I would love to interact with humans, but these interactions are poorly programmed and often defy even the most basic human common sense. This aspect of the game has been problematic for many years, and it's consistently forced upon us year after year without the option to disable it. Delegation is not a viable solution either, as it still results in unwanted consequences. We need an option similar to FM Touch, where there are absolutely no interactions, or at the very least, where they have no discernible effects.
I work as a software development manager, and it's quite perplexing to see a software like FM with persistent bugs that are not resolved and are repeatedly carried over into future versions. I wonder if there are key performance indicators (KPIs) in place for the teams responsible for specific modules. If a module consistently introduces problems, the team should be held accountable, and there should be a change in leadership or even a complete overhaul of the team.
Furthermore, SI's internal quality testing procedures are also questionable. There are glaring and obvious bugs that can be easily identified by simply playing the game for half a season, yet these issues are not detected internally and are instead reported by customers during the beta phase. Once again, it appears that there are no KPIs in place to assess their work quality, leading to the same recurring issues year after year.