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tagaddin

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Posts posted by tagaddin

  1. On 22/05/2020 at 12:04, knap said:

    @wMIKEthePIKEw

    Hello again lads!

    Hope you liked the training guide, we are back again this time with a man marking guide.

    This story began a month ago or so, when fooling around with man marking and finding some strange results.

    I think maybe it was Cadoni who started it, and the rest of us built on that and we worked together to test and find out what worked best.

    So far we have come up with two types of approaches, but both are built around taking out the AI's deep playmaker, essentially cutting of the defenders target when they play out from the back. We are already using Knap tactics that are gegenpressing, and in both tactics we are using 3 players are already in this zone pressing the defenders. So this tops that pressure of, and what it does is make the defenders clear the ball, not being able to start the attack from behind.

    This leads to your team winning the ball a lot, and dominating the game, while the AI struggle to create play. It does however somewhat rely on you to have, or get the right players for the marking to work, and if you can’t it’s probably the wrong player you are using.

    In different tests Everton and Leicester won the league first season without signings, and in Germany the absolute worst team in the league Paderborn managed 4th and Champions league using this.
     

    NB!

    This approach needs you to work to find the player to mark before each game, as it shifts depending on their formation.
    Now there are leagues and formations this works better for than others, a heavy underdog in LL might have problems doing this as well as a PL team, due to the fact that they play direct and are already planning to hoof the ball. It will however put more pressure one them in this situation, and make them miss the pass a lot.

    But however with the right players and approach we found it can be incredibly useful.

    We started with the Fire and Water 4321 p103, that has 2 AMCs and a AF. We used the left AMC to man mark by name (not position as not as effective), the AIs DMC.

    This AMC needs to be aggressive, have stamina and work rate, anticipate well, and be brave and hopefully strong to win any duel.

    The other approach is using the Fire and Water 23212 p104, that has two pressing forwards and a AMC. Here we use the left pressing forward to man mark by name the same DMC or the MC that is the one who is dropping down to get the ball.

    This PF needs to be aggressive, strong, have stamina and workrate, be brave, and quick to get into pressure fast.

    First let's take a look at how we set the marking:
    1c547d8dbe6f0ddf9.md.png

    Here you can see that we set by name and not position.

    So how do we find out who to mark? The opposition report and the analyst report pre game tells you so much info.

    If they use a DMC it’s easy. Select him. If they use a midfield two or three, you will need to use the analysis section of pre-game like this:

     
    ADVERTISING


    The first page under the OI report tells you that when Bruno and Pogba are playing together it is Pogba who is DLP and lowest.

    You can see that on the picture.
    2b5e59a9cd6c341da.md.png

    The second page shows you different things for the last three games, and some specific things for their last game. They might have used different roles and players, so look for the one that fits today's lineup as you see it where you put the man who shall be marked.

    You have the passing network who shows you who all pass to most, and who gets the ball most.
    3f3bc77833bbaf393.md.png

    Next to that you have the positional heat map, this shows their normal position during games. Here it is very easy to see who is lowest of the midfielders. No picture as it is really self explanatory.

    Next if you check the "team selection" of AI, it shows the last game. On that picture you see Fred playing, and as a dlp lower than Pogba.
    47cccc7f36c4dea45.md.png

    We now know some things.

    If Bruno and Pogba are playing in a midfield two, then Pogba is the lowest of the two and should be marked. If Pogba and Fred are playing , Fred is the one lowest on the pitch and the one getting the ball from the defenders.

    Then go back to marking, and see who is playing. Here it is Pogba and Bruno.
    51175fa7576c9c699.md.png

    By now it is obvious to man mark the lowest MC, in this case Pogba, out of the game by using your closest AMC or PF if using 2 striker tactic.

    This player will will have greater chance at success the better Pressing forward he is, and we have identified the abilities aggressivity, bravery, work rate, strength, acceleration, and pace as important to do a good job for the pressing forward tactic.

    For the one with 2 amcs, we recommend they have some of the same stats to do a best possible job of pressing the one marked.

    The rest of the Pressing forward abilities are also handy if can be had, based on your playing level.

    You can check if it is working by checking key passes of marked player, as well as "touches" and possession in the report after the game. The one you are marking should have really low scores for these.

    If you are still not sure, check their roles and their PMs, comes deep to get the ball and dictates tempo are ones we look for. If they play 2 mcs, one is a DLP and the other CM, it’s the DLP we want. If no DLP, you need to investigate a bit to find out.

    Normally the types that drop deep are deep lying playmakers, ball winning midfielders if playing in central midfield. Any role a DMC has should be marked.

    Some formations are harder than others, and I would encourage you to try out different things, maybe you will find your way of using this with your tactic, as we are sure this works in other formations as well.

    As an extreme underdog we have marked up to four players and beating Liverpool.

    Their DMC, both wing backs as they are important for their team, and also one of the 2 mcs in front of the dmc who might act as a 2nd playmaker. When doing this they were totally shut down.

    Here are some results with the midfielder marked, and as you can see the team marking (Everton) is dominating the game in a remarkable way.
    6f80f30912d1093ac.md.png

    7b55ff62e57efab33.md.png

    Results using Man marking for Everton, no signings:
    88bd0975c382b37ef.md.png

    Here we see Evertons man marker getting almost as many tackles won, and more attempts than the Everton CBs. This of course does not take into effect the insane amount of times the defenders just clear the ball right to us because of his and the others pressure.
    9384d601c7b75c66f.md.png

    This is one way of getting results, and there might be others that work better for your team, your squad or your level. Still we found great results with this, and wanted to share them with you.

    Good luck! : )

    First i'd really like to thank you for these great guides, both are doing great for me so far, I have one question though,

    When playing against a team like the one in the attached Pic (Yeovil) with one CM and 2 DM one assigned for Defense and is lower and the other one assigned for support and is higher who should i man mark?!!

    I know the guide suggest the lower but i thought that a defense duty DM would have no great role in playmaking and may be the right thing to do is to mark the other DM assigned to support duty

    what do you think?

    scout.png

  2. 21 minutes ago, knap said:

    @tagaddin

     

    The cautious high possession tactic is above

    Having a blast so far with your Route66 tactic in Baltika Kaliningrad save, took over them in 18th place and now after 6 games back to mid table with 4 wins and 2 draws also my mediocre poacher Allef scores 8 goals in these 6 games, not to say the tactic is not fully fluid yet

    Will try the high possession tactic with my next Celta save and see how it goes

     

  3. Really had a great time with oxford (Home), Tequila (Away) getting Bolton back to the PL and winning a surprise CARABO cup along the way

    Now iam bored with Gegenpress, i know it's the most successful way to play right now but as i tend to watch comprehensive highlights i need to watch something new as it's the same gameplay no matter the formation.

    Any chance for a Tika Tika formation for Spanish league save? Or may be a Route one/ Counter attack for lower leagues, anything moderately successful other than Gegenpress?

  4. 14 hours ago, RDF Tactics said:

    Balanced.fmf 19.14 kB · 38 downloads International Break.fmf 19.13 kB · 33 downloads Balanced 2.fmf 19.14 kB · 35 downloads

    this is what i'd use. Balance for 1 match a week. Balanced 2 for 2 matches a week. Internantional break for 0 matches a week

    also put your full backs into the attacking unit in training. so they train with the attackers. and whoever is playing in the DM role for you, make sure they're in the defensive unit

    Thanks for the schedules RDF, what about Preseason?!

  5. Hey Knap, Speaking of SUS, i had SUS and CTRL tactics according to mentality matter that worked like a charm before the beta, guaranteed preserving the lead and even scored on counters

    Now they seems much less effective, most of the time when i use them now i got punished by a goal shortly after.

    for CTRL i use:

    1-Cautious mentality

    2-make sure at least 5 players are on defend/support duty

    3-drop DL and LOE by 1 point

    4- remove Stuck in (not activate stay on feet)

    5-reduce pressing urgency to standard

    6-remove counterpress

    7-Activate keeper slow pace and short distribution

    8-reduce directness to short and tempo to slow

    9-remove pass to space and run at defense

    for SUS i use:

    1-Defensive mentality

    2-change WB to NNFB

    3-drop DL to standard and drop LOE by 1 point

    4- remove Stuck in (not activate stay on feet)

    5-reduce pressing urgency to standard

    6-remove counterpress and counter, activate regroup and hold shape

    7-Activate keeper slow pace and short distribution

    8-reduce directness to very short and tempo to very slow

    9-remove pass to space and run at defense, activate dribble less and be more disciplined and waste time to max

     

    As i mentioned it's not working now as it used to be, may be you can tell me where i go wrong here or post your own CTRL/SUS modification to help me make them better?

    Thank you

  6. My experience with tactics so far in the beta..

    Underdog (Wrexham- Wimbledon- Aston villa- Daco Getica) : Leipzig> Venom> Beowulf> Scillian .. not working tactics for me: Wulf 4-1-3-2(inconsistant) and Argus (inconsistant, conceded much but may be my players were not good for it)

    Subtop (Oulou- Honka- Viitrolul) : Beowulf> Venom> Wulf4-1-3-2> Preachin blues 4-1-4-1> Leipzig .. not working tactics: Parisian (inconsistant), Preachin blues 4-5-1(conceded much) and Scillian (lots of draws where i need to win)

    Any better suggestion other than the aforementioned tactics? playing Watford and CSKA moscow next

     

  7. Just some thoughts on the new ME so far, correct me if iam wrong..

    1- Players have better one vs one scoring chance yet one vs one opportunities are much less frequent now.

    2- Players have slightly better targeting no longer shoot directly at the defenders as they used to pre-beta however this issue is not completely resolved.

    3- Long balls over the defense moderately decreased, higher DL now is safer to play.

    4- Ridiculous matches with you dominating possession and plenty of CCC yet you still lose 1-0 still exists.

    5- Penalties still f***** up almost over 80% of shoutouts are lost despite having better players, penalties during matches are wasted more than 2/3 of time.

    6- Penalties again are stupidly easily awarded with indirect freekicks, the ai just throws the ball into the box and the refree awards the penalty.

    7- Long throws still dangerous even with a player with poor LT attribute.

    8- Direct free kicks score less frequently than before.

    9- Narrow gameplay is more rewarding and lower mentality now performs better than before.

    10- Long shots are much less accurate now.

    11- Pass into space not as effective as it were pre-beta

    Generally a slightly better and less frustrating ME so far.

  8. First, thanks Knap for all the great tactics, i have a preference to 4-4-2 tactics so this year is a bliss

    Had a fine game on 20.2.3 with scillian as home and leipzig as away tactic with 2 successive promotions

    Now iam looking to start a new game in the new beta version with venom vol2 and lookaway tactics but i never tried tactics with IWB before

    So, I was asking if IWB should have at least a strong other foot same as IW and IF? Do you think that these 2 tactics would perform better than my previous tactics in the new ME? also it'd be nice if you can suggest which of the 2 tactics should be used for home and away games

    Thanks again.

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