5 minutes ago, Carlito85 said:

    Rather than add an entire new line, I think the easiest thing to try would be changing 38 the 100000038 to 24, then reloading the skin on confirm.

    Are you running any other editor files with it?

     

    I'm not sure if it's something to do with me using a different logo pack, had a look at the config files in your folder and the one in mine and the text at the top is different?

    Copied your config into my logo folder and changed the UEFA Cup ID to the one on my game and the CL, EL, etc all appear but still no UEFA Cup, also lost all my other comp logos.

    Have tried the same with the trophy image and it's the same story, could possibly just be a bug on my game? Have triple checked the ID (100000024) and the image files are definitely renamed to that.

    Anyway mate I'll not let this drag on as this is just a tiny issue with what is a fantastic database :thup: Cheers again for all your help.

  12. 1 minute ago, Carlito85 said:

    Did you rename the images to the new ID number? It shouldn't matter about the order in the config file. Make sure in your preferences that "reload skin on confirm" box is ticked and confirm.

    The competition background image code will also need to be adjusted if you're using those.
     

    Yep, renamed to mirror the ID and put the info into config folder but still nothing. Did notice once I add a line into the config file for the UEFA Cup, all the other logos disappear then when I remove it they show again.

    Weird one and safe to say it has defeated me :thdn:

  13. 1 hour ago, Carlito85 said:

    Thanks. Glad you're enjoying it.

    Go to preferences and in the display options make sure the "show unique ID's to assist skinning" box is ticked. You may need to rename the UEFA Cup logo/trophy files and then change the ID in the config files if the number is different from what I provided. In my database the UEFA Cup is 100000038.

    Sorry, thought I'd cracked it but it's not showing again.

    The ID on my game is 100000024, have added a line into the config file for the logos and trophies but still showing as default. Does this need to be in any sort of  numerical order on the config file?

    Clueless when it comes to this side of FM so any help would be appreciated!

  14. 27 minutes ago, Carlito85 said:

    Thanks. Glad you're enjoying it.

    Go to preferences and in the display options make sure the "show unique ID's to assist skinning" box is ticked. You may need to rename the UEFA Cup logo/trophy files and then change the ID in the config files if the number is different from what I provided. In my database the UEFA Cup is 100000038.

    Thanks, got it sorted now.

  15. Have had a look around for a few guides with no luck so will post in here...

    When assigning a position/role schedule on the individual training page, does this help your chances of player development or hinder it?

    Reason I'm asking is, I ran an experiment without assigning any individual training to my players for one save and then on another save I set everyone on an individual schedule - I used the same team for both seasons (Liverpool) so no difference in facilities etc.

    The results from what I gathered was that in the season where no individual training was applied (default), it seemed my players developed much more quickly than on the other save where each player had their own individual schedule. Results were also alot better in the first save although that could just be coincidence.

    Team training was the same throughout both saves with an average workload.

    Is there any up to date training guides to assist with this as I know the training side of things have had an overhaul over the past few years? As stated above, had no joy finding any at all. Any help would be appreciated 👍

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