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Posts posted by Johan 14 Cruyff
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Click on staff click on responsibility and set them to do most of the stuff, training, media, scoutings etc play a season like this as you get used to the new features. Then over time start taking control of t=these things again bit by bit. The game while feel less overwhelming this way.
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1 minute ago, JordanMillward_1 said:
The pre-game editor has never released for the beta before, so it'll be out with the full release on 9th November.
Thanks,
ive noticed people taking about potential ability ranges of certain young players in the research database threads, so am I correct in assuming only the research team will know the minus ranges on youngster, and there is not a tool available to see this currently for us mere mortals
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Is this available for fm22 beta yet ?
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22 minutes ago, bibird. said:I think what most people tend to do is ask these questions, try them out in game, study and take notes on the results, then share them with the community. Constructive experimentation.
One option is to try setting up Rodri with "hold position" and "less pressing" PIs? Why would you change your entire defensive line setting to impact one player?
Have you tried reading the tooltips on the tactic creator when attempting to build tactics? Generally they offer pretty useful pointers on what each instruction does.
Yeah that’s what we currently do, and for some people they are ok with that, other not. Some players have a way that want to play and would like to know what the option they are choosing actually does. I don’t want to select an option like lower the tempo by one notch then later down the line it turns out my deep laying player now stops switch the ball out to the wings because of that change. Then have to tweak some else to try and get him to do that again only to later find out a different knock on effect. And most of the time we apply a tactically option change unless your study the match on full you won’t even notice the other knock on effects. I want to play football manager not guessing the hidden other changes manager.
Think about all the people playing the game around the world that don’t even know the basics like each mentally (attacking, positive, defensive) effects how the players behaves without the ball, effects the defensive line, effects the tempo. These kinds of things along with the new pressing systems need to be better explained.
The Rodri thing was an hypothetical example relating to the nonsense reply earlier about pep or klopp not having a manual, has zero baring on what we are talking about.
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I used a strikerless tactic and went 2-0 up and watched the match in full. So often the Ai would just pass from CB to CB sometimes around 20/30 passes back and forth doing nothing gaining no ground.
I know I could have switched tactics up and pressed with forwards to hassle them off the ball but that’s not the point I am making. Just want to highlight what others have said already of the pointless CB to CB passes on under dog teams specially when losing they act like they are ahead on the score and not behind.
ive have lots of possession vs good teams usually around 65-70% and 50-55% vs relegation type teams,
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On 28/10/2021 at 22:35, Lord Rowell said:Respectfully disagree. Its not for SI to hold our hands and tell us how to do everything in each situation.
Seeing this expectation in my own real life job too much these days. We have to observe and work things out for ourselves.
IRL, Pep, Klopp etc. don't have a manual so why should we?
What a load of nonsense,
Your day to day job lark is totally irrelevant.
At no point did we ask Si to tell us how to apply anything or to create pressing systems for us. We need to know what the options do, what effect they have and how that changes what your players do, so we can make informed decisions and know what our tweaks are actually changing.
E.g. If I use a defensive mentality on slightly higher pressing trigger, with a high defensive line, and hard tackling compared to a very attacking mentality and press much less often with a offside trap, which one presses more ? If I remove hard tacking does that effect the pressing trigger ? If I play a high line with an offside trap does that effect the amount of pressing? If so how much ? We have no clue on this currently.
If in real life Pep sets his team to press high and early and ask Rodri to always hold his position then going into the game they know what is going on. In FM we should know based on all the pressing options we have taken we should be able to at least know if Rodri will bomb out of position and press or if he will stay back. Currently we have to guess, e.g so I set up and he bombs on in my game then next game I lower my defensive line by one notch this then makes him hold his position and not press. Sometimes it take so so much trail and error to find out something like that, and that is not what football manager is meant to be about.
So we need to know Yes or No if things like defensive line effects the pressing. If yes how much each notch effects it, how does that relates to the team mentality. Give us a clear definitive list and the levels of effect they have.
‘In real life Pep and klopp don’t have a manual, why should we” what idiotic thing to say, can you Imagine Pep giving Sterling instructions on how to Press but come match day Sterling doesn’t carrying them out like he was told simply because Pep asked the defenders to push up for offside trap whenever possible. In game we need to know if this something like an offside trap will effect non offside related options like pressing and if so how much.16 -
On 25/10/2021 at 09:33, CharlieTZR said:
I've noticed the changes on pressing; to me it seems a bit too effective right now but I only played half a season on this beta.
The annoying thing is that I can't find a way to avoid this new type of pressing and I've tried all kind of TI or PI and the playmakers seem underused. Of course I can be wrong, I only tested like 2 types of tactics (4-2-3-1 tiki taka and 4 4 2 counter); However, I put a lot more work into roles in order to be able to build up the play.
The video engine seem better, the players move more naturally and their choices seem more real, it's a better feeling watching the matches. For example, with FM21 a winger, wing/back, fullback, even with great acceleration was rarely able to cross after knocked the ball over its opponent, now it is more common.
Side question: worth investing time into a save or after the beta I'll have to re-start?
2nd side question: where is the beta feedback forum if any? I can't find it. Thanks in advance.nevermind, I found it
Side answer; it’s always best to start a new save when the game drops, as there will be less bugs and issues.
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I second this.
Best camera for seeing how your tactics are playing out. It’s the closest to the old days of using your imagination when there was only text.
Over the years the 2d features and options are slowly being stripped away.
Also give us an option to turn those dam annoying ads boards off0 -
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This is all too wishy washy, I don’t want to be playing months/years of Experimental Manager.
We need hard facts from SI on how this works. We need a full list of all the tactical options we can change in game that effect pressing. Not just “Example”
We need a lot more detail on how each of these options effects pressing, We need some type of graphic to show the details on the accumulative effect of all these option we chose.
Most likely SI don’t know all the variables themselves I bet and it’s going to take the community months/years of trail and error to get a decent but never a fully comprehensive upstanding on the finer details.
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Absolutely Fantastic write up Mesut
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Possession in fm 22
in Tactics, Training & Strategies Discussion
Posted
Anyone news if this will be sorted by the release of the full game ?