Galeg
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Posts posted by Galeg
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19 minutes ago, GIMN said:
I assume you mean the "Overview" page with the polygon? Thank you for noticing!
Add the following file to the panels/player folder (I'm uploading the amendment to the full skin shortly)
Yes, thanks!
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In the graphical version, the player attribute numbers can still be seen on one of the player comparison panels.
Enjoying the skin very much, thanks, though I do miss some indication of important attributes for position/roles. Also really like the in-match tablet restriction.
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Currently you can search by Last Club, but I would like very much to be able to do a search for any player that has ever been at X club at any point included in the database.
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Yeah I would definitely move some of that transfer money to wages.
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7 hours ago, karanhsingh said:
It would be nice if you could at least tell the DOF which position you need to buy in, or what kind of player etc. That would be much closer to real life.
Yeah, this is how I hope they do it in the future. Have a meeting with the DoF and set some goals. "Sign a creative midfielder." "Sign striker depth." etc. A bad DoF or one in a bad situation will still have trouble fulfilling the goals, but it would at least make the process feel less random.
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8 hours ago, coady said:
Oh dear, you look so short defensively! It does seem the DoF's in FM19 generally sign more players in positions you don't need. I've found that more difficult than FM18 to be honest.
Could he not be a candidate at left back, particularly in home games you expect to attack in?
This would be the biggest thing on my FM wish list. I'd love for the DoF to have the competence/ability to adjust the budgets themselves & work with the board on the financial side of the transfer window. At present, they just stop signing if the wage budget goes over, even if there's 30m remaining in the transfer budget!
With the devs taking the stance that the game is about being a manager, you would think they would want to start taking away more of the DoF responsibilities from the player.
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I think there are a couple of defunct nations that you can edit into a "new" nation.
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Are there plans to fill out the rest of the SW Peninsula League?
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3 hours ago, Norman 'Break your Legs' Hunter said:
That's the one I'm using, how many season's have you played?
I'm in Nov 2020 now.
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8 hours ago, Norman 'Break your Legs' Hunter said:
Has anybody had a problem with the FA Cup not working in Season 2019/20? I've got no fixtures coming up and I'm into October now.
Working for me. I'm using 1843433318_EnglandLevel10LeagueDataUpdates,fmf
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6 hours ago, lionel messi said:
Just noticed Plymouth argyle 1st team are in the FA Vase, and probably the 1st teams of the reserve teams at Level 10
I think I'll come back in a week or two. Thanks for working this all out, though!
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2 minutes ago, lionel messi said:
Sorry about that but there was a few issues that needed addressing, the big one was Southern League south Division 1 playoffs not taking place due to a error in the rules.
No worries. I was only 10 games in, I had just spent a lot of time taking it slow. Hoping to sign the same people, sim a little, and hopefully be in roughly the same place.
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Dang I was really into my save. Time to try to redo it!
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So is the file in the first post updated now?
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Not out yet guys. Hold your horses.
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1 hour ago, DementedHammer said:
I've been working on some lower league NZ leagues (down to level 6 in my region). One thing that genuinely excites me is that, in FM 19, where players are auto-generated, there seems to be a much more noticeable difference in player abilities in lower reputation clubs and divisions . In my NZ example, players in level 6 now seem to be noticeably weaker than players in level 4. In FM 2018, there was very little difference between the teams., all the way up to the 2nd tier.
It is an incredibly small sample size. But, if what I'm seeing is correct, it is going to make a level 22 save even more fun this time around.
That would be fantastic!
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3 hours ago, Dan BHTFC said:
Is anyone else finding the game slow? Or is it just me?
Also, Level 9 now updated, now comes the fun part of editing....
I've noticed the inbox seems slower to load than in past years, but everything else seems about the same for me.
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Don't burn yourself out too fast Dan.
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4 minutes ago, Death Ball said:
Apologies if it has been said, but I'm pretty sure you've showed screens in low resolution, which is nice to show those who play in them how it looks; but I believe you should have added big resolution screenshots to see the space is well used in bigger resolutions.
The first screens are in lowest res every year.
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Excellent! I'm new to FM with 2017 and really appreciate the thought of adding a discount for existing customers. That's not a widespread practice in the gaming market. I'll be eagerly awaiting news for FM2018, thanks.
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15 hours ago, OUFC said:
If you wanted to hide attributes a bit more in combination with this, you could use visual attributes instead? It's a preference in the game settings. Hiding them completely involves editing xml panel files.
Yeah, I experimented with that once before. I couldn't get all of them and gave up. I think I'll give this a try though as I never considered hiding the CA and PA.
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47 minutes ago, OUFC said:
Nope, just CA and PA with this one.
Ah, OK. I'm not sure which way would be more fun. Attributes and no CA and PA or the other way around. Or some combination.
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Do you hide the attributes as well?
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[FM24][HELP]Random and Small Skinning Questions
in Skinning Hideout
Posted
I figured this out, mostly, but don't know the syntax needed to get the development arrows to show up. Anyone got a hint?