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Posts posted by OWD
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4 hours ago, Zanman777 said:
PS: 271 views, 319 downloads, no reply. Alright then, next time I won't bother sharing... Merry Christmas, everyone
I don't think people understand concepts like "core style", "number eight water carrier", etc.
Also, you can't choose fluidity anymore. The game sets it for you.
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Yeah, but there are also different types of two-striker systems, and it is always either a creator-scorer combo, or a tall-fast combo (which it most often the same, I guess). There are probably more possibilities, but I can't really think of any at the moment.
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On 10/09/2019 at 19:29, Experienced Defender said:
Examples of naturally overlapping combos:
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Cross-heavy combos:
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Combos including a winger but not too heavily focused on crossing:
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This is really good info and really should be made more clear in the game. Also, it could be a mini-guide in this forum section.
On 10/09/2019 at 19:29, Experienced Defender said:When it comes to striker combos (when playing with 2 strikers), my approach is - one plays a creator role (DLF, CF, F9, TQ), and the other is runner and/or scorer (PO, AF, PF). Target-man (role) can perform either function, depending on the type of player you use in the role.
Then you have various central midfield combos (in this particular context, central midfield also includes defensive midfield). The most common combinations consist of 1 holder, 1 creator and 1 runner, but there are of course a number of variations.
What about one striker systems? He could be a creator, and the inside forwards could be scorers. Or a winger could be a creator... Has anyone worked out how to categorize it all, like you did with 2 stiker combo?
On 14/09/2019 at 13:29, Experienced Defender said:Note the difference between this 4123 setup:
(...)
In the 1st example, my LB plays in a more attacking role, so I use a DLP to have better protection on that flank, because DLP is a holding role. In the 2nd example, my FB is more conservative, so I can afford to play with an AP as a more attack-minded type of PM. However, this is not set in stone. With players of high (top) quality, you can normally take a proportionally higher risk than with average or poor ones.
Great example! I fully agree with your thinking here. And I often feel this kind of balancing is overlooked, at least based on the questions on this forum. Hope more people have seen this.
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On 20/09/2019 at 23:33, Experienced Defender said:
It would really depend on your style of play. More defensive styles of play would logically require higher ratings for attributes such as tackling, positioning, bravery, strength, marking... Conversely, more attacking and/or possession-based styles would prioritize passing, first touch, off the ball, acceleration, composure etc.
One more question; if you would prioritize attacking style, how low could you go with positioning, bravery, strength, tackling...? Would 12 be too low for Serie A / EPL / La Liga?
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Yes, I understand that, but I mean out of these, which ones do you see as more important than the others?
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Say you manage a mid-level team in a strong division, like for example U.S. Sassuolo Calcio. You have to sign a good Box to Box Midfielder, but you obviously cannot afford, nor attract the kind of player say Juventus could sign. What attributes would you look for, and why?
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Rashidi, please update this if you can. This could be one of the best threads of all time.
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What do you think about Deep Lying Playmakers with Vision, Passing, Technique, etc, but with very low Flair?
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My inside forward has "arrives late into opposition area" PPM. I would like him to be a main attacking threat, so I tried to get him to unlearn that. However my coaches think it "adds to his game". I can't see how would IFa want that trait. Am I missing something?
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Impressive work...
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The Player Roles & Duties Map
in Tactics, Training & Strategies Discussion
Posted
Okay, fair enough. I appreciate your willingness to contribute with content.