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BMNJohn

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Posts posted by BMNJohn

  1. 3 hours ago, Wolf_pd said:

    Do you still open the files from the same folder, or do you need to make a copy?

    You can open from the same folder, but the saving system is a bit different. Sandboxie will ask you if you want to retain the files you've saved inside the sandbox. But usually this isn't how I use it: I use Sandboxie to open a file I want to copy from, and do the modifications and saves in the non-sandboxed Editor.

  2. 4 hours ago, Kakidaniel said:

    In the swedish league, Allsvenskan, you'll have a match calendar with one or maximum two days between the games for several weeks if you qualify to Europe.

    In FM, the further away you are from England, the worse the schedules and rules get. Because it's common place to have horrible conflicts in England doesn't mean it's common place in other countries. I recall back in FM15, Slovenia always had their matches on Saturdays no matter what, putting Europa League teams at a huge disadvantage, even though there was no reason you couldn't re-arrange to Sundays. In real life, Romanian TV matches never happen at the same time: if you wanted, you could watch every Romanian league match in a row on TV. In FM? Of course (some) TV matches happen at the same time. In the Netherlands' Eerste Divisie (second division), there's in the database a rule that forces matches on the closest Friday to 26th on August... and the next Monday, closest to 28th of August. Because reasons. Even though you could easily have the first match on the 25th, or put the second match on a Wednesday since there's no conflict with the KNVB Becker (main national cup).

    Just FM things really. Because it can happen IRL doesn't mean it has a good reason to happen in FM. Generally it's mostly because the rules aren't perfectly accurate in the database. To my knowledge, SI doesn't do all the schedules for every league. So depending what tools a researcher has at their disposal or how good a researcher is at banging their head against the pre-game Editor (which isn't exactly the most intuitive piece of software ever), you can have conflicts that shouldn't happen.

  3. 37 minutes ago, Chris11Rhodes said:

    A few questions on this... Is there something I need to do to get the process started? Is it even possible for a player to become Chinese, maybe Elkeson was just a one off?

    China in FM does not allow dual-nationality.

    editor_2020-05-07_14-15-24.thumb.png.fee87d640858e8dd96ff6c74e57d1069.png

    It's the case of many Asian countries IRL and in FM as a result (Indonesia doesn't allow dual-nationality either), but some are more or less strict on applying the law. For example, a Japanese with dual-citizenship is supposed to forfeit one of their citizenship. In reality, no Japanese with dual-citizenship is going to rush to their embassy to have their second passport destroyed; so unless you're a celebrity, Japan has a law preventing dual-citizenship that they do not have the means to actually enforce. In FM, Japan "just" requires 100 years to gain citizenship. Easy peasy. :lol:

    editor_2020-05-07_14-19-58.thumb.png.05da5741db8bae9c5d803e328ff8f0c7.png

  4. 55 minutes ago, StatboySpurs said:

    Came through my intake as a right winger with a speed of 7.  I trained him as a left inside forward and he was in my first team within 6 months.  As you can see, he's at least decent at everything, already excellent at some things.  He has the potential to be a top notch player.  I've used him as a left inside forward more out of necessity, though I'd prefer to get his finishing up a few more points for that position.  I was forced to start him one match at left back, and he did well.  He's the pride of my youth intake at Crewe, and I'm in my 7th year of my save.  So where do you think is his ideal position?

    wonderkid.jpg

    Anywhere where you need him, but I wouldn't play him as a striker because I'd want to bank on him being really good defensively, when the team doesn't have the ball (Tackling, Marking, Positioning). I'd dare say that technically able FBs who can both defend and attack are harder to find than good CMs or DMs. Depends of your squad depth, your formation, and how you're able to fill the other positions on the pitch.

  5. 14 hours ago, 99 said:

    That player is not even comparable to Messi or Ronaldo, who have several 20s across the attributes.

    Actually I'm going to disagree, he's probably on par in terms of CA. It comes to attribute weighting (physical attributes are extremely expensive) and making sacrifices in favour of other attributes. For example, a RPM has so many required attributes that even at 200PA, most of the attributes would be in the 16-18 range; most likely 15-20 globally. I've had one, and despite not having 20s everywhere, they're so well rounded you can't touch them on the pitch.

    Messi and Ronaldo, as exceptional as they are, have areas where they aren't quite exceptional. Ronaldo's playmaking abilities are serviceable in favour of goalscoring attributes, Messi isn't quite the physical beast (anymore), and neither of them are the most intense workers when the team loses the ball (Positioning, Marking, Work Rate, etc). The player posted is absolutely amazing absolutely everywhere. He's a physical beast only with fairly average Jumping Reach, an excellent playmaker, an excellent goalscorer who can shoot from any range and is good at Heading. He's also good at Free-Kicks, is an excellent dribbler, has good enough Positioning, Anticipation and Marking to be useful in other midfield roles on the wings and in the centre of the pitch... Basically he's a fusion of Ronaldo and Messi without the Determination. He most likely is in the 190+CA range; you can play that guy in any offensive role maybe outside of pure Winger since his Crossing isn't amazing, but since he cuts inside and runs with ball often, he's not going to cross anyway. :lol: Hell, he'd even do a good job at CM in a three man midfield.

    EDIT: To be honest, it's an area where FM could do better. The best striker regens tend to be good at absolutely everything; you rarely see striker regens that are pure Advanced Forwards the way you have IRL; players like Icardi, Cavani or Trezeguet for example, who are elite at what they do but not quite on GOAT level. IRL, these guys dedicated themselves to scoring goals. In FM, they all become Complete Forwards who can play anywhere and make your defence miserable in every way possible. They're just more or less good at it. :p FM also had this where exceptional FBs tend to be physical beasts but not quite the best technicians unless they were born as WBs or have a wealth of PA to spend into being actually good with the ball. It has been pointed out in the past in other threads though, so it's not news.

  6. 7 hours ago, Wizard of Oz said:

    So no surprise I'm at the lower end of the time as my build is pretty old now.  Any idea's or suggestions to improve speed without upgrading my PC ?

    Run less fully-loaded leagues, and run the remaining ones with a lower level of detail. To be honest, if we had a setting or a mod that improved how FM run for everyone without taking anything away from the experience, we'd sticky that because that would be useful to everyone. But there isn't. :onmehead:
    That being said, if you have a 2600K and not a 2600 as well as a compatible motherboard, those CPUs had a tendency to overclock really well. If it's a 2600 without a K at the end, well you're stuck with what you've got.

  7. 6 minutes ago, zyfon5 said:

    if you are playing lower league football, my advice is not to get too attached to any players. for every good player u released, there are a couple of better replacements out there due to the level of football u are playing.

    I never do. :lol: I replace about 15 players every season. It has its pitfalls, but for now it's been smooth. Well it's not too low anymore since we're getting in D2, which is the first pro division in the Netherlands. I've been getting a promotion every season, but now I think I can settle in D2 for a season in order to get my finances in order.

  8. I'm now reminded of this thread as I've just noticed I had an injury prone striker go for about two seasons with only 4 days worth of injuries... and I never noticed that he was injury prone at all. :lol: Granted, we were a semi-pro club, so the match and training load were really weak, even though I still had him on double intensity. His injury record before he joined the club is far from glorious,  but from 2028 to 2030... only four days off, for 51 apps and 28 goals.

    That being said and now that we're turning pro, I don't feel good enough about giving him a contract extension.. especially since he would barely be sitting on the bench due to being outclassed by another striker. :onmehead:

    fm_2020-05-02_05-27-44.png

  9. 2 hours ago, ForrestGrump said:

    @zyfon5 @BMNJohn thanks for the advice.

    When I looked at his history before buying him it’s was mainly minor injuries so I figured I’d get away with it, but it’s just getting worse and worse.

    Think I may give him one more season of a really reduced workload just to see if his fortunes change, and if not I’ll have to get rid. Thankfully I’ve got some good replacements! 

    The thing is that injury prone players actually fairly rarely pick up nasty injuries. When I mean "nasty", I mean the kind of injuries that sidelines a player for half a season or more. Even in your screenshot, the only really season threatening injury was a broken leg. The rest is just the kind of injury where the player is not available for two weeks, three weeks, one month, two months; loads of nonsense like that where the player is never actually available but is not so badly injured that you'd notice much.

    The AI also loves playing their squad until they're on their last legs despite tripling every position and despite the fact that FM actually has less injuries than IRL; so a player with manageable injury proneness (noticeable, but not career threatening) just turns into a ticking time bomb after a few years of heavy use by AI managers, especially if they're world-class and play every game they're available for. FM is a place where I've seen the AI think it was reasonable to have Cristiano Ronaldo play a full season, then play the Euro and go far in it, then play the Olympic Games, then go back to his club and play all the Supercups and Champions' League nonsense without any sort of holidays. It's a good thing that he both has very low Injury Proneness and excellent Natural Fitness and avoided bad injuries, but the dude was absolutely strained, stretched so thin that he was noted as "Tired" for most of the Fall season due to having sky-high Jadedness.

    To be honest, that's also kinda what had happened to the Brazilian Ronaldo: so essential to his teams that he became a ticking time bomb. Not that it justifies that kind of behaviour: something like this happening before is a warning not to do it again, not a justification to do it again. :onmehead:

  10. 1 hour ago, ForrestGrump said:

    Is there anything I can do to reduce the number of injuries? Or is it just one of those cases of a player who can’t be helped?

    Given enough time and micro-management and essentially pampering the player like a toddler, you can help reducing his Injury Proneness the same way you can increase it by working him too hard. Realistically, you're better selling him while he still holds value and buy someone else who might not be as good but at least will be able to play more than two matches in a row without imploding. It's a colossal pain in the ass to micro-manage players when you still have so many other things you need to take care of as a manager.

  11. Remove the Bosman rule and put a strict foreigner rule for every single one of the 55 European countries. It wouldn't help too much with the difference in revenue, youth rating or quality in facilities and training though, but it's better than nothing. You could also check this thread out.
    https://community.sigames.com/topic/510953-wipfm20-iron-curtain-in-hindsight-everything-is-2020/

  12. On 08/02/2020 at 20:51, GreatMarinho said:

    I know the is a "Remove Brexit" mod out there but does the opposite exist where the only possible Brexit outcome the Hard one is?
     

    It's not "too" hard, but it's somewhat tedious. Since editing the "Agreement Change" can still lead to fairly random results, what you could do instead is:

    1. Load the English database in Advanced Mode;
    2. Remove the Agreement Change;
    3. Remove the Bosman Rule;
    4. Remove England from the EU as well as the ECC (don't remember if they're in it or not);
    5. Change nations considered as non-foreign/considered as EU to only the other British nations, Gibraltar (and maybe Eire if you feel like it);
    6. Rinse and repeat for Scotland, Wales, N. Ireland and Gibraltar.

    That would be the way to get consistent and repeatable results instead of waiting until late December 2019 to see what you get. Did I mention that even with the harshest changes in the "Agreement Change" menu, you can still get random results? :p

  13. On 26/04/2020 at 16:48, Vänsterback said:

    That video explains it beautifully. I always get a calming sense of order thinking about properly numbered lineups or players. I am equally furious about the fact that my club gave number 2 to a left back for the second season in a row and number 8 to a centre back.

    I guess it is hard to interpret these varying shirt numbering evolutions into the code of the game. If an English defensive midfielder (a number 4) moves to a German club, where number 6 is more associated with defensive midfielders, which squad number should the AI assign to the player? This also ignores if the numbers in question are available, if other players in the team have 4 or 6 as preferred squad numbers and the different players reputations in addition to the fact that some managers and players completely disregard numbering conventions completely as in my example above. As said, that is probably very hard to code.

    And you would have to code the numbers depending of the formation the AI uses as well. I think it's a good thing only human managers and fans care about squad numbers, and that AI managers ignore it. :lol:

  14. 1 hour ago, Davey Boy said:

    25th of March 2020 in Hungary and im supposed to be playing the 2nd leg in the cup, yet most of my team are still away on international duty. So i have to play  alot of greyed out players?

    Most likely because within the database, your cup ties aren't set to a higher priority than international matches. Generally people who set up leagues in the database would schedule cup ties around the usual international commitment windows to avoid those issues; especially since it's not always possible to withdraw players from international duty even in March. However, not every database or league within vanilla FM has been created with the same level of care and attention to detail... nevermind user created/custom databases. When that's the case, those situations can unfortunately happen. To be honest it's a pretty major oversight, but sometimes people don't even expect that you would actually manage in smaller countries.

    To those who are curious, this is what the international calendar looks likes for the 2018-2024 period. If you're creating a database, just don't put cup ties at those dates and you should be fine. You should also avoid continental cup ties as well, but generally the game would reschedule those since they (generally) have higher priority than national cups.
    https://resources.fifa.com/image/upload/international-match-calendar-2018-2024-x4858.pdf?cloudid=ntmrkopxx2iutr05pxbc

  15. On 25/04/2020 at 14:56, Winski said:

    Is there already a working file that I can use? I would like to start a LLM career in Holland in the near future :)

    I do have one down to Tweede Klasse. There's a few caveats, but I don't think there's anything so wrong with it that it would be noticeable or would ruin a save. I just wish that SI would fix the issue with .fmf files with the Gamepass so I could put my money where my mouth is!

    On 25/04/2020 at 15:23, Reddiablo said:

    if it's any solace for FM21 we have been adding all stadiums and kits through to the Derde Klasse (although some Sunday leagues are still missing and not sure if that'll be done as its low priority)

    That's good to hear. To be honest, just having the home kit and club colours would be good enough to bring depth to the lower leagues.

  16. I have not noticed a difference for a player to be given or denied his shirt number. You'd have to test that with a very temperamental player: just avoid giving his shirt number to anyone (even him!) and see how he reacts. :lol: Reminds me of this video. Wenger didn't want to give the #10 to a striker to avoid comparisons with Bergkamp; therefore he gave it to Gallas, a defender.  Rui Patricio wears #11 because #1 was unavailable due to being given to a teammate who retired  due to leukaemia. Cristiano Ronaldo prefers 7 but usually play on the left-wing while Bale usually wears 11 but usually plays on the right-wing, and so on. CR7 could be a good test subject actually: he's got poor Temperament IIRC despite being very professional, driven and determined...

     

    Hell, Cruyff's AMC in his 3-4-3 Diamond wore #6!

    29d95a364b.thumb.png.04c1946d7093e6090910663c4c37dd5c.png

  17. 9 hours ago, WIGutie said:

    I think you're trying to peg the reputation of an entire league to that of a few clubs within it which isn't even close to anything I spoke of.

    Pretty much, yeah. I don't find it unreasonable that the global perception of a league is essentially based on the level of its best clubs and their performance.  That's how it would work in FM to my knowledge: the better the clubs perform globally, the higher the reputation of the league; even if there are some clubs "perceived" as really weak in it, or that the average level is not great.

    Perhaps I misunderstand your point then (English isn't my first language after all), but I don't really see how strange it is.

  18. 4 hours ago, DimitrisLar said:

    the same has been said about 2 strikers partnership but Conte made it happen. It's never like that. It just happens that most managers dont make each scheme work properly and many others dont have the time to switch playing stuff. The problem with this kind of formations is that when you set up a formation, the shape we see at first is the defending shape, but this tactic is almost identical to its attacking perspective. If it was an other style, a counter attack from deep it might be fine but with possession that strikes me bad. Look at these

    Monaco (my team) in possession. We scored 2 goals in the first half otherwide it'd be mirrored cause i needed width fom my right flank, so the mezz would be a little closer to the striker and right IF with more space, not like that.

    mon1.thumb.png.6ae1169f0a80a1054315e552af94e009.png

     

    Monaco without possesion

    mon2.thumb.png.41d5db816724b4bc8842eee5f481651e.png

     

    Now counter attacking saint Ettienne in possession 

    se1.thumb.png.fe545e16f10c6beab53d8fb6e12105a5.png

    Saint Ettienne without possession

    se2.thumb.png.6236bd69e5d8795aaf6f1c9a33b6a7d4.png

    In the first case you see a shape that can be schemed with different roles etc, in Saint Ettiene's though its the same formation more up the pitch. My striker would be a player from the midfield and my left IF, who has tucked in, could be my striker who is a DLP(s) with stay wider, dribbles to the left and comes deep to get ball. I might be wrong but..

    I say doesn't happen for a different reason. 5-4-1 Diamond is easier to defend on the wings than 3-4-3 Diamond while having a fairly similar shape offensively. IRL, you'd have more flexibility in how you set up your CBs to move. Simone Inzaghi has a similar formation working with overlapping CBs pushing forward to bring width and using Wingbacks instead of pure wingers. Overlapping CBs is hard to achieve within FM since there's a lot more rigidity in how the tactical creator works. Guardiola tried the 3-4-3 Diamond it with Barcelona, but on the right flank there was a defensive issue with Pedro, Dani Alves and Mascherano, Mascherano having to defend on his own too often IIRC. The main issue is that unlike in the 90s, modern football has a lot more attacking fullbacks and inside forwards who could mercilessly exploit the channels if you're late to track back or shift the defence from one flank to another.

  19. On 22/04/2020 at 23:33, Experienced Defender said:

    The problem is that you are trying to replicate a tactic from FM17, which had a different ME and tactical creator, including the "Team shape" instruction, which does not exist anymore in FM (as of FM19). 

    Maybe something like this might help you get closer to what you are trying to achieve (at least when it comes to roles and duties):

    CFat

    AMat

    WMsu    MEZsu   DLPde   MEZsu    WMsu

    BPDde  CDco   BPDde

    SKsu

    Or maybe this:

    CFsu

    AMat

    WMat    CAR   DLPde   CAR   WMat

    I've tried both versions... I think I prefer wingers and inverted wingers on Support, or even wingbacks on Attack duty on the wing. It gives the team more penetration on the flanks. Granted, you can customize the WM role to ask them to dribble more and get further forward, but their behaviour off the ball is not quite the same in the runs they make. That being said, this formation never was meant to be "plug and play" and users could be using ; and if it's not often seen in modern football, there's a reason why.

  20. I reread my post and maybe I wasn't too clear. What I think is that FM isn't held back by low specs because there are quite a few ways in which FM could (in my completely ignorant opinion) better utilise CPU processing power; especially at a time where laptops and desktop CPUs alike are moving towards less emphasis on frequency and more on parallelism. That being said and while I really don't mean that to be a jab at all, FM Touch sort of exists specifically for those who want FM but cannot reasonably play the "main" version because their hardware doesn't allow them to; or for those who prefer the simpler, no-nonsense approach FM Touch offers.

  21. To the title question my uninformed guess is... I don't think so. :lol: If the yearly benchmarking threads like the ones linked below are any indication, you notice that as long as they hit 5.0GHz or close, there's essentially little difference between the last few flagship Intel CPUs (6700K, 7700K, 8700K, 9700K or 9900K). Obviously you're less likely to actually hit 5.0GHz with the older CPUs than with the newer ones, but it's still noteworthy. In most other modern games that are using more and more cores and threads, and assuming you're not GPU bottlenecked, you would absolutely see scaling between all these Intel CPUs. A 8700K more often than not wouldn't be trading blows even at equivalent frequencies with a 9900K. Hell, in the FM19 thread you see a 9900K basically equivalent with a 8600K when both are at 5.0GHz! FM simply doesn't scale that well across multiple cores and threads.

    Sure, you can absolutely wall a modern CPU if you set up FM to do so. For example, Benchmark C for FM20 does that. In order to do so, you need to load a significant load of leagues and run them in high details. As I've written in that thread, you can make FM use more CPU resources: you just wouldn't see it in practice because it would be extremely painful (pun intended) to play due to how slow it is, especially after a few seasons when the save filesize start ballooning significantly. Most people would never see the scaling and it's a shame.

    That being said, credit to SI for keeping the game playable on a variety of hardware. All we can do is bring awareness to it and hope they find a way for FM to benefit more from modern CPU trends and improvement for the average user. I do think it would bring a lot more dynamism and realism to FM if people could load more league without facing a significant performance penalty. It's going to be quite important even in the laptop/notebook market because Ryzen 4000 mobile chips absolutely slay Intel offerings, and I would suppose that quite a few people enjoy playing FM on their laptops/notebooks.

    But then I'm completely uninformed about software development. So like in the benchmarking thread, it would be cool if someone from the dev team could share thoughts about where FM is going in terms of performance. And If I'm being wrong, do say it. It still would be a learning opportunity. :)

     

     

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