PoeticOtter
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Posts posted by PoeticOtter
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6 minutes ago, Dagenham_Dave said:Why do you need to know this? Just play the game, any changes will become evident.
I've not bought the game this year. The match engine improvements are encouraging but I also saw the amount of bugs reported in the beta and decided against pre-ordering. If I could see what had been fixed for the full release it could sway me to purchase it but instead I'll hold on to my cash.
It's baffling how paying customers give up their time to report bugs (often in some detail) only for Si not to even bother to say if it has been fixed.
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9 hours ago, santy001 said:So to understand your argument, based upon what you've said, a game that costs you at most 0.06 (insert currency denomination here) per hour of gameplay, is somehow not value for money?
That has to be the only reason you bring it up right? Because why else invoke the cost unless you feel somehow its not a good return on the investment. It seems strange to me either way. If you don't like the game and what it looks like its going to be, then don't purchase it. If you're feeling that such an insignificant amount per hour of engagement is too much, then there's not going to be much that pleases you in a value/time spent manner.
I feel from a mod this is a poor comment.
The point is, if this was a game which had a season pass model where you pay for future updates/changes, I'm not sure many would pay the same price of the game again for the (imo) small changes that have been announced so far. The biggest change for such an update would be the database of which there are many community updates freely available. But releasing the updates as a brand new game gets people pre-ordering it without even seeing what's announced.
I often see the cost per hour as a defence for the game. It doesn't wash with me. I'd much rather pay £60 for a game I enjoy for 30 hours than pay £30 for a game you spend hundreds of hours on, only to look back and think "yeah, it wasn't worth it". One of the reason's the "cost per hour" defence falls flat with me, is that the game frequently suffers issues/bugs which aren't addressed or fixed for months, if they're fixed at all. How many of those hours logged involves users persevering with the game hoping the issues affecting their save are addressed? I stuck with mine until March when SI said they were no longer developing the same as the bug causing my save issues still wasn't fixed. My 307 hours of waiting for bugs to be fixed and watching the same matches over and over again regardless of what tactic I deployed, does not represent value to me looking back so my decision to not buy FM21 is looking more and more certain.
QuoteIf you don't like the game and what it looks like its going to be, then don't purchase it.
That's his point and is mine.
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Just now, HUNT3R said:You're drawing a conclusion FAAAAAAAAAAAAAAR too early. We have had no details regarding the new features. Then we've also not heard what's been improved AI and ME wise. Traditionally, that info comes later as it's not headline material, but that's not to say it's less important, just less flashy/headline material.
Personally, while the new features don't immediately grab me, I am eagerly waiting on news about the core of the game - the AI (transfer and ME) and then also the ME itself.
My conclusion goes back to releases over the past few years. I've been buying this game long enough to know that the "features" announced before released are often overstated or are just slightly rehashed existing features changed to make it look new. This year it looks like team talks has "improved" but looking at the video, the sentences look the same but instead of assertive/calm/passionate there's now point finger/hands in pocket/outstretched arms. Is that really any different? The reason I'm picking that example is because it's the first feature of the New Headline Features video.
As for the ME video or announcement that might come out, it'll say the following: "much improved AI", "more animations", "better optimisations". But wide players will still get to the byline and smash it into the side netting, goalkeepers will never get a rating above 7, CB's long ball ability will be OP, 1v1s will happen often but rarely converted and strikers will shoot rather than picking a better pass option.
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Over the past few years I've got less and less excited about the upcoming release but I usually end up buying the game on release day. This year however, before the headlines feature was released, I had almost no desire to buy the game. After watching it, I have fully no desire to buy the game.
I would add my two pennies' worth about the match engine, the rehashed features, the awful match experience which has been demonstrated earlier in this thread etc. but I don't feel as a customer of 20 years feedback/criticism is addressed, as Impacto posted on page 2.
Thanks CM/FM, we had a fantastic run.
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13 hours ago, zakbrown96 said:
Think you might prefer FM touch you know, no media to worry about
I did have a good save going in FM Touch 18 I think it was and it's a nice alternative for some people. But I don't see why after purchasing a £30 game I should play with the trimmed down freebie version because parts of the main game are so poor. I'd like to worry about the media. I'd like to think my answers to questions would have an effect on the world I'm in or I could develop a personality but let's be honest, it's case of clicking on the same answers for the same questions every week as it stands.
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I've purchased every game since I first saw a box with a football on it on the shelves of Game way back in 2000 having no idea what it was.
But unfortunately I won't be buying this year's breaking a 19 year streak. For me, the game has stagnated year after year with the quality of release dropping with it. I'm not really interested in redesigned panels, new obscure staff roles that don't really impact anything or a new tactic style isn't represented in the match engine.
What I would like to see is are tactical instructions actually going follow through to the match engine as in FM20, I felt a huge disconnect between what I implemented to what actually took place on the pitch. I'd like the see media interaction binned or completely revamped as it's been tedious for years and doesn't have as much impact as media interaction does in real life. Player interactions have been an issue for years. They often seem engineered to create drama which you're then unable to resolve or follow up with the player in the days afterwards.
My save with Bilbao was ruined as I was unable to sign any reserve/youth coaches due to a bug which was never fixed. It's daft bugs like this and the terrible match engine which will keep my money in my pocket.
I'll still keep an eye on the forums and announcements to see what FM21 has in-store but I have no excitement or anticipation for the new release for the first time ever. It's sad to say.
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I've just come across this bug myself. 15 year-olds signing their first contract straight onto £2.6k a week isn't great for the budget!
The whole Spanish league seems to be a buggy mess. In a weird reversal of the bug you've mentioned, I'm also unable to sign any B Team or youth coaches as I'm unable to offer anything more than £1.3k which no one (literally no one) wants. Even amateur staff currently getting paid nothing with attributes in single figures want a minimum of £3.1k a week.
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Football Manager 2021 Official Feedback Thread
in Football Manager General Discussion
Posted
It's really not that simple. Often bugs occur further into a save, beyond the duration of the demo.